Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
FuNnYM0uTH14
Odin
Level 114
God Stats
1W - 0L
1,689 SR
Queue Stats
84W - 56L
1,565 Elo+
Party 1
Cthulhu
Cthulhu
JustTatska
Cthulhu
Level 149
God Stats
8W - 1L
1,487 SR
Queue Stats
124W - 86L
1,587 Elo+
Party 1
Eset
Eset
MalouSneart
Eset
Level 86
God Stats
2W - 0L
1,610 SR
Queue Stats
14W - 4L
1,697 Elo+
Party 1
Skadi
Skadi
Smisken
Skadi
Level 160
God Stats
6W - 1L
1,803 SR
Queue Stats
261W - 155L
1,660 Elo+
Party 1
Team Averages
Level 134
1,618 SR
1,602 Elo+

VS

Team Averages
Level 108
1,510 SR
1,536 Elo+
Nike
Nike
 
Nike
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
LimburgseSjeng
Scylla
Level 146
God Stats
3W - 4L
1,503 SR
Queue Stats
499W - 505L
1,495 Elo+
Solo
Da Ji
Da Ji
Reiki68
Da Ji
Level 157
God Stats
7W - 7L
1,484 SR
Queue Stats
914W - 926L
1,543 Elo+
Solo
Hades
Hades
Terminatum
Hades
Level 87
God Stats
12W - 16L
1,473 SR
Queue Stats
493W - 518L
1,544 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Varghov
Morgan Le Fay
Level 85
God Stats
6W - 5L
1,589 SR
Queue Stats
791W - 627L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
11 / 3 / 10
11,451
881
17,484
15,515
6,830
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 2 / 17
10,151
781
6,420
16,556
13,576
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
JustTatska
Cthulhu
18
0 / 0 / 24
10,287
791
12,677
12,355
10,974
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
0 / 4 / 16
8,937
687
3,464
6,670
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
Smisken
Skadi
18
13 / 4 / 10
11,638
895
17,663
9,427
4,337
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
1 / 5 / 9
8,677
667
7,637
16,057
14,312
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
4 / 5 / 4
9,844
757
9,534
9,927
3,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Reiki68
Da Ji
14
3 / 7 / 6
8,661
666
8,584
10,701
4,354
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
15
2 / 5 / 6
8,963
689
4,539
14,961
11,862
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
Varghov
Morgan Le Fay
17
3 / 5 / 6
10,232
787
18,420
10,600
4,556
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
44
27
Kills
13
13
Deaths
27
77
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
3
10
5.33
L
Nike
 
Nike
1
5
9
1.1
W
3
2
17
5.75
W
Cthulhu
JustTatska
Cthulhu
0
0
24
12
L
4
5
4
1.2
W
0
4
16
2
L
Da Ji
Reiki68
Da Ji
3
7
6
0.86
W
Skadi
Smisken
Skadi
13
4
10
4.5
L
Hades
2
5
6
1
L
Morgan Le Fay
Varghov
Morgan Le Fay
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,708
Damage
48,714
60,523
Taken
62,246
38,275
Mitigated
38,528
25,885
Healing
12,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,484
6,008
3,160
6,209
15,515
6,830
2,539
9,622
5,893
48,025
0
L
Nike
 
Nike
7,637
728
1,694
2,248
16,057
14,312
266
9,553
5,956
0
11,258
W
6,420
770
1,534
1,672
16,556
13,576
414
8,518
8,038
0
11,075
W
Cthulhu
JustTatska
Cthulhu
12,677
157
2,784
3,224
12,355
10,974
384
6,246
6,109
25,428
0
L
9,534
542
390
972
9,927
3,444
442
4,760
4,992
30,548
0
W
3,464
337
3,542
823
6,670
2,558
734
3,506
3,164
13,932
0
L
Da Ji
Reiki68
Da Ji
8,584
1,506
1,117
442
10,701
4,354
0
4,948
5,553
0
9,927
W
Skadi
Smisken
Skadi
17,663
6,223
2,402
535
9,427
4,337
1,907
4,601
4,826
0
31,522
L
Hades
4,539
27
1,843
2,439
14,961
11,862
243
6,741
7,652
13,841
0
L
Morgan Le Fay
Varghov
Morgan Le Fay
18,420
2,263
664
601
10,600
4,556
559
5,848
4,468
35,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,464
Gold Earned
46,377
169
Minions Killed
128
0
Camps Cleared
0
1,288,550
Distance Traveled
1,144,464
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,451
881
66
5
0
233,639
2
L
Nike
8,677
667
8
1
0
243,891
0
W
Odin
10,151
781
10
1
0
281,711
4
W
Cthulhu
10,287
791
38
3
0
277,100
0
L
Scylla
9,844
757
56
4
0
216,007
3
W
Eset
8,937
687
34
3
0
247,322
1
L
Da Ji
8,661
666
4
0
0
216,652
0
W
Skadi
11,638
895
21
2
0
248,778
3
L
Hades
8,963
689
31
2
0
226,527
2
L
Morgan Le Fay
10,232
787
29
2
0
241,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role