Player Matchup

Cthulhu
Cthulhu
Castro_Iraq
Cthulhu
Level 5
God Stats
0W - 1L
1,438 SR
Queue Stats
1W - 1L
1,713 Elo+
Party 1
Sol
Sol
ForeverSaddd
Sol
Level 29
God Stats
6W - 6L
1,552 SR
Queue Stats
66W - 55L
1,486 Elo+
Solo
Yemoja
Yemoja
Future_XD5
Yemoja
Level 3
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Nemesis
Nemesis
PlaTiN_HunTeR__
Nemesis
Level 16
God Stats
6W - 3L
1,500 SR
Queue Stats
79W - 66L
1,417 Elo+
Solo
Nike
Nike
Soul-San-07
Nike
Level 20
God Stats
1W - 1L
1,806 SR
Queue Stats
25W - 26L
1,456 Elo+
Solo
Team Averages
Level 15
1,518 SR
1,514 Elo+

VS

Team Averages
Level 23
1,576 SR
1,490 Elo+
Yemoja
Yemoja
El_Fredericko985
Yemoja
Level 29
God Stats
1W - 4L
1,147 SR
Queue Stats
59W - 70L
1,344 Elo+
Solo
Achilles
Achilles
GiveMeMMR
Achilles
Level 2
God Stats
4W - 0L
1,764 SR
Queue Stats
4W - 1L
1,649 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kun_hakuryu
Morgan Le Fay
Level 27
God Stats
9W - 7L
1,618 SR
Queue Stats
106W - 95L
1,535 Elo+
Solo
Izanami
Izanami
Scriptise
Izanami
Level 28
God Stats
13W - 9L
1,618 SR
Queue Stats
49W - 52L
1,394 Elo+
Solo
Agni
Agni
akira_aka_a
Agni
Level 29
God Stats
8W - 4L
1,733 SR
Queue Stats
180W - 158L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Castro_Iraq
Cthulhu
6
0 / 5 / 0
4,160
378
1,287
8,609
4,656
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

11
4 / 3 / 1
6,427
584
4,222
6,755
2,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Future_XD5
Yemoja
3
0 / 4 / 0
3,856
351
188
4,592
1,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
4 / 5 / 2
6,319
574
6,979
9,484
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 3 / 2
5,223
475
3,903
10,369
4,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 3
6,015
547
2,266
3,077
1,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
GiveMeMMR
Achilles
13
14 / 1 / 2
8,108
737
12,652
6,727
3,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morgan Le Fay
Kun_hakuryu
Morgan Le Fay
11
2 / 2 / 1
6,667
606
5,409
5,916
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Scriptise
Izanami
9
2 / 2 / 4
5,745
522
1,974
4,375
1,234
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 3 / 3
6,543
595
5,410
6,521
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
8
Kills
20
20
Deaths
8
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Castro_Iraq
Cthulhu
0
5
0
0
W
1
0
3
2.5
L
4
3
1
1.5
L
Yemoja
Future_XD5
Yemoja
0
4
0
0
W
Achilles
GiveMeMMR
Achilles
14
1
2
15
W
Morgan Le Fay
Kun_hakuryu
Morgan Le Fay
2
2
1
1.25
L
4
5
2
1
W
Izanami
Scriptise
Izanami
2
2
4
2
L
0
3
2
0.33
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,579
Damage
27,711
39,809
Taken
26,616
17,416
Mitigated
9,840
6,821
Healing
8,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Castro_Iraq
Cthulhu
1,287
588
0
346
8,609
4,656
0
2,168
6,397
11,880
0
W
2,266
746
748
912
3,077
1,408
950
217
2,860
11,146
0
L
4,222
1,793
0
1,516
6,755
2,016
904
2,707
4,048
33,157
3,939
L
Yemoja
Future_XD5
Yemoja
188
112
192
278
4,592
1,959
0
982
3,610
3,762
0
W
Achilles
GiveMeMMR
Achilles
12,652
6,215
0
2,779
6,727
3,222
644
2,253
4,306
0
38,891
W
Morgan Le Fay
Kun_hakuryu
Morgan Le Fay
5,409
501
0
1,500
5,916
1,853
0
0
5,475
32,994
0
L
6,979
2,093
0
1,473
9,484
4,319
0
2,119
7,329
0
32,712
W
Izanami
Scriptise
Izanami
1,974
1,519
0
992
4,375
1,234
3,086
236
4,096
0
19,983
L
3,903
260
0
3,016
10,369
4,466
0
4,673
5,340
0
21,958
W
5,410
36
0
1,424
6,521
2,123
0
2,516
4,005
44,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,985
Gold Earned
33,078
209
Minions Killed
296
0
Camps Cleared
0
967,842
Distance Traveled
962,069
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,160
378
29
3
0
211,986
0
W
Yemoja
6,015
547
16
1
0
153,186
0
L
Sol
6,427
584
76
7
0
193,606
1
L
Yemoja
3,856
351
5
0
0
132,502
0
W
Achilles
8,108
737
77
7
0
233,390
0
W
Morgan Le Fay
6,667
606
82
7
0
197,116
4
L
Nemesis
6,319
574
56
5
0
227,799
3
W
Izanami
5,745
522
32
3
0
173,103
0
L
Nike
5,223
475
43
4
0
201,949
3
W
Agni
6,543
595
89
8
0
205,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role