Player Matchup

King Arthur
King Arthur
Blitz-Stronghoof
King Arthur
Level 105
God Stats
9W - 11L
1,474 SR
Queue Stats
87W - 81L
1,401 Elo+
Party 2
Ah Puch
Ah Puch
Forest_Golem
Ah Puch
Level 65
God Stats
19W - 21L
1,473 SR
Queue Stats
67W - 104L
1,257 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Whyme231
Kumbhakarna
Level 88
God Stats
3W - 4L
1,432 SR
Queue Stats
34W - 42L
1,334 Elo+
Party 2
Team Averages
Level 86
1,460 SR
1,331 Elo+

VS

Team Averages
Level 93
1,495 SR
1,430 Elo+
Yemoja
Yemoja
AAenforcer716
Yemoja
Level 142
God Stats
633W - 615L
1,514 SR
Queue Stats
1,308W - 1,472L
1,457 Elo+
Solo
Ao Kuang
Ao Kuang
BeastCoolGames
Ao Kuang
Level 69
God Stats
2W - 2L
1,481 SR
Queue Stats
310W - 367L
1,421 Elo+
Party 1
Izanami
Izanami
MrRoaster
Izanami
Level 68
God Stats
40W - 35L
1,489 SR
Queue Stats
457W - 577L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blitz-Stronghoof
King Arthur
14
4 / 5 / 7
11,454
603
16,220
21,880
24,781
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
Forest_Golem
Ah Puch
16
3 / 9 / 7
12,343
650
15,636
17,850
6,687
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
Whyme231
Kumbhakarna
15
4 / 3 / 7
12,476
657
9,222
24,468
28,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 12
13,704
721
11,485
19,802
24,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
17
10 / 3 / 7
13,822
727
15,983
17,316
8,356
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
MrRoaster
Izanami
16
3 / 5 / 13
12,509
658
25,531
16,186
6,917
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
49
11
Kills
17
17
Deaths
11
21
Assists
32
Player
Kills
Deaths
Assists
KDA
W
4
3
12
3.33
W
Ao Kuang
10
3
7
4.5
L
King Arthur
Blitz-Stronghoof
King Arthur
4
5
7
1.5
L
Ah Puch
Forest_Golem
Ah Puch
3
9
7
0.72
W
Izanami
MrRoaster
Izanami
3
5
13
1.9
L
Kumbhakarna
Whyme231
Kumbhakarna
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,078
Damage
52,999
64,198
Taken
53,304
60,346
Mitigated
39,923
9,505
Healing
19,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,485
1,084
3,406
8,518
19,802
24,650
960
10,003
9,799
41,901
0
W
Ao Kuang
15,983
5,027
353
6,005
17,316
8,356
666
9,230
8,086
59,667
0
L
King Arthur
Blitz-Stronghoof
King Arthur
16,220
2,863
679
1,227
21,880
24,781
0
9,106
12,774
3,270
31,715
L
Ah Puch
Forest_Golem
Ah Puch
15,636
921
1,255
3,117
17,850
6,687
0
10,056
7,794
59,920
0
W
Izanami
MrRoaster
Izanami
25,531
18,858
261
1,330
16,186
6,917
1,525
8,048
8,138
0
67,557
L
Kumbhakarna
Whyme231
Kumbhakarna
9,222
1,040
562
2,665
24,468
28,878
158
8,405
16,063
29,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,273
Gold Earned
40,035
179
Minions Killed
239
5
Camps Cleared
12
974,576
Distance Traveled
954,805
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,704
721
71
4
0
314,884
2
W
Ao Kuang
13,822
727
61
3
10
334,575
1
L
King Arthur
11,454
603
35
2
1
361,189
3
L
Ah Puch
12,343
650
105
6
3
289,155
6
W
Izanami
12,509
658
107
6
2
305,346
3
L
Kumbhakarna
12,476
657
39
2
1
324,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role