Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ANTHONYSEMPAI
Apollo
Level 106
God Stats
76W - 24L
1,862 SR
Queue Stats
689W - 371L
1,699 Elo+
Party 1
Bakasura
Bakasura
ImANewGod
Bakasura
Level 134
God Stats
11W - 12L
1,575 SR
Queue Stats
766W - 738L
1,679 Elo+
Solo
Baron Samedi
Baron Samedi
Luneanos
Baron Samedi
Level 155
God Stats
7W - 7L
1,592 SR
Queue Stats
415W - 359L
1,677 Elo+
Solo
Ares
Ares
TropicalWasTaken
Ares
Level 140
God Stats
12W - 7L
1,809 SR
Queue Stats
567W - 378L
1,671 Elo+
Party 1
Team Averages
Level 122
1,668 SR
1,645 Elo+

VS

Team Averages
Level 140
1,695 SR
1,664 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ACrimsonNinja
Ymir
Level 160
God Stats
6W - 5L
1,655 SR
Queue Stats
452W - 381L
1,669 Elo+
Solo
Tiamat
Tiamat
Lusaaset
Tiamat
Level 160
God Stats
4W - 0L
1,755 SR
Queue Stats
317W - 82L
1,781 Elo+
Party 2
Susano
Susano
Mahrkle
Susano
Level 160
God Stats
14W - 5L
1,782 SR
Queue Stats
991W - 681L
1,724 Elo+
Party 2
Ne Zha
Ne Zha
TenaciousNutmeg
Ne Zha
Level 155
God Stats
34W - 16L
1,785 SR
Queue Stats
593W - 541L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 1 / 2
6,903
575
3,465
9,138
6,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

11
1 / 4 / 3
6,666
556
5,812
9,350
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
ImANewGod
Bakasura
13
7 / 4 / 1
7,979
665
9,060
12,391
5,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Luneanos
Baron Samedi
10
1 / 4 / 4
6,445
537
3,760
7,499
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 6
6,061
505
4,432
8,781
5,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 1 / 3
7,516
626
7,063
7,861
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 3 / 5
6,809
567
7,305
12,055
7,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Lusaaset
Tiamat
13
3 / 2 / 5
7,383
615
8,395
6,769
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
Mahrkle
Susano
14
5 / 1 / 0
8,004
667
6,551
7,616
3,008
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

12
2 / 3 / 8
6,769
564
5,110
7,040
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
10
Kills
16
16
Deaths
10
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
1
2
2
W
Danzaburou
 
Danzaburou
3
1
3
4.5
W
3
3
5
1.83
L
1
4
3
0.63
L
Bakasura
ImANewGod
Bakasura
7
4
1
1.88
L
Baron Samedi
Luneanos
Baron Samedi
1
4
4
0.75
W
Tiamat
Lusaaset
Tiamat
3
2
5
2.75
W
Susano
Mahrkle
Susano
5
1
0
5
W
2
3
8
2
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,529
Damage
34,424
47,159
Taken
41,341
22,089
Mitigated
19,464
17,216
Healing
13,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,465
2,518
0
4,578
9,138
6,783
0
1,209
7,922
0
36,623
W
Danzaburou
 
Danzaburou
7,063
3,582
0
2,901
7,861
2,313
660
2,449
5,291
0
56,225
W
7,305
2,940
1,180
2,152
12,055
7,855
0
2,919
8,196
18,780
0
L
5,812
2,879
0
2,771
9,350
1,826
0
2,595
6,705
0
40,283
L
Bakasura
ImANewGod
Bakasura
9,060
5,663
0
4,333
12,391
5,439
0
2,798
9,515
0
53,196
L
Baron Samedi
Luneanos
Baron Samedi
3,760
380
955
2,376
7,499
2,768
0
4,668
2,520
30,291
0
W
Tiamat
Lusaaset
Tiamat
8,395
755
102
2,039
6,769
3,734
0
1,665
4,760
53,040
0
W
Susano
Mahrkle
Susano
6,551
1,891
0
3,578
7,616
3,008
0
387
6,645
0
49,352
W
5,110
1,515
0
2,032
7,040
2,554
0
411
6,338
0
47,154
L
4,432
256
0
2,203
8,781
5,273
0
4,069
4,642
15,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,054
Gold Earned
36,481
393
Minions Killed
450
0
Camps Cleared
0
1,218,430
Distance Traveled
1,240,067
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,903
575
85
7
0
258,549
1
W
Danzaburou
7,516
626
106
9
0
239,054
4
W
Ymir
6,809
567
23
2
0
222,946
3
L
Apollo
6,666
556
84
7
0
218,035
5
L
Bakasura
7,979
665
111
9
0
270,851
1
L
Baron Samedi
6,445
537
86
7
0
224,392
6
W
Tiamat
7,383
615
120
10
0
247,460
1
W
Susano
8,004
667
120
10
0
267,721
2
W
Ne Zha
6,769
564
81
7
0
262,886
5
L
Ares
6,061
505
27
2
0
246,603
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role