Player Matchup

Raijin
Raijin
Breizraph
Raijin
Level 116
God Stats
10W - 12L
1,419 SR
Queue Stats
335W - 346L
1,506 Elo+
Solo
Odin
Odin
I_PrometheuistJR
Odin
Level 60
God Stats
2W - 2L
1,483 SR
Queue Stats
60W - 58L
1,489 Elo+
Solo
Yemoja
Yemoja
KuniNakanune
Yemoja
Level 105
God Stats
2W - 2L
1,832 SR
Queue Stats
733W - 731L
1,493 Elo+
Solo
Cupid
Cupid
Reinkornator
Cupid
Level 119
God Stats
15W - 6L
1,688 SR
Queue Stats
218W - 214L
1,527 Elo+
Party 1
Vulcan
Vulcan
ДАЖЕБОГ
Vulcan
Level 108
God Stats
12W - 8L
1,613 SR
Queue Stats
187W - 192L
1,535 Elo+
Party 1
Team Averages
Level 102
1,607 SR
1,510 Elo+

VS

Team Averages
Level 117
1,491 SR
1,528 Elo+
Da Ji
Da Ji
Luxya
Da Ji
Level 123
God Stats
10W - 5L
1,444 SR
Queue Stats
109W - 96L
1,585 Elo+
Solo
Zeus
Zeus
Qwerdosed
Zeus
Level 158
God Stats
20W - 20L
1,597 SR
Queue Stats
348W - 391L
1,533 Elo+
Solo
Janus
Janus
Szap0
Janus
Level 81
God Stats
1W - 0L
1,461 SR
Queue Stats
5W - 1L
1,692 Elo+
Solo
Charybdis
Charybdis
Viltz
Charybdis
Level 105
God Stats
4W - 0L
1,708 SR
Queue Stats
32W - 29L
1,431 Elo+
Solo
Yemoja
Yemoja
ВеnеGеsserit
Yemoja
Level 120
God Stats
2W - 4L
1,245 SR
Queue Stats
51W - 79L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Breizraph
Raijin
15
0 / 5 / 2
8,517
852
5,730
12,417
4,996
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 3 / 4
8,582
858
5,472
13,972
13,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
15
0 / 6 / 4
9,304
930
3,946
17,680
18,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 5 / 3
9,660
966
11,677
13,296
4,532
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 6 / 0
9,339
934
13,950
11,892
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

131

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Luxya
Da Ji
16
13 / 0 / 5
11,734
1,173
12,125
7,257
3,189
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zeus
17
3 / 1 / 18
10,530
1,053
17,945
7,080
2,791
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Szap0
Janus
16
2 / 2 / 15
9,484
948
9,427
7,924
3,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
Viltz
Charybdis
17
6 / 1 / 14
10,965
1,097
20,064
11,467
5,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 1 / 17
10,399
1,040
5,600
10,140
11,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
94
5
Kills
25
25
Deaths
5
13
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Raijin
Breizraph
Raijin
0
5
2
0.2
L
0
3
4
0.67
L
Yemoja
0
6
4
0.33
W
Da Ji
Luxya
Da Ji
13
0
5
15.5
W
Zeus
3
1
18
12
L
2
5
3
0.7
W
Janus
Szap0
Janus
2
2
15
4.75
W
Charybdis
Viltz
Charybdis
6
1
14
13
W
1
1
17
9.5
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,775
Damage
65,161
69,257
Taken
43,868
45,549
Mitigated
25,621
5,661
Healing
8,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Breizraph
Raijin
5,730
255
0
120
12,417
4,996
0
7,539
4,878
22,241
0
L
5,472
770
0
1,297
13,972
13,196
0
6,514
7,458
5,777
7,390
L
Yemoja
3,946
450
1,336
1,927
17,680
18,643
0
9,134
8,546
7,961
0
W
Da Ji
Luxya
Da Ji
12,125
3,558
0
0
7,257
3,189
0
4,582
2,532
0
16,839
W
Zeus
17,945
407
0
250
7,080
2,791
0
4,320
2,463
36,829
0
L
11,677
5,396
111
817
13,296
4,532
0
3,553
9,743
0
38,866
W
Janus
Szap0
Janus
9,427
198
0
1,295
7,924
3,319
0
4,062
3,663
34,193
0
W
Charybdis
Viltz
Charybdis
20,064
12,380
0
3,386
11,467
5,175
0
5,334
5,875
0
49,921
W
5,600
497
2,373
1,547
10,140
11,147
0
6,227
3,188
13,774
0
L
13,950
1,931
0
53
11,892
4,182
0
6,232
5,660
41,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,402
Gold Earned
53,112
174
Minions Killed
220
9
Camps Cleared
7
891,916
Distance Traveled
927,467
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,517
852
39
4
2
165,448
0
L
Odin
8,582
858
16
2
0
181,013
0
L
Yemoja
9,304
930
5
1
0
170,330
0
W
Da Ji
11,734
1,173
9
1
1
207,232
1
W
Zeus
10,530
1,053
45
5
0
190,488
3
L
Cupid
9,660
966
63
6
6
187,439
0
W
Janus
9,484
948
62
6
0
175,804
3
W
Charybdis
10,965
1,097
87
9
4
181,891
1
W
Yemoja
10,399
1,040
17
2
2
172,052
0
L
Vulcan
9,339
934
51
5
1
187,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role