Player Matchup

Ra
Ra
Silver II
IgotILLhands
Ra
Silver II
Level 44
God Stats
8W - 7L
1,598 SR
Queue Stats
8W - 8L
1,514 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 44
1,598 SR
1,514 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,663 SR
1,500 MMR
Sol
Sol
Bronze III
Gambit9253
Sol
Bronze III
Level 30
God Stats
1W - 0L
1,663 SR
Queue Stats
2W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
5,973
853
3,605
7,877
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
HadesAchillesIzanamiAgni

VS

Bans
Ah Muzen CabAh PuchAmaterasuAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 0
7,326
1,047
6,807
6,327
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,605
Damage
6,807
7,877
Taken
6,327
3,523
Mitigated
2,395
3,179
Healing
3,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,807
3,279
0
3,702
6,327
2,395
1,753
3,878
2,449
37,204
4,520
L
3,605
241
0
3,179
7,877
3,523
105
6,231
1,646
24,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,973
Gold Earned
7,326
55
Minions Killed
84
3
Camps Cleared
4
140,055
Distance Traveled
130,492
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,326
1,047
84
12
4
130,492
1
L
Ra
5,973
853
55
8
3
140,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role