Player Matchup

Neith
Neith
StatelyBobcat01
Neith
Level 128
God Stats
19W - 12L
1,629 SR
Queue Stats
312W - 281L
1,612 Elo+
Solo
Fenrir
Fenrir
blue8heart
Fenrir
Level 125
God Stats
6W - 3L
1,648 SR
Queue Stats
280W - 242L
1,573 Elo+
Solo
Nox
Nox
obamaiswhite420
Nox
Level 156
God Stats
1W - 3L
1,414 SR
Queue Stats
287W - 315L
1,585 Elo+
Solo
Team Averages
Level 136
1,564 SR
1,590 Elo+

VS

Team Averages
Level 91
1,620 SR
1,513 Elo+
Bellona
Bellona
Josbar2000
Bellona
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,262 Elo+
Solo
Chaac
Chaac
RailPilot14
Chaac
Level 97
God Stats
18W - 9L
1,622 SR
Queue Stats
183W - 120L
1,602 Elo+
Party 1
Zhong Kui
Zhong Kui
YaPunk
Zhong Kui
Level 109
God Stats
13W - 3L
1,737 SR
Queue Stats
162W - 82L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 9
11,074
583
11,153
10,966
4,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
blue8heart
Fenrir
16
7 / 2 / 3
12,440
655
7,479
20,114
22,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 2 / 7
11,214
590
11,575
10,544
4,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Josbar2000
Bellona
14
1 / 4 / 4
11,382
599
5,543
14,276
14,658
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 2 / 3
12,708
669
17,984
15,407
10,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
YaPunk
Zhong Kui
16
2 / 4 / 5
11,834
623
10,988
13,703
13,458
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
10
Kills
8
8
Deaths
10
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
Josbar2000
Bellona
1
4
4
0.75
W
5
2
3
3.25
L
1
4
9
1.38
W
Zhong Kui
YaPunk
Zhong Kui
2
4
5
1.13
L
Fenrir
blue8heart
Fenrir
7
2
3
4.25
L
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,207
Damage
34,515
41,624
Taken
43,386
31,238
Mitigated
38,722
6,671
Healing
13,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Josbar2000
Bellona
5,543
2,496
0
2,533
14,276
14,658
561
3,883
10,393
0
40,504
W
17,984
2,651
0
7,048
15,407
10,606
1,667
4,887
10,520
0
69,632
L
11,153
2,776
0
2,207
10,966
4,762
0
2,571
8,395
0
45,423
W
Zhong Kui
YaPunk
Zhong Kui
10,988
1,485
0
4,340
13,703
13,458
1,138
4,109
9,594
36,212
0
L
Fenrir
blue8heart
Fenrir
7,479
1,896
0
3,130
20,114
22,252
0
5,498
14,616
0
22,656
L
11,575
961
0
1,334
10,544
4,224
0
3,621
6,923
52,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,728
Gold Earned
35,924
211
Minions Killed
219
6
Camps Cleared
12
931,261
Distance Traveled
1,034,483
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,382
599
55
3
5
330,629
5
W
Chaac
12,708
669
103
5
6
373,884
3
L
Neith
11,074
583
90
5
0
267,071
1
W
Zhong Kui
11,834
623
61
3
1
329,970
1
L
Fenrir
12,440
655
26
1
1
343,298
3
L
Nox
11,214
590
95
5
5
320,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role