Player Matchup

Ymir
Ymir
GlIlIllIlIlD
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,302 Elo+
Party 1
Scylla
Scylla
Hello Clancy
Scylla
Level 41
God Stats
6W - 3L
1,708 SR
Queue Stats
101W - 24L
1,844 Elo+
Party 1
Skadi
Skadi
R4WILL43
Skadi
Level 68
God Stats
1W - 2L
1,302 SR
Queue Stats
20W - 15L
1,467 Elo+
Party 1
Loki
Loki
ShamrockSword77
Loki
Level 88
God Stats
14W - 13L
1,623 SR
Queue Stats
201W - 184L
1,586 Elo+
Party 1
Guan Yu
Guan Yu
Simple1997
Guan Yu
Level 111
God Stats
2W - 4L
1,531 SR
Queue Stats
54W - 55L
1,411 Elo+
Solo
Team Averages
Level 63
1,533 SR
1,522 Elo+

VS

Team Averages
Level 76
1,441 SR
1,362 Elo+
Scylla
Scylla
 
Scylla
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BradWVU0032
Fenrir
Level 102
God Stats
8W - 8L
1,479 SR
Queue Stats
505W - 600L
1,311 Elo+
Party 2
Yemoja
Yemoja
Morbid1ntent
Yemoja
Level 49
God Stats
42W - 41L
1,523 SR
Queue Stats
189W - 195L
1,396 Elo+
Solo
Eset
Eset
PreentTheFarmer
Eset
Level 18
God Stats
37W - 44L
1,289 SR
Queue Stats
79W - 89L
1,293 Elo+
Party 2
Danzaburou
Danzaburou
collinsdchs22
Danzaburou
Level 86
God Stats
42W - 40L
1,411 SR
Queue Stats
290W - 341L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,026
403
567
2,498
809
Scylla
9
0 / 1 / 0
5,313
531
1,608
3,773
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
R4WILL43
Skadi
8
0 / 4 / 2
4,653
465
3,039
4,848
1,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 0
6,289
629
3,526
5,661
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Simple1997
Guan Yu
6
1 / 5 / 2
4,860
486
1,693
6,966
4,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
4 / 1 / 1
6,520
652
2,798
4,120
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
9
2 / 1 / 2
5,670
567
1,373
5,569
2,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
12
1 / 0 / 0
6,431
643
2,646
4,424
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
2 / 0 / 9
6,284
628
4,029
4,741
3,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
collinsdchs22
Danzaburou
9
4 / 2 / 5
6,310
631
4,331
4,591
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
13
13
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
1
4.5
W
Fenrir
2
1
2
3
L
0
2
1
0.25
L
Scylla
0
1
0
0
W
Yemoja
1
0
0
1
W
2
0
9
6.5
L
Skadi
R4WILL43
Skadi
0
4
2
0.25
L
3
1
0
3
L
Guan Yu
Simple1997
Guan Yu
1
5
2
0.4
W
Danzaburou
collinsdchs22
Danzaburou
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,433
Damage
15,177
23,746
Taken
23,445
9,356
Mitigated
9,433
4,735
Healing
9,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,798
449
0
1,625
4,120
902
595
378
3,742
33,078
0
W
Fenrir
1,373
139
0
2,442
5,569
2,237
106
0
5,569
0
31,862
L
567
33
0
137
2,498
809
0
1,481
961
3,271
0
L
Scylla
1,608
183
0
708
3,773
1,092
0
2,306
1,179
26,612
0
W
Yemoja
2,646
253
29
1,796
4,424
1,571
0
1,486
2,816
35,611
0
W
4,029
895
396
1,461
4,741
3,201
245
155
4,586
14,792
0
L
Skadi
R4WILL43
Skadi
3,039
1,674
0
630
4,848
1,123
0
2,088
2,744
0
22,405
L
3,526
511
0
2,496
5,661
1,693
0
1,126
4,464
0
32,830
L
Guan Yu
Simple1997
Guan Yu
1,693
170
122
642
6,966
4,639
0
2,041
4,925
0
8,909
W
Danzaburou
collinsdchs22
Danzaburou
4,331
1,397
258
1,102
4,591
1,522
412
34
4,557
0
31,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,141
Gold Earned
31,215
200
Minions Killed
277
0
Camps Cleared
0
888,630
Distance Traveled
959,650
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,520
652
55
6
0
198,162
5
W
Fenrir
5,670
567
58
6
0
222,272
0
L
Ymir
4,026
403
8
1
0
126,616
1
L
Scylla
5,313
531
59
6
0
153,498
2
W
Yemoja
6,431
643
83
8
0
190,758
4
W
Eset
6,284
628
22
2
0
179,362
3
L
Skadi
4,653
465
41
4
0
170,695
1
L
Loki
6,289
629
74
7
0
241,558
1
L
Guan Yu
4,860
486
18
2
0
196,263
1
W
Danzaburou
6,310
631
59
6
0
169,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role