Player Matchup

Kali
Kali
Platinum IV
 
Kali
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
 
Heimdallr
Platinum IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
 
Sylvanus
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold II
OddlyGawdly
Sol
Gold II
Level 149
God Stats
1W - 2L
1,725 SR
Queue Stats
81W - 60L
1,841 MMR
Solo
Mulan
Mulan
Platinum II
PigBacon1028
Mulan
Platinum II
Level 145
God Stats
19W - 24L
1,574 SR
Queue Stats
267W - 248L
1,690 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,560 SR
1,606 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,519 SR
1,666 MMR
King Arthur
King Arthur
Gold III
 
King Arthur
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum III
 
Terra
Platinum III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Ghostranger101
Morgan Le Fay
Gold IV
Level 149
God Stats
1W - 2L
1,516 SR
Queue Stats
76W - 86L
1,445 MMR
Solo
Izanami
Izanami
Diamond V
Train83
Izanami
Diamond V
Level 69
God Stats
0W - 2L
1,317 SR
Queue Stats
85W - 83L
2,063 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
iFeelü
Ne Zha
Platinum IV
Level 95
God Stats
1W - 1L
1,760 SR
Queue Stats
4W - 3L
1,822 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
1 / 1 / 5
8,305
554
4,323
9,874
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
 
Heimdallr
13
0 / 3 / 0
7,266
484
3,709
9,533
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
 
Sylvanus
10
1 / 3 / 4
6,552
437
3,462
8,011
4,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 2
8,134
542
6,787
7,852
2,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 0 / 1
9,598
640
9,571
9,274
5,567
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
GebLokiArtioOdinGilgamesh

VS

Bans
TiamatAthenaSobekKhepriCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 3 / 0
7,702
513
4,048
11,029
7,360
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Terra
 
Terra
9
1 / 2 / 2
6,608
441
2,577
10,218
6,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Ghostranger101
Morgan Le Fay
12
0 / 2 / 4
7,220
481
2,750
5,647
2,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Train83
Izanami
15
6 / 0 / 2
9,015
601
11,025
6,394
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ne Zha
iFeelü
Ne Zha
12
1 / 3 / 1
7,141
476
3,285
9,941
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
10
Kills
8
8
Deaths
10
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
1
1
5
3.5
W
Heimdallr
 
Heimdallr
0
3
0
0
W
Sylvanus
 
Sylvanus
1
3
4
1
L
King Arthur
 
King Arthur
0
3
0
0
L
Terra
 
Terra
1
2
2
1
L
Morgan Le Fay
Ghostranger101
Morgan Le Fay
0
2
4
1
W
3
1
2
4
W
5
0
1
5.5
L
Izanami
Train83
Izanami
6
0
2
7
L
Ne Zha
iFeelü
Ne Zha
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,852
Damage
23,685
44,544
Taken
43,229
18,683
Mitigated
22,070
23,586
Healing
12,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,323
1,571
0
6,592
9,874
3,698
0
571
9,303
0
67,274
W
Heimdallr
 
Heimdallr
3,709
495
0
1,918
9,533
2,059
0
334
9,199
0
53,896
W
Sylvanus
 
Sylvanus
3,462
1,049
2,307
2,924
8,011
4,759
0
2,260
5,751
12,697
0
L
King Arthur
 
King Arthur
4,048
501
0
2,545
11,029
7,360
0
0
11,029
5,078
43,063
L
Terra
 
Terra
2,577
407
1,747
2,280
10,218
6,051
0
4,035
6,183
9,985
0
L
Morgan Le Fay
Ghostranger101
Morgan Le Fay
2,750
180
0
1,653
5,647
2,069
0
3,492
2,155
42,386
0
W
6,787
1,830
0
4,185
7,852
2,600
0
1,975
5,877
56,002
6,501
W
9,571
1,012
0
5,660
9,274
5,567
0
1,193
8,081
0
69,285
L
Izanami
Train83
Izanami
11,025
5,549
0
1,805
6,394
2,375
336
1,220
5,174
0
82,111
L
Ne Zha
iFeelü
Ne Zha
3,285
860
0
2,410
9,941
4,215
0
999
8,942
0
49,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,855
Gold Earned
37,686
544
Minions Killed
464
0
Camps Cleared
0
1,558,077
Distance Traveled
1,607,272
33
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,305
554
135
9
0
346,530
7
W
Heimdallr
7,266
484
108
7
0
276,839
5
W
Sylvanus
6,552
437
17
1
0
299,356
8
L
King Arthur
7,702
513
120
8
0
317,699
5
L
Terra
6,608
441
14
1
0
345,442
5
L
Morgan Le Fay
7,220
481
81
5
0
302,610
8
W
Sol
8,134
542
129
9
0
310,060
6
W
Mulan
9,598
640
155
10
0
325,292
7
L
Izanami
9,015
601
161
11
0
303,027
4
L
Ne Zha
7,141
476
88
6
0
338,494
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role