Player Matchup

Tiamat
Tiamat
Diamond III
 
Tiamat
Diamond III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond IV
Bănuț
Anhur
Diamond IV
Level 160
God Stats
15W - 10L
1,598 SR
Queue Stats
341W - 317L
2,105 MMR
Solo
Mulan
Mulan
Diamond IV
EwwwANoob
Mulan
Diamond IV
Level 145
God Stats
1W - 0L
1,638 SR
Queue Stats
93W - 77L
2,149 MMR
Solo
Achilles
Achilles
Diamond I
NecroDaddyy
Achilles
Diamond I
Level 160
God Stats
8W - 11L
1,533 SR
Queue Stats
408W - 360L
2,423 MMR
Party 1
Sylvanus
Sylvanus
Diamond IV
Potato
Sylvanus
Diamond IV
Level 160
God Stats
2W - 5L
1,256 SR
Queue Stats
229W - 217L
2,140 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,505 SR
2,063 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,684 SR
2,218 MMR
Horus
Horus
Diamond III
DeliciousGauda
Horus
Diamond III
Level 160
God Stats
5W - 5L
1,684 SR
Queue Stats
301W - 293L
2,270 MMR
Party 2
Sobek
Sobek
Platinum I
FeeZa
Sobek
Platinum I
Level 158
God Stats
13W - 10L
1,625 SR
Queue Stats
265W - 248L
2,066 MMR
Solo
Olorun
Olorun
Diamond V
ShadowOfKratos
Olorun
Diamond V
Level 160
God Stats
0W - 1L
1,761 SR
Queue Stats
160W - 154L
2,089 MMR
Solo
Thoth
Thoth
Platinum I
gojumpifyoufeed
Thoth
Platinum I
Level 69
God Stats
7W - 5L
1,692 SR
Queue Stats
40W - 28L
2,325 MMR
Party 2
Susano
Susano
Platinum I
kimdokja
Susano
Platinum I
Level 68
God Stats
1W - 6L
1,661 SR
Queue Stats
87W - 76L
2,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 0 / 4
7,284
560
6,211
5,849
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Bănuț
Anhur
12
3 / 3 / 4
6,701
515
5,781
10,525
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
EwwwANoob
Mulan
13
2 / 2 / 3
7,557
581
10,957
10,731
7,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
NecroDaddyy
Achilles
14
8 / 0 / 4
8,220
632
10,081
8,412
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Potato
Sylvanus
12
3 / 0 / 4
6,397
492
4,765
4,699
3,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
ArtioGebOdinUllrSol

VS

Bans
PersephoneKaliHeimdallrAthenaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,213
401
2,033
10,701
5,485
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sobek
FeeZa
Sobek
12
1 / 2 / 0
6,761
520
4,740
13,030
10,757
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 4 / 1
6,809
524
3,502
8,118
1,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 5 / 0
6,175
475
2,800
7,407
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
kimdokja
Susano
11
4 / 3 / 1
6,900
531
6,867
10,574
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
17
Kills
5
5
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
4
3
W
Anhur
Bănuț
Anhur
3
3
4
1.67
L
0
3
1
0.17
W
Mulan
EwwwANoob
Mulan
2
2
3
1.75
L
Sobek
FeeZa
Sobek
1
2
0
0.5
W
Achilles
NecroDaddyy
Achilles
8
0
4
10
W
Sylvanus
Potato
Sylvanus
3
0
4
5
L
0
4
1
0.13
L
0
5
0
0
L
Susano
kimdokja
Susano
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,795
Damage
19,942
40,216
Taken
49,830
19,343
Mitigated
22,163
20,232
Healing
17,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,211
942
0
2,782
5,849
2,908
99
1,094
4,642
52,139
0
W
Anhur
Bănuț
Anhur
5,781
3,294
0
4,002
10,525
2,937
0
3,007
7,496
0
39,711
L
2,033
742
950
2,582
10,701
5,485
0
3,274
7,333
0
10,368
W
Mulan
EwwwANoob
Mulan
10,957
2,260
0
5,809
10,731
7,188
0
4,630
6,083
0
45,856
L
Sobek
FeeZa
Sobek
4,740
724
0
7,619
13,030
10,757
0
0
11,877
39,040
0
W
Achilles
NecroDaddyy
Achilles
10,081
3,609
0
4,485
8,412
3,047
0
846
7,477
0
52,719
W
Sylvanus
Potato
Sylvanus
4,765
1,901
470
2,684
4,699
3,263
55
1,338
3,315
22,829
7,195
L
3,502
2,118
489
2,650
8,118
1,686
0
1,296
6,778
46,313
0
L
2,800
292
0
645
7,407
1,587
0
3,685
3,329
42,026
0
L
Susano
kimdokja
Susano
6,867
2,335
0
2,792
10,574
2,648
0
1,469
8,964
0
35,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,159
Gold Earned
31,858
438
Minions Killed
401
0
Camps Cleared
0
1,281,227
Distance Traveled
1,258,191
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,284
560
119
9
0
271,240
2
W
Anhur
6,701
515
61
5
0
209,989
5
L
Horus
5,213
401
15
1
0
274,071
0
W
Mulan
7,557
581
95
7
0
249,876
2
L
Sobek
6,761
520
90
7
0
266,642
5
W
Achilles
8,220
632
102
8
0
307,822
2
W
Sylvanus
6,397
492
61
5
0
242,300
9
L
Olorun
6,809
524
113
9
0
215,191
5
L
Thoth
6,175
475
115
9
0
248,506
4
L
Susano
6,900
531
68
5
0
253,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role