Player Matchup

Discordia
Discordia
Lariko2014
Discordia
Level 113
God Stats
1W - 1L
1,699 SR
Queue Stats
15W - 13L
1,513 Elo+
Party 1
Hun Batz
Hun Batz
LongSitE
Hun Batz
Level 29
God Stats
2W - 1L
1,490 SR
Queue Stats
39W - 42L
1,461 Elo+
Party 1
Hou Yi
Hou Yi
PAK0T
Hou Yi
Level 129
God Stats
2W - 3L
1,399 SR
Queue Stats
33W - 35L
1,473 Elo+
Party 1
Yemoja
Yemoja
WhiteDemon55
Yemoja
Level 27
God Stats
14W - 21L
1,294 SR
Queue Stats
44W - 58L
1,357 Elo+
Party 3
Hercules
Hercules
xCris8x
Hercules
Level 59
God Stats
1W - 4L
1,113 SR
Queue Stats
158W - 196L
1,428 Elo+
Party 3
Team Averages
Level 71
1,399 SR
1,446 Elo+

VS

Team Averages
Level 41
1,462 SR
1,461 Elo+
Merlin
Merlin
Daveive
Merlin
Level 24
God Stats
4W - 4L
1,235 SR
Queue Stats
5W - 16L
1,139 Elo+
Party 2
Ne Zha
Ne Zha
GPLeño
Ne Zha
Level 36
God Stats
6W - 8L
1,397 SR
Queue Stats
153W - 123L
1,490 Elo+
Solo
Athena
Athena
Leyade
Athena
Level 64
God Stats
30W - 25L
1,352 SR
Queue Stats
120W - 113L
1,317 Elo+
Party 2
Medusa
Medusa
jugarts
Medusa
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 21L
1,776 Elo+
Solo
Gilgamesh
Gilgamesh
yohard23
Gilgamesh
Level 41
God Stats
6W - 2L
1,825 SR
Queue Stats
64W - 40L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Lariko2014
Discordia
19
2 / 4 / 6
11,564
482
8,634
12,057
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
LongSitE
Hun Batz
16
2 / 7 / 8
10,542
439
7,175
17,009
5,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hou Yi
PAK0T
Hou Yi
19
9 / 2 / 1
12,493
521
16,451
14,109
4,564
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
15
0 / 2 / 5
9,831
410
5,679
15,411
17,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hercules
xCris8x
Hercules
18
0 / 7 / 2
10,679
445
6,466
23,063
28,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Daveive
Merlin
18
1 / 3 / 3
12,693
529
5,560
8,539
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
GPLeño
Ne Zha
20
3 / 3 / 4
13,338
556
9,398
21,105
10,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Leyade
Athena
16
1 / 2 / 7
11,020
459
3,671
19,872
24,177
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
jugarts
Medusa
20
4 / 3 / 5
14,827
618
18,828
19,491
10,084
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
yohard23
Gilgamesh
20
13 / 2 / 3
17,089
712
23,044
22,176
28,500
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
13
Kills
22
22
Deaths
13
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
Daveive
Merlin
1
3
3
0.83
W
Ne Zha
GPLeño
Ne Zha
3
3
4
1.67
L
Discordia
Lariko2014
Discordia
2
4
6
1.25
W
Athena
Leyade
Athena
1
2
7
2.25
L
Hun Batz
LongSitE
Hun Batz
2
7
8
0.86
L
Hou Yi
PAK0T
Hou Yi
9
2
1
4.75
L
Yemoja
0
2
5
1.25
W
Medusa
jugarts
Medusa
4
3
5
2.17
L
Hercules
xCris8x
Hercules
0
7
2
0.14
W
Gilgamesh
yohard23
Gilgamesh
13
2
3
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,405
Damage
60,501
81,649
Taken
91,183
59,058
Mitigated
76,418
18,315
Healing
29,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Daveive
Merlin
5,560
136
162
2,201
8,539
3,276
1,009
4,721
3,818
56,889
0
W
Ne Zha
GPLeño
Ne Zha
9,398
1,631
0
9,767
21,105
10,381
1,407
2,852
18,253
0
110,523
L
Discordia
Lariko2014
Discordia
8,634
151
183
2,805
12,057
3,231
432
2,564
9,146
78,547
0
W
Athena
Leyade
Athena
3,671
937
0
3,590
19,872
24,177
489
5,128
14,744
14,086
0
L
Hun Batz
LongSitE
Hun Batz
7,175
1,632
0
3,560
17,009
5,959
0
1,997
14,571
0
57,419
L
Hou Yi
PAK0T
Hou Yi
16,451
8,851
0
2,917
14,109
4,564
468
2,129
11,664
0
88,792
L
Yemoja
5,679
1,155
1,966
2,489
15,411
17,183
0
2,480
12,553
37,868
0
W
Medusa
jugarts
Medusa
18,828
9,865
0
8,732
19,491
10,084
7,606
4,008
15,483
0
179,522
L
Hercules
xCris8x
Hercules
6,466
906
0
4,395
23,063
28,121
0
3,355
18,439
5,344
72,154
W
Gilgamesh
yohard23
Gilgamesh
23,044
5,449
0
4,566
22,176
28,500
1,678
1,358
20,818
17,049
97,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,109
Gold Earned
68,967
617
Minions Killed
750
0
Camps Cleared
0
2,094,444
Distance Traveled
2,307,722
17
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,693
529
132
6
0
396,094
4
W
Ne Zha
13,338
556
151
6
0
476,250
4
L
Discordia
11,564
482
162
7
0
404,237
6
W
Athena
11,020
459
15
1
0
463,964
18
L
Hun Batz
10,542
439
111
5
0
425,408
3
L
Hou Yi
12,493
521
159
7
0
447,605
6
L
Yemoja
9,831
410
40
2
0
380,139
0
W
Medusa
14,827
618
238
10
0
452,849
3
L
Hercules
10,679
445
145
6
0
437,055
2
W
Gilgamesh
17,089
712
214
9
0
518,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role