Player Matchup

Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
PenguinBiFi
Cerberus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 111L
1,593 Elo+
Solo
Baron Samedi
Baron Samedi
esetnod32
Baron Samedi
Level 158
God Stats
4W - 0L
1,865 SR
Queue Stats
211W - 200L
1,575 Elo+
Solo
Mercury
Mercury
tsabi03
Mercury
Level 147
God Stats
3W - 0L
1,625 SR
Queue Stats
78W - 102L
1,527 Elo+
Solo
Rama
Rama
Загружаюсь
Rama
Level 157
God Stats
1W - 1L
1,212 SR
Queue Stats
33W - 39L
1,508 Elo+
Solo
Team Averages
Level 142
1,540 SR
1,540 Elo+

VS

Team Averages
Level 143
1,627 SR
1,603 Elo+
Anubis
Anubis
J3ka
Anubis
Level 127
God Stats
3W - 1L
1,645 SR
Queue Stats
123W - 101L
1,644 Elo+
Party 1
Raijin
Raijin
Milleniumys
Raijin
Level 129
God Stats
1W - 2L
1,404 SR
Queue Stats
143W - 110L
1,652 Elo+
Party 1
Neith
Neith
Niki202
Neith
Level 154
God Stats
5W - 4L
1,620 SR
Queue Stats
193W - 182L
1,588 Elo+
Solo
Cupid
Cupid
OnePunchBaboon
Cupid
Level 160
God Stats
1W - 3L
1,749 SR
Queue Stats
115W - 88L
1,618 Elo+
Solo
Da Ji
Da Ji
wepslon
Da Ji
Level 144
God Stats
4W - 1L
1,715 SR
Queue Stats
313W - 309L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
20
9 / 3 / 11
12,535
737
11,732
13,526
5,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
PenguinBiFi
Cerberus
20
2 / 5 / 20
13,452
791
13,463
30,274
37,896
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
esetnod32
Baron Samedi
20
8 / 5 / 15
13,491
794
24,566
19,887
10,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
tsabi03
Mercury
20
7 / 7 / 10
13,105
771
8,834
14,055
4,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
5 / 5 / 11
12,020
707
13,857
18,529
7,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
J3ka
Anubis
16
6 / 7 / 10
11,126
654
8,020
11,531
5,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
20
4 / 5 / 16
12,800
753
19,742
14,461
5,863
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Niki202
Neith
20
9 / 5 / 13
12,914
760
21,639
15,573
6,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 6 / 16
12,484
734
23,849
17,049
7,244
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
wepslon
Da Ji
16
1 / 8 / 13
10,211
601
9,999
22,551
22,772
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
93
31
Kills
25
25
Deaths
31
67
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
9
3
11
4.83
L
Anubis
J3ka
Anubis
6
7
10
1.57
L
Raijin
4
5
16
2.4
L
Neith
Niki202
Neith
9
5
13
3.1
L
5
6
16
2.17
W
Cerberus
PenguinBiFi
Cerberus
2
5
20
2.4
W
Baron Samedi
esetnod32
Baron Samedi
8
5
15
3.1
W
Mercury
tsabi03
Mercury
7
7
10
1.71
L
Da Ji
wepslon
Da Ji
1
8
13
0.94
W
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,452
Damage
83,249
96,271
Taken
81,165
65,471
Mitigated
47,277
38,777
Healing
24,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
11,732
931
1,402
3,878
13,526
5,093
874
3,596
9,930
26,169
0
L
Anubis
J3ka
Anubis
8,020
152
465
1,751
11,531
5,157
537
6,187
5,344
14,470
0
L
Raijin
19,742
1,274
1,079
872
14,461
5,863
20
9,929
4,532
48,863
0
L
Neith
Niki202
Neith
21,639
9,612
800
4,518
15,573
6,241
965
10,996
4,577
0
39,540
L
23,849
11,646
4,484
4,759
17,049
7,244
1,439
9,980
7,069
0
47,105
W
Cerberus
PenguinBiFi
Cerberus
13,463
376
1,277
9,885
30,274
37,896
129
6,324
23,950
28,922
0
W
Baron Samedi
esetnod32
Baron Samedi
24,566
1,001
3,657
6,133
19,887
10,517
840
6,340
13,547
43,291
0
W
Mercury
tsabi03
Mercury
8,834
3,044
83
2,157
14,055
4,887
175
4,538
9,517
0
24,794
L
Da Ji
wepslon
Da Ji
9,999
855
2,420
3,682
22,551
22,772
304
12,669
9,882
0
14,637
W
13,857
6,591
3,120
7,185
18,529
7,078
3,881
6,964
11,565
0
41,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,603
Gold Earned
59,535
201
Minions Killed
187
0
Camps Cleared
0
1,475,570
Distance Traveled
1,358,791
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,535
737
33
2
0
306,377
1
L
Anubis
11,126
654
18
1
0
278,440
0
L
Raijin
12,800
753
71
4
0
265,818
0
L
Neith
12,914
760
37
2
0
277,903
0
L
Cupid
12,484
734
54
3
0
282,966
2
W
Cerberus
13,452
791
42
2
0
303,858
0
W
Baron Samedi
13,491
794
38
2
0
283,678
1
W
Mercury
13,105
771
30
2
0
316,946
4
L
Da Ji
10,211
601
7
0
0
253,664
1
W
Rama
12,020
707
58
3
0
264,711
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role