Player Matchup

Horus
Horus
LotusXPsycho
Horus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,292 Elo+
Party 1
Sol
Sol
SayianHun
Sol
Level 146
God Stats
1W - 0L
1,327 SR
Queue Stats
39W - 48L
1,348 Elo+
Party 1
Zeus
Zeus
Shade2254519
Zeus
Level 27
God Stats
7W - 9L
1,404 SR
Queue Stats
28W - 33L
1,356 Elo+
Party 1
Team Averages
Level 80
1,410 SR
1,332 Elo+

VS

Team Averages
Level 20
1,475 SR
1,429 Elo+
Neith
Neith
Terrormeister08
Neith
Level 15
God Stats
2W - 2L
1,812 SR
Queue Stats
56W - 42L
1,485 Elo+
Solo
Ra
Ra
coolmanveit
Ra
Level 18
God Stats
0W - 6L
1,288 SR
Queue Stats
2W - 10L
1,500 Elo+
Solo
Hel
Hel
smakelijk_bRuhh
Hel
Level 28
God Stats
2W - 6L
1,325 SR
Queue Stats
31W - 63L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 6
4,826
804
2,065
5,949
3,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 1 / 2
5,820
970
4,013
5,508
2,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
2 / 0 / 4
5,374
896
4,199
3,448
1,098
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
3,890
648
609
816
261
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 2 / 0
5,144
857
5,091
5,030
1,798
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 3 / 2
4,564
761
3,587
6,777
1,916
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
6
Kills
2
2
Deaths
6
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
W
4
1
2
5
W
2
0
4
4
L
0
1
0
0
L
2
2
0
1
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,277
Damage
9,287
14,905
Taken
12,623
7,144
Mitigated
3,975
8,062
Healing
3,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,065
921
2,224
3,112
5,949
3,957
76
3,420
2,529
0
5,055
W
4,013
1,910
0
1,612
5,508
2,089
820
3,548
1,960
18,882
1,841
W
4,199
428
558
556
3,448
1,098
165
1,864
1,584
15,514
0
L
609
367
0
115
816
261
0
668
148
0
1,644
L
5,091
553
68
1,570
5,030
1,798
0
3,133
1,897
19,082
0
L
3,587
85
459
1,558
6,777
1,916
0
4,262
2,515
10,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,020
Gold Earned
13,598
85
Minions Killed
53
4
Camps Cleared
2
314,630
Distance Traveled
238,422
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,826
804
7
1
1
102,592
2
W
Sol
5,820
970
44
7
1
106,560
1
W
Zeus
5,374
896
34
6
2
105,478
2
L
Neith
3,890
648
1
0
1
18,886
1
L
Ra
5,144
857
39
7
0
115,218
0
L
Hel
4,564
761
13
2
1
104,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role