Player Matchup

Eset
Eset
DuckFlare
Eset
Level 34
God Stats
3W - 1L
1,578 SR
Queue Stats
176W - 192L
1,464 Elo+
Solo
Cernunnos
Cernunnos
GuguvolNINJA525
Cernunnos
Level 31
God Stats
3W - 6L
1,234 SR
Queue Stats
136W - 177L
1,389 Elo+
Solo
Bacchus
Bacchus
Manuelito76543
Bacchus
Level 38
God Stats
10W - 7L
1,510 SR
Queue Stats
261W - 329L
1,435 Elo+
Solo
Da Ji
Da Ji
SadiCorno
Da Ji
Level 52
God Stats
24W - 16L
1,654 SR
Queue Stats
307W - 350L
1,436 Elo+
Solo
Sol
Sol
canelaseca05
Sol
Level 60
God Stats
19W - 16L
1,231 SR
Queue Stats
250W - 329L
1,364 Elo+
Solo
Team Averages
Level 43
1,441 SR
1,418 Elo+

VS

Team Averages
Level 87
1,533 SR
1,424 Elo+
Vulcan
Vulcan
KonoeSubaru9790
Vulcan
Level 36
God Stats
1W - 2L
1,625 SR
Queue Stats
18W - 27L
1,357 Elo+
Solo
Discordia
Discordia
Thaals
Discordia
Level 65
God Stats
11W - 16L
1,358 SR
Queue Stats
376W - 446L
1,415 Elo+
Solo
Artemis
Artemis
Yaqueta17
Artemis
Level 68
God Stats
0W - 1L
1,498 SR
Queue Stats
81W - 94L
1,424 Elo+
Solo
Tyr
Tyr
damimr93
Tyr
Level 160
God Stats
41W - 49L
1,443 SR
Queue Stats
518W - 533L
1,443 Elo+
Solo
Fenrir
Fenrir
xVi7E v LoRD
Fenrir
Level 108
God Stats
2W - 3L
1,743 SR
Queue Stats
142W - 165L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
2 / 1 / 2
6,725
673
4,088
4,374
1,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cernunnos
GuguvolNINJA525
Cernunnos
9
1 / 0 / 1
5,233
523
2,771
4,841
1,237
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 2
5,722
572
2,800
5,594
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Da Ji
SadiCorno
Da Ji
10
3 / 0 / 1
6,288
629
2,161
4,209
1,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 0 / 1
6,587
659
3,398
5,745
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,430
443
3,329
4,224
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Thaals
Discordia
10
0 / 2 / 0
5,817
582
2,117
3,032
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Yaqueta17
Artemis
8
0 / 2 / 0
4,881
488
2,661
6,558
1,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 3 / 1
4,269
427
1,851
5,706
2,307
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
9
1 / 2 / 0
5,409
541
1,768
6,005
1,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
11
Kills
1
1
Deaths
11
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Eset
2
1
2
3
W
Cernunnos
GuguvolNINJA525
Cernunnos
1
0
1
1.5
L
0
2
0
0
W
2
0
2
3
W
Da Ji
SadiCorno
Da Ji
3
0
1
3.5
L
Discordia
Thaals
Discordia
0
2
0
0
L
Artemis
Yaqueta17
Artemis
0
2
0
0
W
3
0
1
3.5
L
0
3
1
0.17
L
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,218
Damage
11,726
24,763
Taken
25,525
9,407
Mitigated
8,255
11,852
Healing
8,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
4,088
1,159
0
1,736
4,374
1,477
746
0
4,374
31,133
3,283
W
Cernunnos
GuguvolNINJA525
Cernunnos
2,771
1,078
0
1,773
4,841
1,237
46
1,392
3,339
0
27,970
L
3,329
1,887
282
295
4,224
1,226
0
1,874
2,350
17,544
0
W
2,800
218
0
2,582
5,594
3,917
120
1,528
3,898
11,407
0
W
Da Ji
SadiCorno
Da Ji
2,161
690
0
2,902
4,209
1,291
0
76
4,127
0
32,209
L
Discordia
Thaals
Discordia
2,117
158
0
460
3,032
959
315
1,511
1,521
32,180
0
L
Artemis
Yaqueta17
Artemis
2,661
1,090
0
2,602
6,558
1,775
0
2,161
4,397
0
24,557
W
3,398
608
0
2,859
5,745
1,485
1,991
1,974
3,579
39,057
0
L
1,851
130
0
2,391
5,706
2,307
0
3,210
2,496
0
11,482
L
Fenrir
1,768
443
0
2,714
6,005
1,988
0
1,258
4,747
0
27,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,555
Gold Earned
24,806
332
Minions Killed
247
0
Camps Cleared
0
1,029,358
Distance Traveled
922,601
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,725
673
85
9
0
194,595
5
W
Cernunnos
5,233
523
60
6
0
200,573
1
L
Vulcan
4,430
443
34
3
0
182,174
2
W
Bacchus
5,722
572
22
2
0
208,374
1
W
Da Ji
6,288
629
79
8
0
240,765
3
L
Discordia
5,817
582
83
8
0
185,619
3
L
Artemis
4,881
488
48
5
0
165,659
3
W
Sol
6,587
659
86
9
0
185,051
6
L
Tyr
4,269
427
19
2
0
186,815
2
L
Fenrir
5,409
541
63
6
0
202,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role