Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
HH VaI
Ra
Level 101
God Stats
3W - 3L
1,591 SR
Queue Stats
291W - 284L
1,423 Elo+
Party 3
Set
Set
Philip_aka_ttv
Set
Level 92
God Stats
45W - 42L
1,549 SR
Queue Stats
392W - 352L
1,525 Elo+
Party 2
Skadi
Skadi
VoidedGravyx
Skadi
Level 48
God Stats
31W - 21L
1,670 SR
Queue Stats
72W - 73L
1,503 Elo+
Party 3
Gilgamesh
Gilgamesh
xXxC0sTxxX
Gilgamesh
Level 44
God Stats
4W - 4L
1,500 SR
Queue Stats
75W - 69L
1,494 Elo+
Party 3
Team Averages
Level 77
1,562 SR
1,489 Elo+

VS

Team Averages
Level 54
1,515 SR
1,601 Elo+
Ganesha
Ganesha
 
Ganesha
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Seweph
Da Ji
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 8L
1,704 Elo+
Party 1
Sol
Sol
SkinBuy
Sol
Level 109
God Stats
14W - 8L
1,287 SR
Queue Stats
65W - 50L
1,704 Elo+
Party 1
Anhur
Anhur
Thornsme
Anhur
Level 38
God Stats
8W - 4L
1,789 SR
Queue Stats
180W - 103L
1,596 Elo+
Solo
Hades
Hades
miguel_tje
Hades
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
3 / 4 / 4
8,686
579
7,748
8,822
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
10
0 / 6 / 3
6,296
420
3,603
11,552
4,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 5 / 3
8,060
537
7,017
10,464
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 6 / 1
6,471
431
7,766
8,597
1,594
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
xXxC0sTxxX
Gilgamesh
10
0 / 4 / 0
6,550
437
3,540
9,962
3,954
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 2 / 12
6,558
437
2,916
6,724
3,619
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
Seweph
Da Ji
16
16 / 1 / 6
10,107
674
17,830
11,414
4,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
13
1 / 2 / 8
8,247
550
5,983
9,907
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
Thornsme
Anhur
14
7 / 1 / 5
8,157
544
9,397
8,321
2,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
10
1 / 3 / 2
6,293
420
1,625
8,497
5,242
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
9
Kills
25
25
Deaths
9
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
4
4
1.25
W
Ganesha
 
Ganesha
0
2
12
3
L
Ra
0
6
3
0.25
L
5
5
3
1.3
W
Da Ji
Seweph
Da Ji
16
1
6
19
W
Sol
1
2
8
2.5
W
Anhur
Thornsme
Anhur
7
1
5
9.5
L
1
6
1
0.25
W
Hades
1
3
2
0.67
L
Gilgamesh
xXxC0sTxxX
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,674
Damage
37,751
49,397
Taken
44,863
18,964
Mitigated
19,061
9,607
Healing
14,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,748
712
0
2,356
8,822
4,557
0
2,681
6,141
44,005
0
W
Ganesha
 
Ganesha
2,916
37
45
310
6,724
3,619
0
1,574
4,836
20,799
0
L
Ra
3,603
275
704
1,569
11,552
4,944
0
2,362
9,190
28,552
0
L
7,017
3,868
0
3,981
10,464
3,915
0
2,417
8,047
0
39,896
W
Da Ji
Seweph
Da Ji
17,830
6,079
0
3,651
11,414
4,812
0
2,682
8,422
0
68,240
W
Sol
5,983
2,436
0
4,292
9,907
2,896
472
3,102
6,537
50,254
0
W
Anhur
Thornsme
Anhur
9,397
4,750
0
3,398
8,321
2,492
0
1,300
6,771
0
71,140
L
7,766
3,951
0
654
8,597
1,594
0
1,717
6,846
0
38,441
W
Hades
1,625
293
0
2,492
8,497
5,242
475
1,546
6,879
19,021
0
L
Gilgamesh
xXxC0sTxxX
Gilgamesh
3,540
396
0
343
9,962
3,954
355
1,313
8,649
0
29,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,063
Gold Earned
39,362
367
Minions Killed
398
0
Camps Cleared
0
1,428,446
Distance Traveled
1,414,538
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,686
579
95
6
0
291,643
1
W
Ganesha
6,558
437
8
1
0
305,532
0
L
Ra
6,296
420
53
4
0
263,739
6
L
Set
8,060
537
81
5
0
317,666
5
W
Da Ji
10,107
674
105
7
0
331,787
4
W
Sol
8,247
550
96
6
0
270,110
5
W
Anhur
8,157
544
148
10
0
267,890
3
L
Skadi
6,471
431
78
5
0
261,162
3
W
Hades
6,293
420
41
3
0
239,219
0
L
Gilgamesh
6,550
437
60
4
0
294,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role