Player Matchup

Bellona
Bellona
Baidun
Bellona
Level 25
God Stats
2W - 1L
1,853 SR
Queue Stats
41W - 49L
1,510 Elo+
Solo
Da Ji
Da Ji
TubTub09
Da Ji
Level 29
God Stats
9W - 11L
1,494 SR
Queue Stats
84W - 74L
1,506 Elo+
Solo
Ganesha
Ganesha
Veigar1st
Ganesha
Level 7
God Stats
2W - 2L
1,776 SR
Queue Stats
10W - 11L
1,588 Elo+
Solo
Olorun
Olorun
glajjansimmar
Olorun
Level 6
God Stats
2W - 3L
1,646 SR
Queue Stats
10W - 8L
1,752 Elo+
Solo
Zeus
Zeus
iamtheparty
Zeus
Level 8
God Stats
4W - 3L
1,773 SR
Queue Stats
28W - 23L
1,590 Elo+
Solo
Team Averages
Level 15
1,708 SR
1,589 Elo+

VS

Team Averages
Level 24
1,580 SR
1,552 Elo+
Ymir
Ymir
BuzzIsBoss
Ymir
Level 27
God Stats
8W - 8L
1,455 SR
Queue Stats
147W - 163L
1,391 Elo+
Solo
Izanami
Izanami
LegiTT187
Izanami
Level 29
God Stats
13W - 9L
1,532 SR
Queue Stats
86W - 98L
1,522 Elo+
Solo
Thanatos
Thanatos
Ordarion
Thanatos
Level 29
God Stats
1W - 3L
1,464 SR
Queue Stats
80W - 75L
1,552 Elo+
Solo
Neith
Neith
iwannalickyoocat
Neith
Level 29
God Stats
8W - 3L
1,669 SR
Queue Stats
142W - 108L
1,687 Elo+
Solo
Anubis
Anubis
nonja0110
Anubis
Level 7
God Stats
8W - 2L
1,782 SR
Queue Stats
10W - 3L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Baidun
Bellona
9
0 / 3 / 0
4,965
497
2,526
8,834
5,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
TubTub09
Da Ji
9
3 / 3 / 2
6,007
601
4,341
6,456
1,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Veigar1st
Ganesha
8
0 / 1 / 4
4,815
482
1,883
7,883
3,646
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
3 / 5 / 0
5,305
531
5,383
6,799
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 7 / 1
5,320
532
5,262
6,466
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 5
5,693
569
2,413
8,448
4,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
LegiTT187
Izanami
13
2 / 1 / 1
7,666
767
4,557
4,168
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Ordarion
Thanatos
10
7 / 1 / 1
6,803
680
6,100
7,235
2,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 0 / 3
6,212
621
7,616
5,425
1,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
nonja0110
Anubis
13
5 / 2 / 2
7,436
744
5,688
6,043
2,518
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
19
19
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
Baidun
Bellona
0
3
0
0
W
2
3
5
1.5
W
Izanami
LegiTT187
Izanami
2
1
1
2.5
W
Thanatos
Ordarion
Thanatos
7
1
1
7.5
L
Da Ji
TubTub09
Da Ji
3
3
2
1.33
L
Ganesha
Veigar1st
Ganesha
0
1
4
2
L
3
5
0
0.6
L
1
7
1
0.21
W
3
0
3
4.5
W
Anubis
nonja0110
Anubis
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,395
Damage
26,374
36,438
Taken
31,319
14,102
Mitigated
12,869
6,398
Healing
12,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Baidun
Bellona
2,526
402
0
1,926
8,834
5,479
30
0
8,834
0
21,869
W
2,413
705
0
1,114
8,448
4,354
130
4,475
3,904
8,389
0
W
Izanami
LegiTT187
Izanami
4,557
2,977
0
1,407
4,168
1,545
562
157
3,742
0
52,918
W
Thanatos
Ordarion
Thanatos
6,100
2,228
0
5,388
7,235
2,761
42
2,139
4,941
0
32,853
L
Da Ji
TubTub09
Da Ji
4,341
1,012
0
1,946
6,456
1,501
0
1,807
4,649
0
22,925
L
Ganesha
Veigar1st
Ganesha
1,883
250
150
120
7,883
3,646
0
1,487
6,396
11,133
0
L
5,383
2,514
185
1,771
6,799
2,366
0
1,958
4,841
27,112
4,361
L
5,262
1,223
0
300
6,466
1,110
0
2,849
3,617
25,602
0
W
7,616
4,158
0
931
5,425
1,691
495
2,887
2,373
0
40,020
W
Anubis
nonja0110
Anubis
5,688
302
0
3,549
6,043
2,518
200
1,796
4,095
50,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,412
Gold Earned
33,810
214
Minions Killed
367
0
Camps Cleared
0
947,217
Distance Traveled
1,009,846
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,965
497
52
5
0
210,876
2
W
Ymir
5,693
569
17
2
0
198,260
3
W
Izanami
7,666
767
127
13
0
191,184
3
W
Thanatos
6,803
680
63
6
0
227,779
1
L
Da Ji
6,007
601
45
5
0
213,613
0
L
Ganesha
4,815
482
8
1
0
182,872
0
L
Olorun
5,305
531
55
6
0
176,095
1
L
Zeus
5,320
532
54
5
0
163,761
1
W
Neith
6,212
621
59
6
0
208,901
4
W
Anubis
7,436
744
101
10
0
183,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role