Player Matchup

Ra
Ra
Bickmann
Ra
Level 40
God Stats
1W - 0L
1,326 SR
Queue Stats
16W - 25L
1,315 Elo+
Party 1
Achilles
Achilles
Drede-Frede
Achilles
Level 45
God Stats
1W - 7L
1,513 SR
Queue Stats
17W - 35L
1,295 Elo+
Party 1
Loki
Loki
UnknownVIP14
Loki
Level 13
God Stats
2W - 1L
1,251 SR
Queue Stats
10W - 15L
1,182 Elo+
Party 1
Team Averages
Level 33
1,363 SR
1,264 Elo+

VS

Team Averages
Level 60
1,350 SR
1,283 Elo+
Sylvanus
Sylvanus
Herr-lauNemaNN
Sylvanus
Level 106
God Stats
12W - 13L
1,550 SR
Queue Stats
52W - 70L
1,411 Elo+
Solo
Anubis
Anubis
Ma3sebMa3seb93
Anubis
Level 28
God Stats
1W - 3L
1,136 SR
Queue Stats
5W - 11L
1,145 Elo+
Solo
Fenrir
Fenrir
kssw34rt588
Fenrir
Level 47
God Stats
39W - 75L
1,364 SR
Queue Stats
217W - 397L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 6
9,537
636
13,953
7,577
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Drede-Frede
Achilles
14
2 / 1 / 6
9,775
652
5,392
8,349
9,506
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 1 / 2
10,107
674
11,413
6,613
2,309
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
1 / 1 / 2
9,764
651
8,295
15,445
17,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

11
0 / 5 / 1
8,149
543
1,861
7,968
2,738
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
3 / 3 / 0
8,849
590
6,868
17,262
8,948
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
9
Kills
4
4
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
Achilles
Drede-Frede
Achilles
2
1
6
5
L
Sylvanus
1
1
2
2
L
0
5
1
0.1
W
6
1
2
7
L
Fenrir
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,758
Damage
17,024
22,539
Taken
40,675
14,590
Mitigated
29,617
5,853
Healing
10,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,953
1,029
1,344
2,737
7,577
2,775
30
4,941
2,636
39,155
0
W
Achilles
Drede-Frede
Achilles
5,392
1,192
0
809
8,349
9,506
30
2,795
5,554
0
28,790
L
Sylvanus
8,295
608
2,262
6,607
15,445
17,931
0
4,913
10,060
23,191
0
L
1,861
0
0
307
7,968
2,738
0
2,842
4,944
19,607
0
W
11,413
2,294
0
963
6,613
2,309
112
2,933
3,680
0
31,032
L
Fenrir
6,868
728
174
1,359
17,262
8,948
0
5,747
11,079
0
22,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,419
Gold Earned
26,762
172
Minions Killed
106
8
Camps Cleared
5
955,655
Distance Traveled
724,307
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,537
636
82
5
2
324,353
2
W
Achilles
9,775
652
38
3
1
305,711
2
L
Sylvanus
9,764
651
25
2
1
289,652
5
L
Anubis
8,149
543
53
4
2
154,141
0
W
Loki
10,107
674
52
3
5
325,591
5
L
Fenrir
8,849
590
28
2
2
280,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role