Player Matchup

Hel
Hel
Hawkbloo
Hel
Level 6
God Stats
6W - 5L
1,500 SR
Queue Stats
23W - 16L
1,411 Elo+
Party 1
Ymir
Ymir
KelvinWombat
Ymir
Level 7
God Stats
0W - 2L
1,286 SR
Queue Stats
31W - 61L
1,336 Elo+
Solo
Chernobog
Chernobog
RGames1738
Chernobog
Level 7
God Stats
1W - 3L
1,547 SR
Queue Stats
22W - 16L
1,403 Elo+
Party 1
Kukulkan
Kukulkan
SANTTRISS
Kukulkan
Level 29
God Stats
30W - 37L
1,553 SR
Queue Stats
130W - 169L
1,427 Elo+
Solo
Nemesis
Nemesis
wellhunter
Nemesis
Level 3
God Stats
0W - 4L
1,314 SR
Queue Stats
18W - 13L
1,442 Elo+
Party 1
Team Averages
Level 10
1,440 SR
1,404 Elo+

VS

Team Averages
Level 19
1,599 SR
1,378 Elo+
Bacchus
Bacchus
Budielzius
Bacchus
Level 28
God Stats
6W - 0L
1,858 SR
Queue Stats
28W - 20L
1,470 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hidra70
Ah Muzen Cab
Level 23
God Stats
2W - 0L
1,232 SR
Queue Stats
17W - 19L
1,363 Elo+
Solo
Nu Wa
Nu Wa
Sheoside
Nu Wa
Level 29
God Stats
6W - 3L
1,697 SR
Queue Stats
24W - 22L
1,485 Elo+
Solo
Pele
Pele
кавасаки7
Pele
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 18L
1,156 Elo+
Solo
Thor
Thor
认输不认命
Thor
Level 7
God Stats
2W - 0L
1,706 SR
Queue Stats
10W - 7L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 11 / 10
11,314
943
9,428
22,452
7,302
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
0 / 8 / 6
10,558
880
2,866
21,596
17,187
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
RGames1738
Chernobog
18
6 / 10 / 6
12,241
1,020
9,311
23,121
8,552
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kukulkan
SANTTRISS
Kukulkan
18
6 / 5 / 5
13,457
1,121
20,918
15,337
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
wellhunter
Nemesis
18
3 / 10 / 12
11,801
983
8,997
24,299
8,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Budielzius
Bacchus
20
12 / 1 / 30
15,063
1,255
25,193
14,361
24,378
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
Hidra70
Ah Muzen Cab
20
10 / 1 / 22
13,957
1,163
17,873
8,321
3,686
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Sheoside
Nu Wa
20
10 / 0 / 29
14,443
1,204
28,454
4,489
1,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 10 / 15
13,279
1,107
17,931
17,303
7,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
2 / 5 / 15
11,220
935
12,475
12,928
6,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
155
17
Kills
44
44
Deaths
17
39
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Budielzius
Bacchus
12
1
30
27
L
2
11
10
0.64
W
Ah Muzen Cab
Hidra70
Ah Muzen Cab
10
1
22
21
L
0
8
6
0.38
L
Chernobog
RGames1738
Chernobog
6
10
6
0.9
L
Kukulkan
SANTTRISS
Kukulkan
6
5
5
1.7
W
Nu Wa
Sheoside
Nu Wa
10
0
29
24.5
L
Nemesis
wellhunter
Nemesis
3
10
12
0.9
W
10
10
15
1.75
W
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,520
Damage
101,926
106,805
Taken
57,402
45,956
Mitigated
43,508
9,265
Healing
3,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Budielzius
Bacchus
25,193
957
0
0
14,361
24,378
0
6,311
8,050
37,284
0
L
9,428
2,966
3,339
2,653
22,452
7,302
0
13,057
9,395
22,578
0
W
Ah Muzen Cab
Hidra70
Ah Muzen Cab
17,873
9,156
0
1,029
8,321
3,686
0
6,575
1,746
0
44,347
L
2,866
208
0
0
21,596
17,187
0
6,522
15,074
11,337
0
L
Chernobog
RGames1738
Chernobog
9,311
6,304
0
1,818
23,121
8,552
0
11,583
11,538
0
33,869
L
Kukulkan
SANTTRISS
Kukulkan
20,918
1,170
0
0
15,337
4,315
0
10,182
5,155
86,472
0
W
Nu Wa
Sheoside
Nu Wa
28,454
10,479
0
1,214
4,489
1,721
0
2,930
1,559
59,330
0
L
Nemesis
wellhunter
Nemesis
8,997
3,253
0
1,455
24,299
8,600
0
12,303
11,996
0
28,778
W
17,931
3,964
0
913
17,303
7,682
0
11,542
5,761
0
39,932
W
12,475
2,288
0
0
12,928
6,041
0
5,854
7,074
0
24,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,371
Gold Earned
67,962
273
Minions Killed
231
4
Camps Cleared
9
953,673
Distance Traveled
1,046,892
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
15,063
1,255
29
2
0
254,506
1
L
Hel
11,314
943
17
1
2
193,484
1
W
Ah Muzen Cab
13,957
1,163
60
5
0
203,662
0
L
Ymir
10,558
880
22
2
0
126,172
0
L
Chernobog
12,241
1,020
48
4
0
183,040
0
L
Kukulkan
13,457
1,121
154
13
0
198,955
1
W
Nu Wa
14,443
1,204
70
6
3
219,410
0
L
Nemesis
11,801
983
32
3
2
252,022
1
W
Pele
13,279
1,107
58
5
2
202,835
0
W
Thor
11,220
935
14
1
4
166,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role