Player Matchup

Janus
Janus
AlanCamarilloM
Janus
Level 104
God Stats
0W - 1L
1,373 SR
Queue Stats
56W - 47L
1,551 Elo+
Solo
Nemesis
Nemesis
DemonZabuza666
Nemesis
Level 26
God Stats
2W - 6L
1,332 SR
Queue Stats
72W - 121L
1,367 Elo+
Party 2
Charybdis
Charybdis
RwTTussi
Charybdis
Level 14
God Stats
7W - 8L
1,492 SR
Queue Stats
64W - 80L
1,289 Elo+
Party 2
Team Averages
Level 48
1,399 SR
1,402 Elo+

VS

Team Averages
Level 50
1,421 SR
1,524 Elo+
Zeus
Zeus
AsapBlowOut
Zeus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,832 Elo+
Party 1
Medusa
Medusa
MiSxFitt
Medusa
Level 126
God Stats
8W - 14L
1,466 SR
Queue Stats
201W - 153L
1,592 Elo+
Party 1
King Arthur
King Arthur
jmanfo11
King Arthur
Level 18
God Stats
11W - 20L
1,298 SR
Queue Stats
35W - 81L
1,148 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 10 / 7
10,981
686
13,760
13,019
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 8 / 4
11,427
714
9,501
16,608
6,246
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
RwTTussi
Charybdis
14
4 / 10 / 5
11,416
714
6,640
15,312
5,349
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
17 / 4 / 5
13,484
843
15,115
10,520
3,528
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
MiSxFitt
Medusa
16
8 / 5 / 13
12,315
770
16,568
13,665
5,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
jmanfo11
King Arthur
16
3 / 3 / 19
11,759
735
8,678
14,618
11,283
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
11
Kills
28
28
Deaths
12
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
10
7
0.65
W
17
4
5
4.88
L
4
8
4
0.75
W
Medusa
MiSxFitt
Medusa
8
5
13
2.9
L
Charybdis
RwTTussi
Charybdis
4
10
5
0.65
W
King Arthur
jmanfo11
King Arthur
3
3
19
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,901
Damage
40,361
44,939
Taken
38,803
15,771
Mitigated
20,326
6,626
Healing
7,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,760
635
63
1,272
13,019
4,176
523
4,044
8,975
47,435
0
W
15,115
2,456
254
869
10,520
3,528
1,415
3,009
7,303
45,090
0
L
9,501
4,660
28
3,348
16,608
6,246
914
6,325
10,283
0
26,464
W
Medusa
MiSxFitt
Medusa
16,568
6,018
954
2,366
13,665
5,515
1,130
5,351
8,016
0
51,765
L
Charybdis
RwTTussi
Charybdis
6,640
2,951
127
1,788
15,312
5,349
0
6,038
9,274
0
27,815
W
King Arthur
jmanfo11
King Arthur
8,678
132
696
2,775
14,618
11,283
295
5,032
9,267
2,592
24,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,824
Gold Earned
37,558
152
Minions Killed
172
5
Camps Cleared
8
759,288
Distance Traveled
808,942
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,981
686
82
5
3
236,959
5
W
Zeus
13,484
843
57
4
3
242,636
1
L
Nemesis
11,427
714
26
2
1
285,124
0
W
Medusa
12,315
770
67
4
5
283,076
3
L
Charybdis
11,416
714
44
3
1
237,205
5
W
King Arthur
11,759
735
48
3
0
283,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role