Player Matchup

Loki
Loki
Aleira10
Loki
Level 83
God Stats
2W - 5L
1,429 SR
Queue Stats
252W - 265L
1,439 Elo+
Party 4
Sylvanus
Sylvanus
GATSENG
Sylvanus
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 9L
1,504 Elo+
Party 3
Ra
Ra
KiKasiyas
Ra
Level 65
God Stats
8W - 6L
1,543 SR
Queue Stats
311W - 332L
1,478 Elo+
Solo
Fenrir
Fenrir
Nunij
Fenrir
Level 148
God Stats
3W - 4L
1,137 SR
Queue Stats
150W - 133L
1,518 Elo+
Party 3
Sol
Sol
TheHankokK
Sol
Level 117
God Stats
15W - 14L
1,520 SR
Queue Stats
323W - 297L
1,499 Elo+
Party 4
Team Averages
Level 98
1,426 SR
1,488 Elo+

VS

Team Averages
Level 51
1,527 SR
1,459 Elo+
Merlin
Merlin
Antonyantys
Merlin
Level 43
God Stats
0W - 2L
1,325 SR
Queue Stats
17W - 27L
1,415 Elo+
Party 1
Ra
Ra
ElGaster
Ra
Level 28
God Stats
0W - 1L
1,723 SR
Queue Stats
15W - 25L
1,407 Elo+
Party 1
Amaterasu
Amaterasu
LukeThor11
Amaterasu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 45L
1,437 Elo+
Party 2
Loki
Loki
nuk757
Loki
Level 29
God Stats
1W - 3L
1,507 SR
Queue Stats
164W - 154L
1,550 Elo+
Party 2
Anhur
Anhur
them9
Anhur
Level 105
God Stats
5W - 4L
1,577 SR
Queue Stats
212W - 201L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
5 / 0 / 5
6,586
659
3,384
5,584
1,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
GATSENG
Sylvanus
10
6 / 1 / 1
6,423
642
6,366
6,455
5,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 0 / 3
7,078
708
1,261
3,163
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Nunij
Fenrir
9
0 / 1 / 6
5,001
500
3,346
6,811
2,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
7 / 1 / 0
6,429
643
6,839
3,788
996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
2 / 4 / 0
5,853
585
1,856
4,993
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 1
4,690
469
1,773
4,623
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
LukeThor11
Amaterasu
9
0 / 5 / 0
4,886
489
1,285
7,144
3,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
nuk757
Loki
9
1 / 4 / 0
5,455
546
3,757
7,352
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
them9
Anhur
8
0 / 2 / 1
4,926
493
3,523
5,621
1,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
19
Kills
3
3
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
5
0
5
7.5
L
Merlin
2
4
0
0.5
L
0
4
1
0.13
W
Sylvanus
GATSENG
Sylvanus
6
1
1
6.5
W
1
0
3
2.5
L
Amaterasu
LukeThor11
Amaterasu
0
5
0
0
W
Fenrir
Nunij
Fenrir
0
1
6
3
W
7
1
0
7
L
Loki
nuk757
Loki
1
4
0
0.25
L
Anhur
them9
Anhur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,196
Damage
12,194
25,801
Taken
29,733
11,765
Mitigated
9,429
11,342
Healing
6,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
3,384
664
0
2,993
5,584
1,532
0
312
5,261
0
32,633
L
Merlin
1,856
244
0
712
4,993
1,360
0
1,888
3,041
28,336
0
L
1,773
283
627
834
4,623
1,157
0
2,768
1,819
17,043
0
W
Sylvanus
GATSENG
Sylvanus
6,366
1,974
520
3,217
6,455
5,168
172
0
6,455
20,580
6,005
W
1,261
85
31
1,416
3,163
1,214
172
707
2,456
46,014
0
L
Amaterasu
LukeThor11
Amaterasu
1,285
68
0
1,173
7,144
3,630
0
3,351
3,713
0
19,042
W
Fenrir
Nunij
Fenrir
3,346
756
0
1,479
6,811
2,855
0
1,098
5,610
0
11,270
W
6,839
2,441
0
1,686
3,788
996
15
1,384
2,329
32,101
4,730
L
Loki
nuk757
Loki
3,757
1,202
0
2,036
7,352
1,949
0
2,481
4,771
0
28,751
L
Anhur
them9
Anhur
3,523
1,621
0
1,230
5,621
1,333
0
2,562
2,825
0
24,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,517
Gold Earned
25,810
323
Minions Killed
257
0
Camps Cleared
0
1,074,006
Distance Traveled
959,553
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,586
659
75
8
0
228,989
3
L
Merlin
5,853
585
67
7
0
155,868
0
L
Ra
4,690
469
37
4
0
211,850
3
W
Sylvanus
6,423
642
40
4
0
204,632
0
W
Ra
7,078
708
114
11
0
234,866
5
L
Amaterasu
4,886
489
36
4
0
190,151
0
W
Fenrir
5,001
500
12
1
0
210,246
5
W
Sol
6,429
643
82
8
0
195,273
4
L
Loki
5,455
546
60
6
0
211,971
3
L
Anhur
4,926
493
57
6
0
189,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role