Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Dagnyt
Anhur
Level 157
God Stats
19W - 4L
1,862 SR
Queue Stats
807W - 388L
1,581 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Marking
Cu Chulainn
Level 108
God Stats
19W - 4L
1,799 SR
Queue Stats
522W - 200L
1,679 Elo+
Party 2
Sol
Sol
Merlinone
Sol
Level 160
God Stats
21W - 4L
1,946 SR
Queue Stats
977W - 281L
1,848 Elo+
Party 2
Bacchus
Bacchus
Wesmond
Bacchus
Level 160
God Stats
5W - 2L
1,748 SR
Queue Stats
650W - 180L
1,903 Elo+
Party 2
Team Averages
Level 148
1,771 SR
1,702 Elo+

VS

Team Averages
Level 149
1,659 SR
1,633 Elo+
Nemesis
Nemesis
Blazè
Nemesis
Level 158
God Stats
16W - 7L
1,792 SR
Queue Stats
680W - 435L
1,634 Elo+
Party 3
Anhur
Anhur
Camlittle
Anhur
Level 145
God Stats
12W - 7L
1,689 SR
Queue Stats
191W - 104L
1,662 Elo+
Party 1
Janus
Janus
Flaegor
Janus
Level 121
God Stats
3W - 2L
2,009 SR
Queue Stats
29W - 14L
1,699 Elo+
Party 1
Serqet
Serqet
Spìcy
Serqet
Level 160
God Stats
2W - 4L
1,418 SR
Queue Stats
447W - 271L
1,598 Elo+
Party 3
Sylvanus
Sylvanus
Thegoras
Sylvanus
Level 159
God Stats
0W - 3L
1,386 SR
Queue Stats
627W - 415L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
4 / 1 / 4
6,988
635
4,835
8,484
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Dagnyt
Anhur
11
2 / 0 / 2
6,363
578
4,309
4,190
1,223
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Marking
Cu Chulainn
13
3 / 1 / 1
7,768
706
5,435
6,432
3,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 2 / 3
6,590
599
5,537
5,659
1,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Wesmond
Bacchus
10
1 / 1 / 5
6,385
580
2,844
7,440
5,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blazè
Nemesis
10
1 / 2 / 0
5,883
535
2,692
7,431
3,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Camlittle
Anhur
10
1 / 3 / 2
5,643
513
5,088
6,775
1,649
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Flaegor
Janus
10
1 / 2 / 1
5,838
531
3,419
4,251
940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
Spìcy
Serqet
10
0 / 2 / 2
5,564
506
2,666
7,607
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Thegoras
Sylvanus
8
2 / 3 / 1
5,617
511
2,359
7,703
5,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
12
Kills
5
5
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
1
4
6
L
Nemesis
Blazè
Nemesis
1
2
0
0.5
L
Anhur
Camlittle
Anhur
1
3
2
0.67
W
Anhur
Dagnyt
Anhur
2
0
2
3
L
Janus
Flaegor
Janus
1
2
1
0.75
W
Cu Chulainn
Marking
Cu Chulainn
3
1
1
3.5
W
2
2
3
1.75
L
Serqet
Spìcy
Serqet
0
2
2
0.5
L
Sylvanus
Thegoras
Sylvanus
2
3
1
0.83
W
Bacchus
Wesmond
Bacchus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,960
Damage
16,224
32,205
Taken
33,767
14,973
Mitigated
13,757
12,734
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,835
1,387
170
4,828
8,484
3,226
0
1,808
6,558
0
38,497
L
Nemesis
Blazè
Nemesis
2,692
1,014
0
3,347
7,431
3,066
0
24
6,768
0
26,749
L
Anhur
Camlittle
Anhur
5,088
2,629
0
1,194
6,775
1,649
0
3,149
3,626
0
27,340
W
Anhur
Dagnyt
Anhur
4,309
2,902
0
1,363
4,190
1,223
0
1,954
2,130
0
35,598
L
Janus
Flaegor
Janus
3,419
510
0
589
4,251
940
0
136
4,115
31,111
0
W
Cu Chulainn
Marking
Cu Chulainn
5,435
1,121
0
2,435
6,432
3,750
0
0
6,432
2,052
46,328
W
5,537
2,067
0
2,347
5,659
1,456
336
508
5,151
41,844
5,655
L
Serqet
Spìcy
Serqet
2,666
475
0
2,726
7,607
2,417
0
1,120
6,444
0
29,616
L
Sylvanus
Thegoras
Sylvanus
2,359
657
1,127
2,666
7,703
5,685
0
3,522
4,181
12,211
0
W
Bacchus
Wesmond
Bacchus
2,844
488
0
1,591
7,440
5,318
0
1,168
5,826
16,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,094
Gold Earned
28,545
392
Minions Killed
278
0
Camps Cleared
0
1,171,308
Distance Traveled
1,126,719
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,988
635
81
7
0
271,565
3
L
Nemesis
5,883
535
67
6
0
227,398
0
L
Anhur
5,643
513
60
5
0
208,190
3
W
Anhur
6,363
578
82
7
0
228,647
6
L
Janus
5,838
531
61
6
0
224,233
2
W
Cu Chulainn
7,768
706
120
11
0
237,874
3
W
Sol
6,590
599
91
8
0
201,370
4
L
Serqet
5,564
506
71
6
0
263,740
9
L
Sylvanus
5,617
511
19
2
0
203,158
4
W
Bacchus
6,385
580
18
2
0
231,852
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role