Player Matchup

Ra
Ra
BlessedIlithyiae
Ra
Level 26
God Stats
0W - 4L
1,292 SR
Queue Stats
93W - 97L
1,474 Elo+
Solo
Thor
Thor
DemidrolRip
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,368 Elo+
Solo
Tsukuyomi
Tsukuyomi
Fidonya
Tsukuyomi
Level 20
God Stats
2W - 1L
1,581 SR
Queue Stats
14W - 14L
1,452 Elo+
Party 1
Jormungandr
Jormungandr
Rusbelorus64
Jormungandr
Level 21
God Stats
3W - 2L
1,389 SR
Queue Stats
8W - 8L
1,512 Elo+
Party 1
Anhur
Anhur
audriko22
Anhur
Level 27
God Stats
1W - 1L
1,742 SR
Queue Stats
77W - 63L
1,488 Elo+
Solo
Team Averages
Level 24
1,501 SR
1,459 Elo+

VS

Team Averages
Level 22
1,536 SR
1,459 Elo+
Scylla
Scylla
CATernatîve
Scylla
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
44W - 38L
1,580 Elo+
Solo
Da Ji
Da Ji
Dengerous
Da Ji
Level 27
God Stats
1W - 1L
1,265 SR
Queue Stats
34W - 32L
1,471 Elo+
Solo
Danzaburou
Danzaburou
Dominik0798PL
Danzaburou
Level 27
God Stats
5W - 5L
1,559 SR
Queue Stats
11W - 10L
1,505 Elo+
Solo
Set
Set
Pronyx
Set
Level 26
God Stats
4W - 2L
1,855 SR
Queue Stats
113W - 136L
1,388 Elo+
Solo
Yemoja
Yemoja
ScarletSlave
Yemoja
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 11 / 2
11,584
891
10,177
19,161
5,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
2 / 8 / 7
12,494
961
10,109
17,217
9,534
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Fidonya
Tsukuyomi
20
8 / 10 / 9
15,247
1,173
21,583
25,452
8,048
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Rusbelorus64
Jormungandr
20
5 / 12 / 9
13,295
1,023
13,038
25,764
45,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
audriko22
Anhur
20
7 / 8 / 9
14,122
1,086
16,373
20,908
6,194
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

122

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
8 / 3 / 30
15,341
1,180
28,077
11,051
3,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Dengerous
Da Ji
20
20 / 5 / 11
16,198
1,246
23,172
16,550
5,495
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Dominik0798PL
Danzaburou
20
16 / 9 / 17
16,086
1,237
34,046
23,476
7,269
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Set
Pronyx
Set
20
5 / 7 / 18
13,029
1,002
10,266
20,858
9,158
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
20
0 / 0 / 26
12,875
990
6,766
4,504
5,405
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
151
24
Kills
49
49
Deaths
24
36
Assists
102
Player
Kills
Deaths
Assists
KDA
L
2
11
2
0.27
W
Scylla
8
3
30
7.67
L
2
8
7
0.69
W
Da Ji
Dengerous
Da Ji
20
5
11
5.1
W
Danzaburou
Dominik0798PL
Danzaburou
16
9
17
2.72
L
Tsukuyomi
Fidonya
Tsukuyomi
8
10
9
1.25
W
Set
Pronyx
Set
5
7
18
2
L
Jormungandr
Rusbelorus64
Jormungandr
5
12
9
0.79
W
Yemoja
0
0
26
13
L
Anhur
audriko22
Anhur
7
8
9
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,280
Damage
102,327
108,502
Taken
76,439
75,197
Mitigated
30,926
6,096
Healing
10,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,177
1,509
2,179
1,101
19,161
5,928
0
6,031
13,130
41,692
0
W
Scylla
28,077
516
0
393
11,051
3,599
0
5,036
6,015
40,890
0
L
10,109
1,641
0
0
17,217
9,534
0
5,142
12,075
0
25,712
W
Da Ji
Dengerous
Da Ji
23,172
5,383
0
588
16,550
5,495
0
5,007
11,543
0
33,121
W
Danzaburou
Dominik0798PL
Danzaburou
34,046
23,474
0
6,972
23,476
7,269
0
5,603
17,873
0
85,085
L
Tsukuyomi
Fidonya
Tsukuyomi
21,583
4,336
0
221
25,452
8,048
0
7,679
17,773
0
51,177
W
Set
Pronyx
Set
10,266
3,693
0
405
20,858
9,158
0
6,197
14,661
92
20,518
L
Jormungandr
Rusbelorus64
Jormungandr
13,038
1,274
312
1,343
25,764
45,493
0
8,305
17,459
32,146
0
W
Yemoja
6,766
784
1,839
136
4,504
5,405
0
1,372
3,132
22,150
0
L
Anhur
audriko22
Anhur
16,373
9,400
0
940
20,908
6,194
0
7,778
13,130
0
31,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,742
Gold Earned
73,529
230
Minions Killed
216
4
Camps Cleared
6
1,203,973
Distance Traveled
1,215,897
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,584
891
71
5
1
232,241
0
W
Scylla
15,341
1,180
29
2
0
269,212
3
L
Thor
12,494
961
22
2
1
231,433
1
W
Da Ji
16,198
1,246
7
1
3
253,137
2
W
Danzaburou
16,086
1,237
128
10
1
187,482
2
L
Tsukuyomi
15,247
1,173
71
5
0
274,742
0
W
Set
13,029
1,002
20
2
0
259,031
0
L
Jormungandr
13,295
1,023
36
3
1
228,246
0
W
Yemoja
12,875
990
32
2
2
247,035
1
L
Anhur
14,122
1,086
30
2
1
237,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role