Player Matchup

Sol
Sol
Odenablesse
Sol
Level 25
God Stats
7W - 9L
1,385 SR
Queue Stats
38W - 37L
1,452 Elo+
Party 1
Ne Zha
Ne Zha
PunishedObama
Ne Zha
Level 28
God Stats
3W - 3L
1,318 SR
Queue Stats
76W - 49L
1,686 Elo+
Solo
Izanami
Izanami
Taumikon234
Izanami
Level 26
God Stats
25W - 22L
1,496 SR
Queue Stats
42W - 39L
1,448 Elo+
Party 1
Bellona
Bellona
edwardthekid11
Bellona
Level 2
God Stats
0W - 1L
1,283 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ganesha
Ganesha
sevenduque
Ganesha
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 17
1,396 SR
1,517 Elo+

VS

Team Averages
Level 17
1,345 SR
1,488 Elo+
Baron Samedi
Baron Samedi
CcCopy444
Baron Samedi
Level 18
God Stats
1W - 0L
1,162 SR
Queue Stats
12W - 9L
1,471 Elo+
Solo
Neith
Neith
IdUnknown4
Neith
Level 24
God Stats
4W - 4L
1,306 SR
Queue Stats
116W - 108L
1,629 Elo+
Solo
Zhong Kui
Zhong Kui
Tiguidoo
Zhong Kui
Level 30
God Stats
1W - 0L
1,257 SR
Queue Stats
35W - 30L
1,594 Elo+
Solo
Nemesis
Nemesis
amdonquixote
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 42L
1,471 Elo+
Solo
Ganesha
Ganesha
grandmasterwes
Ganesha
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 1
5,330
592
4,007
4,042
1,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 3 / 2
6,049
672
6,345
7,140
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Taumikon234
Izanami
8
2 / 6 / 0
4,951
550
4,958
5,831
1,630
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

3
0 / 6 / 0
3,625
403
715
5,268
3,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ganesha
sevenduque
Ganesha
7
1 / 4 / 1
4,365
485
676
5,767
3,011
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CcCopy444
Baron Samedi
10
3 / 2 / 6
5,780
642
4,935
6,881
2,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
12
8 / 1 / 4
6,999
778
7,981
6,076
1,741
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Tiguidoo
Zhong Kui
9
5 / 0 / 2
6,155
684
2,870
3,635
3,821
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Nemesis
amdonquixote
Nemesis
10
6 / 3 / 2
6,003
667
3,527
6,741
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 4
4,577
509
1,058
6,162
2,679
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
8
Kills
22
22
Deaths
9
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CcCopy444
Baron Samedi
3
2
6
3
W
Neith
8
1
4
10
L
3
3
1
1.17
L
2
3
2
1
L
Izanami
Taumikon234
Izanami
2
6
0
0.33
W
Zhong Kui
Tiguidoo
Zhong Kui
5
0
2
6
W
Nemesis
amdonquixote
Nemesis
6
3
2
2.33
L
0
6
0
0
W
0
3
4
0.67
L
Ganesha
sevenduque
Ganesha
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,701
Damage
20,371
28,048
Taken
29,495
11,534
Mitigated
12,684
4,090
Healing
11,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CcCopy444
Baron Samedi
4,935
1,062
119
3,597
6,881
2,516
514
311
6,570
28,854
0
W
Neith
7,981
4,092
0
2,953
6,076
1,741
198
1,205
4,871
0
40,049
L
4,007
2,213
0
696
4,042
1,252
0
1,253
2,789
16,773
2,092
L
6,345
1,851
0
2,729
7,140
2,258
0
1,878
5,215
0
34,332
L
Izanami
Taumikon234
Izanami
4,958
2,662
0
449
5,831
1,630
640
1,873
3,958
0
24,828
W
Zhong Kui
Tiguidoo
Zhong Kui
2,870
708
15
2,031
3,635
3,821
660
470
3,165
21,596
0
W
Nemesis
amdonquixote
Nemesis
3,527
2,192
0
2,377
6,741
1,927
110
145
6,596
0
24,703
L
715
457
0
111
5,268
3,383
0
1,067
4,201
0
3,956
W
1,058
248
0
250
6,162
2,679
434
1,919
4,243
8,975
0
L
Ganesha
sevenduque
Ganesha
676
153
0
105
5,767
3,011
135
2,745
3,022
3,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,320
Gold Earned
29,514
188
Minions Killed
250
0
Camps Cleared
0
752,928
Distance Traveled
833,769
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,780
642
72
8
0
145,156
0
W
Neith
6,999
778
77
9
0
175,917
4
L
Sol
5,330
592
35
4
0
140,213
0
L
Ne Zha
6,049
672
80
9
0
182,725
0
L
Izanami
4,951
550
61
7
0
153,596
0
W
Zhong Kui
6,155
684
41
5
0
144,929
0
W
Nemesis
6,003
667
55
6
0
175,752
1
L
Bellona
3,625
403
8
1
0
147,578
2
W
Ganesha
4,577
509
5
1
0
192,015
1
L
Ganesha
4,365
485
4
0
0
128,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role