Player Matchup

Olorun
Olorun
 
Olorun
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
AnAwakeScarecrow
Cu Chulainn
Level 142
God Stats
24W - 11L
1,529 SR
Queue Stats
103W - 69L
1,571 Elo+
Party 1
Team Averages
Level 146
1,510 SR
1,524 Elo+

VS

Team Averages
Level 73
1,604 SR
1,499 Elo+
Heimdallr
Heimdallr
D4rk_L1NK_101111
Heimdallr
Level 155
God Stats
1W - 1L
1,611 SR
Queue Stats
32W - 31L
1,550 Elo+
Solo
Gilgamesh
Gilgamesh
Haribobizla
Gilgamesh
Level 42
God Stats
36W - 19L
1,701 SR
Queue Stats
246W - 262L
1,600 Elo+
Solo
Raijin
Raijin
marikar0629
Raijin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
6 / 0 / 4
7,690
854
7,854
2,631
1,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
 
Bellona
11
1 / 0 / 8
6,747
750
3,046
6,886
6,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cu Chulainn
AnAwakeScarecrow
Cu Chulainn
11
3 / 0 / 7
7,243
805
5,878
7,220
6,016
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
9
0 / 1 / 0
5,403
600
3,325
6,781
2,350
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Haribobizla
Gilgamesh
9
0 / 1 / 0
5,366
596
3,023
5,883
3,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
7
0 / 8 / 0
5,196
577
1,167
8,698
2,501
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
0
4
8
W
Bellona
 
Bellona
1
0
8
5
W
Cu Chulainn
AnAwakeScarecrow
Cu Chulainn
3
0
7
6.5
L
Heimdallr
0
1
0
0
L
Gilgamesh
Haribobizla
Gilgamesh
0
1
0
0
L
Raijin
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,778
Damage
7,515
16,737
Taken
21,362
13,792
Mitigated
8,349
6,861
Healing
1,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,854
2,823
266
1,450
2,631
1,184
1,753
608
2,023
35,610
3,067
W
Bellona
 
Bellona
3,046
785
0
2,531
6,886
6,592
381
392
6,494
0
18,378
W
Cu Chulainn
AnAwakeScarecrow
Cu Chulainn
5,878
1,611
287
2,327
7,220
6,016
150
643
6,577
3,571
14,899
L
Heimdallr
3,325
1,391
0
1,117
6,781
2,350
0
2,465
4,316
0
18,483
L
Gilgamesh
Haribobizla
Gilgamesh
3,023
433
0
605
5,883
3,498
0
2,285
3,598
0
11,000
L
Raijin
1,167
82
0
108
8,698
2,501
0
3,876
4,822
7,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,680
Gold Earned
15,965
130
Minions Killed
60
8
Camps Cleared
1
644,367
Distance Traveled
435,852
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,690
854
71
8
5
176,290
3
W
Bellona
6,747
750
34
4
3
237,789
7
W
Cu Chulainn
7,243
805
25
3
0
230,288
2
L
Heimdallr
5,403
600
31
3
0
141,588
0
L
Gilgamesh
5,366
596
18
2
1
189,780
1
L
Raijin
5,196
577
11
1
0
104,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role