Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Orcus90
Cliodhna
Level 29
God Stats
4W - 6L
1,480 SR
Queue Stats
23W - 27L
1,332 Elo+
Solo
Danzaburou
Danzaburou
damian956
Danzaburou
Level 28
God Stats
2W - 5L
1,344 SR
Queue Stats
11W - 15L
1,367 Elo+
Solo
Zeus
Zeus
littlebuck10
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 27L
1,349 Elo+
Solo
Bellona
Bellona
maoarty098
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 23
1,465 SR
1,410 Elo+

VS

Team Averages
Level 22
1,585 SR
1,363 Elo+
Loki
Loki
Emanuel7165
Loki
Level 23
God Stats
2W - 1L
1,445 SR
Queue Stats
43W - 50L
1,218 Elo+
Solo
Chaac
Chaac
MambOFabuloso
Chaac
Level 22
God Stats
12W - 10L
1,586 SR
Queue Stats
50W - 44L
1,409 Elo+
Solo
Neith
Neith
Nicole9716
Neith
Level 18
God Stats
101W - 122L
1,435 SR
Queue Stats
422W - 504L
1,324 Elo+
Solo
Ra
Ra
Norbit6946
Ra
Level 18
God Stats
2W - 2L
1,957 SR
Queue Stats
38W - 41L
1,512 Elo+
Solo
Cthulhu
Cthulhu
redwolf235
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
1 / 3 / 0
5,004
417
2,179
13,339
5,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
Orcus90
Cliodhna
9
3 / 3 / 0
5,678
473
5,116
7,288
2,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
damian956
Danzaburou
9
1 / 2 / 1
5,164
430
2,790
6,168
1,672
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
2 / 5 / 1
5,332
444
4,890
5,092
1,182
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
maoarty098
Bellona
6
0 / 7 / 3
4,577
381
1,360
8,410
5,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
6,486
541
2,790
4,530
1,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
12 / 0 / 1
7,476
623
7,203
7,612
3,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
10
1 / 2 / 5
6,232
519
5,668
5,270
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
5 / 0 / 3
6,211
518
3,464
3,906
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
redwolf235
Cthulhu
7
0 / 2 / 5
5,055
421
4,485
6,544
3,448
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
20
20
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
3
0
0.33
W
2
3
3
1.17
W
12
0
1
12.5
W
Neith
1
2
5
1.75
W
5
0
3
6.5
L
Cliodhna
Orcus90
Cliodhna
3
3
0
1
L
Danzaburou
damian956
Danzaburou
1
2
1
0.75
L
2
5
1
0.5
L
Bellona
maoarty098
Bellona
0
7
3
0.21
W
Cthulhu
redwolf235
Cthulhu
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,335
Damage
23,610
40,297
Taken
27,862
16,165
Mitigated
11,586
9,196
Healing
8,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,179
583
52
5,304
13,339
5,382
0
2,542
10,717
20,860
0
W
2,790
315
0
691
4,530
1,740
419
668
3,862
0
29,710
W
7,203
2,258
0
3,535
7,612
3,259
718
2,438
5,174
0
26,523
W
Neith
5,668
2,199
0
1,130
5,270
2,102
694
0
5,270
0
30,806
W
3,464
808
535
1,113
3,906
1,037
78
97
3,809
22,589
0
L
Cliodhna
Orcus90
Cliodhna
5,116
1,283
0
1,420
7,288
2,627
0
1,185
6,037
0
26,881
L
Danzaburou
damian956
Danzaburou
2,790
1,008
0
2,002
6,168
1,672
0
356
5,762
0
19,631
L
4,890
2,343
0
250
5,092
1,182
27
1,615
3,473
21,920
0
L
Bellona
maoarty098
Bellona
1,360
501
0
168
8,410
5,302
79
1,935
6,359
0
8,705
W
Cthulhu
redwolf235
Cthulhu
4,485
491
96
1,007
6,544
3,448
276
3,866
2,678
13,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,755
Gold Earned
31,460
180
Minions Killed
227
0
Camps Cleared
0
980,781
Distance Traveled
1,061,813
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,004
417
42
4
0
180,494
4
W
Loki
6,486
541
60
5
0
203,410
0
W
Chaac
7,476
623
49
4
0
221,937
2
W
Neith
6,232
519
62
5
0
175,584
3
W
Ra
6,211
518
34
3
0
238,250
1
L
Cliodhna
5,678
473
53
4
0
225,021
1
L
Danzaburou
5,164
430
31
3
0
191,126
1
L
Zeus
5,332
444
35
3
0
187,621
0
L
Bellona
4,577
381
19
2
0
196,519
1
W
Cthulhu
5,055
421
22
2
0
222,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role