Player Matchup

Sol
Sol
Platinum I
 
Sol
Platinum I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold I
Gammmma
Hou Yi
Gold I
Level 88
God Stats
2W - 6L
1,306 SR
Queue Stats
105W - 104L
1,550 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
juanpikblue
Kuzenbo
Gold V
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,420 MMR
Solo
Ravana
Ravana
Gold III
nikesoxs
Ravana
Gold III
Level 102
God Stats
9W - 3L
1,798 SR
Queue Stats
597W - 597L
1,505 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,521 SR
1,495 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,641 SR
1,508 MMR
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold V
BeardedBreaux
Olorun
Gold V
Level 144
God Stats
2W - 4L
1,526 SR
Queue Stats
32W - 37L
1,341 MMR
Solo
Agni
Agni
Gold V
Déúteros
Agni
Gold V
Level 160
God Stats
50W - 41L
1,625 SR
Queue Stats
472W - 487L
1,291 MMR
Solo
Terra
Terra
Gold III
VoidVigilante
Terra
Gold III
Level 129
God Stats
11W - 2L
1,908 SR
Queue Stats
25W - 13L
1,797 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
lugiapower
Tsukuyomi
Gold I
Level 103
God Stats
28W - 10L
1,648 SR
Queue Stats
230W - 217L
1,611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
7 / 2 / 5
13,347
636
22,069
22,772
17,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
 
Apollo
19
5 / 4 / 7
12,619
601
14,815
15,935
6,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
Gammmma
Hou Yi
17
3 / 1 / 8
11,423
544
15,024
9,181
3,276
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
juanpikblue
Kuzenbo
15
2 / 5 / 11
10,927
520
7,120
22,388
27,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
nikesoxs
Ravana
20
8 / 0 / 5
12,719
606
12,211
7,985
3,908
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SetTiamatGebGilgameshOdin

VS

Bans
ArtioSobekNikeCu ChulainnHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 4 / 1
9,859
469
12,088
20,936
18,484
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 3
9,044
431
6,950
19,134
12,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 8 / 0
7,968
379
7,636
15,461
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 3
8,879
423
5,179
21,177
22,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
lugiapower
Tsukuyomi
15
5 / 8 / 1
9,504
453
11,018
18,682
6,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
25
Kills
11
12
Deaths
25
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
5
4.75
W
Apollo
 
Apollo
5
4
7
2.13
L
Hercules
 
Hercules
2
4
1
0.63
L
2
2
3
1.75
L
0
8
0
0
W
Hou Yi
Gammmma
Hou Yi
3
1
8
7
L
2
3
3
1.17
W
Kuzenbo
juanpikblue
Kuzenbo
2
5
11
1.5
L
Tsukuyomi
lugiapower
Tsukuyomi
5
8
1
0.69
W
Ravana
nikesoxs
Ravana
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,239
Damage
42,871
78,261
Taken
95,390
58,030
Mitigated
63,717
38,985
Healing
22,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,069
9,584
0
16,537
22,772
17,068
2,869
5,099
17,310
115,033
12,252
W
Apollo
 
Apollo
14,815
6,808
0
5,151
15,935
6,325
7,283
3,125
12,702
0
84,040
L
Hercules
 
Hercules
12,088
2,511
0
4,452
20,936
18,484
0
8,710
12,226
0
65,174
L
6,950
3,041
845
7,005
19,134
12,012
0
3,724
15,410
70,584
0
L
7,636
365
0
1,363
15,461
3,873
336
5,424
10,037
46,586
0
W
Hou Yi
Gammmma
Hou Yi
15,024
9,257
0
4,801
9,181
3,276
7,389
3,752
5,423
0
85,931
L
5,179
964
1,787
4,048
21,177
22,414
0
6,436
14,741
26,152
0
W
Kuzenbo
juanpikblue
Kuzenbo
7,120
1,720
0
7,889
22,388
27,453
41
7,435
14,810
21,562
0
L
Tsukuyomi
lugiapower
Tsukuyomi
11,018
1,904
0
3,271
18,682
6,934
0
3,304
15,378
0
56,506
W
Ravana
nikesoxs
Ravana
12,211
1,708
0
4,607
7,985
3,908
483
2,010
5,898
0
85,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,035
Gold Earned
45,254
603
Minions Killed
488
0
Camps Cleared
0
2,060,138
Distance Traveled
1,892,708
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,347
636
181
9
0
393,223
5
W
Apollo
12,619
601
144
7
0
388,110
0
L
Hercules
9,859
469
126
6
0
387,426
2
L
Olorun
9,044
431
112
5
0
343,228
2
L
Agni
7,968
379
103
5
0
349,693
4
W
Hou Yi
11,423
544
137
7
0
376,385
3
L
Terra
8,879
423
42
2
0
417,178
3
W
Kuzenbo
10,927
520
14
1
0
409,239
1
L
Tsukuyomi
9,504
453
105
5
0
395,183
4
W
Ravana
12,719
606
127
6
0
493,181
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role