Player Matchup

Geb
Geb
ElChayaJarring
Geb
Level 34
God Stats
14W - 23L
1,406 SR
Queue Stats
138W - 156L
1,366 Elo+
Party 1
Rama
Rama
Itzam99-
Rama
Level 142
God Stats
28W - 27L
1,500 SR
Queue Stats
554W - 521L
1,446 Elo+
Solo
Anubis
Anubis
TheCaptJAC
Anubis
Level 103
God Stats
7W - 5L
1,670 SR
Queue Stats
354W - 327L
1,460 Elo+
Solo
Odin
Odin
lucasezequiel05
Odin
Level 65
God Stats
16W - 18L
1,421 SR
Queue Stats
302W - 331L
1,388 Elo+
Party 1
Hun Batz
Hun Batz
zSpookyxMooN382
Hun Batz
Level 69
God Stats
0W - 1L
1,556 SR
Queue Stats
264W - 300L
1,407 Elo+
Party 1
Team Averages
Level 83
1,511 SR
1,413 Elo+

VS

Team Averages
Level 67
1,484 SR
1,403 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Sync Avenge
Fenrir
Level 67
God Stats
5W - 2L
1,552 SR
Queue Stats
103W - 113L
1,451 Elo+
Party 2
Cthulhu
Cthulhu
Sync Scout
Cthulhu
Level 46
God Stats
16W - 11L
1,595 SR
Queue Stats
49W - 61L
1,386 Elo+
Party 2
Ares
Ares
Sync Unity
Ares
Level 27
God Stats
2W - 0L
1,555 SR
Queue Stats
19W - 34L
1,302 Elo+
Party 2
Thoth
Thoth
TheShaftGivr
Thoth
Level 49
God Stats
2W - 7L
1,220 SR
Queue Stats
200W - 257L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
5,279
480
2,642
6,547
2,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
9
0 / 3 / 0
4,743
431
2,684
6,250
1,205
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
TheCaptJAC
Anubis
8
0 / 4 / 0
5,133
467
2,951
6,233
2,517
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 1
5,560
505
1,791
6,017
4,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
10
3 / 1 / 1
6,049
550
2,751
5,879
1,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
3 / 1 / 0
5,589
508
7,415
5,559
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
11
2 / 1 / 1
6,403
582
4,369
6,827
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Sync Scout
Cthulhu
10
1 / 0 / 0
5,931
539
4,235
5,480
5,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 1 / 3
5,763
524
1,081
5,574
2,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 2
6,551
596
2,412
4,668
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
7
8
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
0
3
L
1
0
1
1.5
L
Rama
0
3
0
0
W
Fenrir
2
1
1
2.5
W
Cthulhu
Sync Scout
Cthulhu
1
0
0
1
W
0
1
3
1.5
L
Anubis
TheCaptJAC
Anubis
0
4
0
0
W
1
1
2
2
L
0
0
1
0.5
L
Hun Batz
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,819
Damage
19,512
30,926
Taken
28,108
12,536
Mitigated
13,132
9,090
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,415
2,627
505
2,456
5,559
1,534
857
1,359
4,200
0
40,136
L
2,642
92
142
2,085
6,547
2,896
0
737
5,810
14,599
0
L
Rama
2,684
2,238
0
1,120
6,250
1,205
0
344
5,906
0
25,708
W
Fenrir
4,369
569
0
2,564
6,827
2,189
0
1,122
5,705
0
36,692
W
Cthulhu
Sync Scout
Cthulhu
4,235
690
72
1,904
5,480
5,556
234
0
5,480
28,187
0
W
1,081
63
0
2,102
5,574
2,729
263
1,444
4,130
7,852
0
L
Anubis
TheCaptJAC
Anubis
2,951
241
0
2,005
6,233
2,517
0
2,156
3,821
26,675
0
W
2,412
121
0
1,500
4,668
1,124
997
1,896
2,772
38,869
0
L
1,791
577
89
1,452
6,017
4,146
0
2,304
3,174
0
24,574
L
Hun Batz
2,751
452
0
2,197
5,879
1,772
0
1,193
4,487
0
24,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,764
Gold Earned
30,237
255
Minions Killed
316
0
Camps Cleared
0
987,326
Distance Traveled
1,041,538
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,589
508
75
7
0
183,303
0
L
Geb
5,279
480
18
2
0
220,495
1
L
Rama
4,743
431
58
5
0
180,208
0
W
Fenrir
6,403
582
78
7
0
244,688
3
W
Cthulhu
5,931
539
56
5
0
208,997
3
W
Ares
5,763
524
22
2
0
213,468
4
L
Anubis
5,133
467
53
5
0
144,379
2
W
Thoth
6,551
596
85
8
0
191,082
2
L
Odin
5,560
505
69
6
0
205,233
3
L
Hun Batz
6,049
550
57
5
0
237,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role