Player Matchup

Baron Samedi
Baron Samedi
BOXG30
Baron Samedi
Level 139
God Stats
484W - 855L
1,346 SR
Queue Stats
493W - 861L
1,273 Elo+
Solo
Izanami
Izanami
MildrenBruhh
Izanami
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,252 Elo+
Solo
Neith
Neith
supremdums
Neith
Level 23
God Stats
1W - 2L
1,272 SR
Queue Stats
3W - 11L
1,398 Elo+
Solo
Team Averages
Level 59
1,373 SR
1,307 Elo+

VS

Team Averages
Level 53
1,496 SR
1,371 Elo+
Fafnir
Fafnir
RavusBlack
Fafnir
Level 69
God Stats
7W - 4L
1,696 SR
Queue Stats
221W - 245L
1,474 Elo+
Solo
Merlin
Merlin
Sacrificier
Merlin
Level 75
God Stats
11W - 9L
1,506 SR
Queue Stats
152W - 134L
1,577 Elo+
Solo
Bakasura
Bakasura
Shrump1
Bakasura
Level 16
God Stats
1W - 1L
1,285 SR
Queue Stats
2W - 12L
1,061 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BOXG30
Baron Samedi
14
1 / 5 / 9
11,012
551
6,694
10,103
3,783
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
MildrenBruhh
Izanami
15
8 / 7 / 3
12,671
634
13,237
15,677
5,083
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Neith
15
2 / 4 / 9
11,275
564
9,825
16,247
5,266
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
RavusBlack
Fafnir
18
5 / 0 / 11
13,852
693
14,287
23,024
27,323
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
18
11 / 1 / 4
13,993
700
19,411
9,358
3,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Shrump1
Bakasura
11
0 / 13 / 4
10,704
535
1,906
15,612
5,610
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
35
11
Kills
16
16
Deaths
14
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BOXG30
Baron Samedi
1
5
9
1.1
L
Izanami
MildrenBruhh
Izanami
8
7
3
1.36
W
Fafnir
RavusBlack
Fafnir
5
0
11
10.5
W
Merlin
11
1
4
13
W
Bakasura
Shrump1
Bakasura
0
13
4
0.15
L
Neith
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,756
Damage
35,604
42,027
Taken
47,994
14,132
Mitigated
36,804
9,463
Healing
15,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BOXG30
Baron Samedi
6,694
0
1,472
986
10,103
3,783
0
8,446
1,657
38,076
0
L
Izanami
MildrenBruhh
Izanami
13,237
7,356
0
1,651
15,677
5,083
0
12,518
3,115
0
45,077
W
Fafnir
RavusBlack
Fafnir
14,287
4,351
0
11,821
23,024
27,323
681
4,754
18,270
47,666
0
W
Merlin
19,411
574
216
2,631
9,358
3,871
1,517
1,193
8,165
76,615
0
W
Bakasura
Shrump1
Bakasura
1,906
1,453
168
747
15,612
5,610
840
2,435
13,177
0
20,054
L
Neith
9,825
3,919
814
4,540
16,247
5,266
0
13,610
2,582
0
42,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,958
Gold Earned
38,549
194
Minions Killed
186
7
Camps Cleared
9
946,445
Distance Traveled
962,083
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,012
551
63
3
0
317,727
0
L
Izanami
12,671
634
52
3
5
286,578
0
W
Fafnir
13,852
693
52
3
0
325,399
8
W
Merlin
13,993
700
106
5
5
336,355
3
W
Bakasura
10,704
535
28
1
4
300,329
1
L
Neith
11,275
564
79
4
2
342,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role