Player Matchup

Danzaburou
Danzaburou
II JACKL3 II
Danzaburou
Level 121
God Stats
10W - 10L
1,527 SR
Queue Stats
105W - 114L
1,530 Elo+
Party 1
Baron Samedi
Baron Samedi
ivy mlt
Baron Samedi
Level 19
God Stats
20W - 15L
1,390 SR
Queue Stats
73W - 68L
1,298 Elo+
Party 1
Geb
Geb
texdi74
Geb
Level 128
God Stats
2W - 1L
1,316 SR
Queue Stats
198W - 155L
1,542 Elo+
Party 1
Team Averages
Level 89
1,411 SR
1,457 Elo+

VS

Team Averages
Level 87
1,428 SR
1,415 Elo+
Sun Wukong
Sun Wukong
Die-WiLDeHiLDe88
Sun Wukong
Level 28
God Stats
1W - 5L
1,259 SR
Queue Stats
40W - 57L
1,386 Elo+
Party 2
Ra
Ra
MrPapierkorb06
Ra
Level 86
God Stats
0W - 1L
1,509 SR
Queue Stats
56W - 64L
1,454 Elo+
Party 2
Ne Zha
Ne Zha
Pusu87
Ne Zha
Level 147
God Stats
9W - 11L
1,514 SR
Queue Stats
361W - 353L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
II JACKL3 II
Danzaburou
17
11 / 4 / 3
14,417
721
25,651
17,670
7,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
ivy mlt
Baron Samedi
17
4 / 2 / 12
12,847
642
15,669
12,616
5,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
16
1 / 2 / 14
13,149
657
12,552
21,298
27,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Die-WiLDeHiLDe88
Sun Wukong
16
3 / 4 / 5
12,127
606
13,347
23,880
26,040
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 5 / 3
12,461
623
15,100
15,724
6,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Pusu87
Ne Zha
14
3 / 7 / 1
11,332
567
10,413
21,158
8,189
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
16
Kills
8
8
Deaths
16
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Die-WiLDeHiLDe88
Sun Wukong
3
4
5
1.38
W
Danzaburou
II JACKL3 II
Danzaburou
11
4
3
3.13
L
2
5
3
0.7
L
Ne Zha
Pusu87
Ne Zha
3
7
1
0.5
W
Baron Samedi
ivy mlt
Baron Samedi
4
2
12
5
W
Geb
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,872
Damage
38,860
51,584
Taken
60,762
40,951
Mitigated
40,513
21,739
Healing
11,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Die-WiLDeHiLDe88
Sun Wukong
13,347
2,724
0
565
23,880
26,040
118
12,546
11,334
0
47,288
W
Danzaburou
II JACKL3 II
Danzaburou
25,651
9,998
0
7,111
17,670
7,863
2,078
4,740
12,677
0
70,077
L
15,100
389
2,220
4,111
15,724
6,284
340
8,313
7,411
55,858
0
L
Ne Zha
Pusu87
Ne Zha
10,413
2,176
0
4,483
21,158
8,189
688
8,695
12,463
0
36,131
W
Baron Samedi
ivy mlt
Baron Samedi
15,669
790
3,201
4,895
12,616
5,637
427
4,535
7,850
50,942
0
W
Geb
12,552
1,687
0
6,532
21,298
27,451
248
6,073
14,785
34,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,413
Gold Earned
35,920
195
Minions Killed
217
5
Camps Cleared
10
1,090,365
Distance Traveled
1,102,718
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,127
606
63
3
3
400,681
0
W
Danzaburou
14,417
721
75
4
3
327,930
5
L
Ra
12,461
623
125
6
5
367,377
2
L
Ne Zha
11,332
567
29
1
2
334,660
2
W
Baron Samedi
12,847
642
83
4
1
380,359
2
W
Geb
13,149
657
37
2
1
382,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role