Player Matchup

Artio
Artio
Choskey
Artio
Level 45
God Stats
0W - 2L
1,848 SR
Queue Stats
151W - 123L
1,578 Elo+
Party 2
Izanami
Izanami
FALLINTOSLEEP
Izanami
Level 56
God Stats
49W - 54L
1,497 SR
Queue Stats
111W - 114L
1,499 Elo+
Party 2
Fenrir
Fenrir
Invishn
Fenrir
Level 59
God Stats
0W - 1L
1,801 SR
Queue Stats
62W - 67L
1,369 Elo+
Party 3
Janus
Janus
Sluurrpi
Janus
Level 40
God Stats
4W - 5L
1,380 SR
Queue Stats
46W - 54L
1,441 Elo+
Party 3
Guan Yu
Guan Yu
xx1_JakJak_1xx
Guan Yu
Level 120
God Stats
1W - 3L
1,633 SR
Queue Stats
117W - 95L
1,531 Elo+
Party 2
Team Averages
Level 64
1,632 SR
1,484 Elo+

VS

Team Averages
Level 115
1,549 SR
1,664 Elo+
Tsukuyomi
Tsukuyomi
BigBoyAmro
Tsukuyomi
Level 159
God Stats
3W - 4L
1,454 SR
Queue Stats
311W - 294L
1,605 Elo+
Party 1
Sobek
Sobek
BreadedTenders
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,717 Elo+
Party 1
Neith
Neith
GreenAvocado
Neith
Level 123
God Stats
2W - 3L
1,573 SR
Queue Stats
145W - 115L
1,614 Elo+
Party 1
Izanami
Izanami
Jruch
Izanami
Level 128
God Stats
1W - 0L
1,718 SR
Queue Stats
17W - 6L
1,805 Elo+
Party 1
Serqet
Serqet
RealDvOcean
Serqet
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Choskey
Artio
13
2 / 6 / 3
8,516
501
8,580
17,941
18,441
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
15
2 / 6 / 2
8,881
522
7,387
10,607
2,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Invishn
Fenrir
14
7 / 7 / 3
9,416
554
6,736
15,931
5,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Sluurrpi
Janus
13
1 / 7 / 2
8,051
474
4,909
10,995
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 5 / 3
7,689
452
4,265
14,594
14,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BigBoyAmro
Tsukuyomi
17
6 / 5 / 2
10,773
634
14,255
15,839
12,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 0 / 10
9,191
541
4,320
14,076
14,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 2 / 6
11,308
665
9,686
9,772
4,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Jruch
Izanami
17
3 / 2 / 9
10,279
605
10,483
14,170
5,044
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
16
11 / 4 / 7
11,017
648
15,337
11,580
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
13
Kills
31
31
Deaths
13
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BigBoyAmro
Tsukuyomi
6
5
2
1.4
W
3
0
10
8
L
Artio
Choskey
Artio
2
6
3
0.58
L
Izanami
2
6
2
0.5
W
8
2
6
5.5
L
Fenrir
Invishn
Fenrir
7
7
3
1.21
W
Izanami
Jruch
Izanami
3
2
9
3.75
W
Serqet
11
4
7
3.63
L
Janus
Sluurrpi
Janus
1
7
2
0.29
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,877
Damage
54,081
70,068
Taken
65,437
43,659
Mitigated
43,154
15,915
Healing
21,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BigBoyAmro
Tsukuyomi
14,255
2,657
0
3,021
15,839
12,678
531
5,948
9,772
4,507
70,186
W
4,320
586
1,999
3,981
14,076
14,782
772
2,258
11,738
14,168
0
L
Artio
Choskey
Artio
8,580
461
313
4,564
17,941
18,441
0
1,658
15,805
38,001
0
L
Izanami
7,387
5,053
99
1,046
10,607
2,825
0
993
9,614
0
64,329
W
9,686
4,558
0
2,769
9,772
4,387
1,765
1,993
7,587
0
78,756
L
Fenrir
Invishn
Fenrir
6,736
1,225
0
4,881
15,931
5,696
0
499
14,713
0
39,209
W
Izanami
Jruch
Izanami
10,483
7,438
0
7,311
14,170
5,044
3,014
1,682
12,319
0
104,016
W
Serqet
15,337
2,180
0
2,048
11,580
6,263
547
1,111
10,407
0
59,739
L
Janus
Sluurrpi
Janus
4,909
445
0
403
10,995
2,438
0
32
10,196
43,074
0
L
4,265
461
1,194
3,415
14,594
14,259
0
2,190
12,404
0
31,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,553
Gold Earned
52,568
423
Minions Killed
565
0
Camps Cleared
0
1,540,583
Distance Traveled
1,635,402
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,773
634
145
9
0
307,493
1
W
Sobek
9,191
541
18
1
0
335,434
5
L
Artio
8,516
501
71
4
0
302,683
0
L
Izanami
8,881
522
141
8
0
309,768
1
W
Neith
11,308
665
130
8
0
312,121
2
L
Fenrir
9,416
554
82
5
0
304,467
2
W
Izanami
10,279
605
184
11
0
312,934
4
W
Serqet
11,017
648
88
5
0
367,420
5
L
Janus
8,051
474
85
5
0
298,009
3
L
Guan Yu
7,689
452
44
3
0
325,656
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role