Player Matchup

Osiris
Osiris
Quilamar
Osiris
Level 103
God Stats
18W - 25L
1,361 SR
Queue Stats
376W - 365L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Reciao
Cthulhu
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 91L
1,391 Elo+
Party 4
Vulcan
Vulcan
Steadypetty
Vulcan
Level 149
God Stats
6W - 3L
1,629 SR
Queue Stats
190W - 175L
1,500 Elo+
Party 1
Medusa
Medusa
XoF Vitelas
Medusa
Level 129
God Stats
1W - 1L
1,591 SR
Queue Stats
158W - 152L
1,509 Elo+
Party 4
Hercules
Hercules
wisecrackNmouse
Hercules
Level 159
God Stats
1W - 5L
1,505 SR
Queue Stats
221W - 203L
1,597 Elo+
Party 1
Team Averages
Level 124
1,517 SR
1,486 Elo+

VS

Team Averages
Level 129
1,516 SR
1,466 Elo+
Cthulhu
Cthulhu
Carpce
Cthulhu
Level 127
God Stats
3W - 2L
1,715 SR
Queue Stats
180W - 199L
1,423 Elo+
Party 3
The Morrigan
The Morrigan
Hakzuu
The Morrigan
Level 145
God Stats
1W - 1L
1,476 SR
Queue Stats
77W - 75L
1,524 Elo+
Party 2
Cliodhna
Cliodhna
Soares17
Cliodhna
Level 126
God Stats
4W - 1L
1,632 SR
Queue Stats
67W - 58L
1,519 Elo+
Party 2
Sylvanus
Sylvanus
pedropantaleao
Sylvanus
Level 106
God Stats
215W - 208L
1,509 SR
Queue Stats
218W - 228L
1,441 Elo+
Solo
Cernunnos
Cernunnos
snowghostbill
Cernunnos
Level 143
God Stats
4W - 7L
1,246 SR
Queue Stats
246W - 256L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Quilamar
Osiris
20
2 / 8 / 8
12,695
508
18,357
27,450
16,233
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Reciao
Cthulhu
15
4 / 7 / 2
9,725
389
6,338
24,258
18,157
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
18
6 / 5 / 5
12,293
492
24,378
13,186
5,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
20
4 / 9 / 4
12,337
493
13,128
22,397
8,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
16
9 / 7 / 4
11,484
459
18,999
29,681
34,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Carpce
Cthulhu
18
1 / 3 / 14
12,039
482
13,523
23,640
25,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

The Morrigan
Hakzuu
The Morrigan
20
13 / 3 / 8
14,694
588
28,339
17,637
9,030
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Soares17
Cliodhna
20
8 / 6 / 8
14,174
567
21,238
20,943
8,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
18
4 / 5 / 17
12,870
515
11,878
27,956
37,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
snowghostbill
Cernunnos
20
10 / 8 / 5
15,014
601
20,895
22,447
9,036
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
88
25
Kills
36
36
Deaths
25
23
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Carpce
Cthulhu
1
3
14
2.67
W
The Morrigan
Hakzuu
The Morrigan
13
3
8
5.67
L
Osiris
Quilamar
Osiris
2
8
8
0.75
L
Cthulhu
Reciao
Cthulhu
4
7
2
0.71
W
Cliodhna
Soares17
Cliodhna
8
6
8
2
L
Vulcan
6
5
5
1.7
L
Medusa
4
9
4
0.67
W
Sylvanus
4
5
17
2.5
W
Cernunnos
snowghostbill
Cernunnos
10
8
5
1.56
L
Hercules
9
7
4
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,200
Damage
95,873
116,972
Taken
112,623
82,256
Mitigated
90,159
32,416
Healing
36,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Carpce
Cthulhu
13,523
535
249
4,054
23,640
25,704
336
6,404
17,236
53,458
0
W
The Morrigan
Hakzuu
The Morrigan
28,339
5,361
651
3,127
17,637
9,030
2,664
5,634
12,003
90,713
16,672
L
Osiris
Quilamar
Osiris
18,357
9,395
0
10,307
27,450
16,233
0
10,342
16,834
0
123,199
L
Cthulhu
Reciao
Cthulhu
6,338
657
625
3,875
24,258
18,157
288
10,532
13,552
23,600
0
W
Cliodhna
Soares17
Cliodhna
21,238
2,631
0
7,760
20,943
8,845
3,546
6,559
14,384
0
103,981
L
Vulcan
24,378
7,024
0
1,500
13,186
5,018
470
7,545
5,539
94,285
0
L
Medusa
13,128
5,914
0
5,071
22,397
8,297
705
7,503
14,894
0
99,079
W
Sylvanus
11,878
1,801
4,331
12,636
27,956
37,544
1,908
8,787
19,169
42,522
0
W
Cernunnos
snowghostbill
Cernunnos
20,895
9,039
0
3,564
22,447
9,036
1,019
3,332
19,115
0
138,497
L
Hercules
18,999
6,170
0
11,038
29,681
34,551
571
10,659
17,848
0
62,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,534
Gold Earned
68,791
578
Minions Killed
654
0
Camps Cleared
0
2,298,461
Distance Traveled
2,299,686
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,039
482
98
4
0
473,061
2
W
The Morrigan
14,694
588
156
6
0
444,162
5
L
Osiris
12,695
508
176
7
0
499,843
11
L
Cthulhu
9,725
389
30
1
0
447,726
1
W
Cliodhna
14,174
567
160
6
0
530,423
1
L
Vulcan
12,293
492
130
5
0
495,115
0
L
Medusa
12,337
493
150
6
0
408,577
1
W
Sylvanus
12,870
515
41
2
0
416,706
10
W
Cernunnos
15,014
601
199
8
0
435,334
2
L
Hercules
11,484
459
92
4
0
447,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role