Player Matchup

Raijin
Raijin
Diamond III
D0ntG4nkPlz
Raijin
Diamond III
Level 81
God Stats
27W - 25L
1,672 SR
Queue Stats
480W - 476L
2,400 MMR
Solo
Heimdallr
Heimdallr
Masters
Delinquént
Heimdallr
Masters
Level 160
God Stats
14W - 23L
1,413 SR
Queue Stats
727W - 692L
2,602 MMR
Solo
Geb
Geb
Masters
Uzzy
Geb
Masters
Level 160
God Stats
19W - 21L
1,673 SR
Queue Stats
553W - 427L
3,137 MMR
Solo
Fenrir
Fenrir
Masters
demisereact
Fenrir
Masters
Level 160
God Stats
52W - 39L
1,716 SR
Queue Stats
353W - 331L
2,673 MMR
Solo
Gilgamesh
Gilgamesh
Masters
кaizo
Gilgamesh
Masters
Level 160
God Stats
5W - 4L
1,705 SR
Queue Stats
177W - 133L
3,077 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,636 SR
2,778 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,565 SR
2,781 MMR
Cerberus
Cerberus
Masters
Fifty50objective
Cerberus
Masters
Level 56
God Stats
5W - 3L
1,252 SR
Queue Stats
46W - 26L
3,027 MMR
Solo
Thor
Thor
Diamond III
Jasonszb9
Thor
Diamond III
Level 160
God Stats
12W - 20L
1,507 SR
Queue Stats
449W - 438L
2,199 MMR
Solo
Sol
Sol
Masters
Vampora
Sol
Masters
Level 159
God Stats
8W - 5L
1,770 SR
Queue Stats
417W - 421L
2,761 MMR
Solo
Hachiman
Hachiman
Grandmaster
VoidUG
Hachiman
Grandmaster
Level 160
God Stats
3W - 7L
1,814 SR
Queue Stats
225W - 188L
3,362 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
VolosStonefist
Sun Wukong
Diamond I
Level 160
God Stats
11W - 12L
1,483 SR
Queue Stats
586W - 562L
2,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
7
0 / 2 / 1
4,135
517
1,985
3,635
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Delinquént
Heimdallr
9
1 / 3 / 1
4,944
618
2,486
5,675
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Geb
Uzzy
Geb
9
1 / 0 / 0
5,132
642
1,635
3,946
2,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
8
1 / 1 / 2
4,887
611
3,585
5,305
1,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
кaizo
Gilgamesh
8
1 / 1 / 1
4,809
601
3,302
5,901
2,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
LokiArtioSetOdin

VS

Bans
CamazotzOlorunUllrTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
4,173
522
1,737
6,026
3,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Thor
10
2 / 1 / 3
5,620
703
4,025
6,180
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
10
3 / 1 / 1
5,657
707
4,313
3,773
1,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
VoidUG
Hachiman
10
2 / 1 / 1
5,295
662
3,723
4,260
964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
VolosStonefist
Sun Wukong
10
0 / 0 / 1
5,509
689
849
2,190
652
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
4
Kills
7
7
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
0
2
1
0.25
L
Heimdallr
Delinquént
Heimdallr
1
3
1
0.5
W
0
1
1
0.5
W
Thor
2
1
3
3.5
L
Geb
Uzzy
Geb
1
0
0
1
W
Sol
3
1
1
3.5
W
Hachiman
VoidUG
Hachiman
2
1
1
2.5
W
Sun Wukong
VolosStonefist
Sun Wukong
0
0
1
0.5
L
Fenrir
1
1
2
2
L
Gilgamesh
кaizo
Gilgamesh
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,993
Damage
14,647
24,462
Taken
22,429
8,703
Mitigated
7,894
8,671
Healing
9,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
1,985
211
0
625
3,635
1,066
0
2,904
731
17,329
0
L
Heimdallr
Delinquént
Heimdallr
2,486
1,036
0
1,529
5,675
1,479
0
666
5,009
0
32,518
W
1,737
54
0
1,972
6,026
3,343
0
1,590
4,305
11,962
0
W
Thor
4,025
1,920
0
2,880
6,180
1,679
0
0
6,180
0
27,790
L
Geb
Uzzy
Geb
1,635
172
0
1,805
3,946
2,518
0
28
3,918
27,180
0
W
Sol
4,313
1,914
0
2,083
3,773
1,256
854
804
2,873
31,960
3,538
W
Hachiman
VoidUG
Hachiman
3,723
1,436
0
1,731
4,260
964
0
0
4,260
0
28,404
W
Sun Wukong
VolosStonefist
Sun Wukong
849
82
0
559
2,190
652
0
678
1,191
0
31,379
L
Fenrir
3,585
1,998
0
2,248
5,305
1,481
0
978
4,327
0
20,295
L
Gilgamesh
кaizo
Gilgamesh
3,302
1,231
65
2,399
5,901
2,159
0
881
5,020
0
18,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,907
Gold Earned
26,254
257
Minions Killed
312
0
Camps Cleared
0
755,115
Distance Traveled
876,990
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,135
517
38
5
0
125,067
2
L
Heimdallr
4,944
618
65
8
0
143,274
1
W
Cerberus
4,173
522
30
4
0
179,819
3
W
Thor
5,620
703
59
7
0
203,796
1
L
Geb
5,132
642
72
9
0
152,286
2
W
Sol
5,657
707
90
11
0
161,682
2
W
Hachiman
5,295
662
56
7
0
161,292
3
W
Sun Wukong
5,509
689
77
10
0
170,401
0
L
Fenrir
4,887
611
48
6
0
175,808
1
L
Gilgamesh
4,809
601
34
4
0
158,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role