Player Matchup

Hera
Hera
Harzbukkel_
Hera
Level 23
God Stats
2W - 3L
1,568 SR
Queue Stats
15W - 14L
1,551 Elo+
Solo
Thor
Thor
Kerox_0
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,717 Elo+
Party 1
Neith
Neith
assasin_crispy
Neith
Level 28
God Stats
67W - 57L
1,600 SR
Queue Stats
113W - 112L
1,533 Elo+
Party 3
Xbalanque
Xbalanque
le-SAMOURAii_17
Xbalanque
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,330 Elo+
Party 1
Khepri
Khepri
mikimike22
Khepri
Level 27
God Stats
1W - 3L
1,316 SR
Queue Stats
105W - 109L
1,492 Elo+
Party 3
Team Averages
Level 22
1,497 SR
1,524 Elo+

VS

Team Averages
Level 13
1,565 SR
1,469 Elo+
Artio
Artio
GhOsT_MoSsV3r
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 42L
1,493 Elo+
Solo
Danzaburou
Danzaburou
Mr_Al7arbiQ8
Danzaburou
Level 19
God Stats
6W - 4L
1,563 SR
Queue Stats
17W - 21L
1,598 Elo+
Solo
Eset
Eset
Mrpeppermint828
Eset
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 15L
1,457 Elo+
Solo
Ares
Ares
slavcheg17
Ares
Level 4
God Stats
1W - 2L
1,760 SR
Queue Stats
54W - 60L
1,410 Elo+
Party 2
Pele
Pele
white_vilka
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 4
11,497
676
22,846
10,397
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
Kerox_0
Thor
16
11 / 3 / 3
10,890
641
11,000
12,319
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
5 / 1 / 5
9,874
581
6,988
9,482
4,534
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xbalanque
le-SAMOURAii_17
Xbalanque
12
1 / 4 / 8
8,833
520
6,001
7,583
2,922
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
mikimike22
Khepri
12
3 / 2 / 9
9,661
568
3,869
15,307
19,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
8,285
487
2,298
18,796
14,410
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Mr_Al7arbiQ8
Danzaburou
11
2 / 10 / 1
7,418
436
4,683
16,355
5,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
3 / 3 / 1
6,534
384
2,677
7,860
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 3 / 2
7,747
456
1,576
7,648
5,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 11 / 1
7,137
420
3,511
15,364
5,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
31
Kills
11
13
Deaths
31
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
11
3
4
4.33
W
Thor
Kerox_0
Thor
11
3
3
4.17
L
Danzaburou
Mr_Al7arbiQ8
Danzaburou
2
10
1
0.25
L
3
3
1
1.17
W
5
1
5
7.5
W
Xbalanque
le-SAMOURAii_17
Xbalanque
1
4
8
1.25
W
Khepri
mikimike22
Khepri
3
2
9
3.75
L
2
3
2
1
L
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,704
Damage
14,745
55,088
Taken
66,023
35,693
Mitigated
32,208
18,263
Healing
6,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,298
240
255
3,830
18,796
14,410
0
7,956
10,604
30,799
0
W
22,846
4,043
81
3,173
10,397
3,787
3,640
1,869
8,528
85,210
0
W
Thor
Kerox_0
Thor
11,000
1,670
0
4,030
12,319
5,360
743
1,611
10,708
0
67,568
L
Danzaburou
Mr_Al7arbiQ8
Danzaburou
4,683
1,678
0
324
16,355
5,544
0
6,300
9,959
0
32,973
L
2,677
548
0
226
7,860
2,000
0
5,665
2,035
12,232
0
W
6,988
3,171
586
4,887
9,482
4,534
7,113
1,157
8,325
0
48,176
W
Xbalanque
le-SAMOURAii_17
Xbalanque
6,001
3,380
0
787
7,583
2,922
3,932
483
7,100
0
36,423
W
Khepri
mikimike22
Khepri
3,869
370
758
3,961
15,307
19,090
2,603
1,431
13,876
19,241
0
L
1,576
215
0
914
7,648
5,082
0
1,614
5,932
13,816
0
L
3,511
492
0
841
15,364
5,172
0
4,454
10,778
0
27,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,755
Gold Earned
37,121
431
Minions Killed
185
0
Camps Cleared
0
1,445,406
Distance Traveled
1,037,725
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,285
487
42
2
0
261,102
1
W
Hera
11,497
676
140
8
0
301,470
2
W
Thor
10,890
641
114
7
0
328,699
1
L
Danzaburou
7,418
436
53
3
0
204,314
0
L
Eset
6,534
384
14
1
0
108,692
2
W
Neith
9,874
581
93
5
0
264,988
5
W
Xbalanque
8,833
520
64
4
0
281,319
0
W
Khepri
9,661
568
20
1
0
268,930
6
L
Ares
7,747
456
27
2
0
153,156
0
L
Pele
7,137
420
49
3
0
310,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role