Player Matchup

Sylvanus
Sylvanus
AnnersWho
Sylvanus
Level 13
God Stats
38W - 27L
1,449 SR
Queue Stats
94W - 96L
1,326 Elo+
Solo
Thor
Thor
Schwänzman
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
Spielmister
Bellona
Level 8
God Stats
0W - 1L
1,673 SR
Queue Stats
11W - 13L
1,309 Elo+
Party 1
Danzaburou
Danzaburou
草莓覽趴
Danzaburou
Level 15
God Stats
1W - 1L
1,707 SR
Queue Stats
9W - 11L
1,381 Elo+
Party 3
Sol
Sol
蘋果包於
Sol
Level 16
God Stats
1W - 1L
1,727 SR
Queue Stats
12W - 13L
1,370 Elo+
Party 3
Team Averages
Level 14
1,611 SR
1,377 Elo+

VS

Team Averages
Level 19
1,433 SR
1,429 Elo+
Neith
Neith
LexyHexy
Neith
Level 8
God Stats
2W - 3L
1,349 SR
Queue Stats
5W - 5L
1,443 Elo+
Party 4
Bellona
Bellona
Nicebull123
Bellona
Level 28
God Stats
11W - 6L
1,500 SR
Queue Stats
97W - 115L
1,446 Elo+
Party 2
Eset
Eset
TheTechpriest25
Eset
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,346 Elo+
Solo
Terra
Terra
butlust1337
Terra
Level 29
God Stats
3W - 3L
1,506 SR
Queue Stats
102W - 121L
1,454 Elo+
Party 2
Kali
Kali
mirosso
Kali
Level 23
God Stats
1W - 1L
1,309 SR
Queue Stats
6W - 6L
1,456 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AnnersWho
Sylvanus
10
0 / 4 / 0
6,056
356
5,344
10,127
7,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 4 / 0
6,924
407
2,473
9,537
3,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Spielmister
Bellona
14
2 / 1 / 1
8,113
477
4,653
10,618
9,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
草莓覽趴
Danzaburou
11
0 / 5 / 0
6,638
390
4,206
10,631
3,206
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 1
7,713
454
6,541
12,411
6,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LexyHexy
Neith
13
7 / 2 / 4
8,726
513
10,714
10,315
4,141
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Nicebull123
Bellona
14
3 / 1 / 0
8,429
496
4,836
7,233
7,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 5
8,111
477
7,472
5,401
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 0 / 12
7,943
467
6,705
14,367
13,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kali
mirosso
Kali
15
3 / 2 / 4
8,903
524
3,848
10,813
5,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
17
18
Deaths
6
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AnnersWho
Sylvanus
0
4
0
0
W
Neith
LexyHexy
Neith
7
2
4
4.5
W
Bellona
Nicebull123
Bellona
3
1
0
3
L
2
4
0
0.5
L
Bellona
Spielmister
Bellona
2
1
1
2.5
W
3
1
5
5.5
W
1
0
12
7
W
Kali
mirosso
Kali
3
2
4
2.5
L
Danzaburou
草莓覽趴
Danzaburou
0
5
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,217
Damage
33,575
53,324
Taken
48,129
30,381
Mitigated
33,557
12,104
Healing
15,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AnnersWho
Sylvanus
5,344
1,951
835
2,848
10,127
7,169
0
4,391
5,614
22,247
7,796
W
Neith
LexyHexy
Neith
10,714
5,716
0
3,027
10,315
4,141
889
2,373
7,929
0
54,856
W
Bellona
Nicebull123
Bellona
4,836
700
0
1,377
7,233
7,081
521
1,080
6,153
8,099
29,442
L
2,473
466
0
1,340
9,537
3,787
0
3,197
6,328
0
35,145
L
Bellona
Spielmister
Bellona
4,653
582
0
2,318
10,618
9,702
32
1,984
8,634
9,476
34,749
W
7,472
1,599
1,149
1,008
5,401
2,666
564
2,126
3,264
40,795
0
W
6,705
2,013
1,453
4,468
14,367
13,953
0
4,623
9,504
23,053
0
W
Kali
mirosso
Kali
3,848
1,681
0
3,383
10,813
5,716
481
1,650
9,163
0
52,300
L
Danzaburou
草莓覽趴
Danzaburou
4,206
1,507
0
1,019
10,631
3,206
0
3,087
7,472
0
38,152
L
6,541
1,429
0
3,744
12,411
6,517
0
4,240
7,826
47,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,444
Gold Earned
42,112
357
Minions Killed
364
0
Camps Cleared
0
1,470,574
Distance Traveled
1,560,934
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,056
356
37
2
0
282,037
1
W
Neith
8,726
513
89
5
0
301,463
0
W
Bellona
8,429
496
77
5
0
308,172
4
L
Thor
6,924
407
63
4
0
277,490
0
L
Bellona
8,113
477
97
6
0
337,914
6
W
Eset
8,111
477
72
4
0
306,534
2
W
Terra
7,943
467
28
2
0
340,567
2
W
Kali
8,903
524
98
6
0
304,198
0
L
Danzaburou
6,638
390
73
4
0
273,222
3
L
Sol
7,713
454
87
5
0
299,911
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role