Player Matchup

Medusa
Medusa
Pxnda BC2
Medusa
Level 120
God Stats
5W - 0L
1,829 SR
Queue Stats
46W - 44L
1,571 Elo+
Party 1
Anubis
Anubis
Trevtm
Anubis
Level 127
God Stats
1W - 0L
1,750 SR
Queue Stats
37W - 24L
1,628 Elo+
Party 1
Kuzenbo
Kuzenbo
UsedFlower3
Kuzenbo
Level 86
God Stats
6W - 2L
1,822 SR
Queue Stats
16W - 13L
1,534 Elo+
Party 1
Bellona
Bellona
ihavenoidea1123
Bellona
Level 67
God Stats
5W - 1L
1,651 SR
Queue Stats
71W - 42L
1,589 Elo+
Party 3
Loki
Loki
joshua186
Loki
Level 119
God Stats
12W - 8L
1,631 SR
Queue Stats
191W - 171L
1,590 Elo+
Party 3
Team Averages
Level 104
1,736 SR
1,583 Elo+

VS

Team Averages
Level 127
1,561 SR
1,479 Elo+
Odin
Odin
CombatArms101
Odin
Level 101
God Stats
29W - 30L
1,560 SR
Queue Stats
183W - 220L
1,410 Elo+
Party 2
Hera
Hera
Cooblewooble
Hera
Level 160
God Stats
0W - 2L
1,434 SR
Queue Stats
85W - 102L
1,385 Elo+
Solo
Ymir
Ymir
HappyPillz00
Ymir
Level 128
God Stats
15W - 19L
1,638 SR
Queue Stats
441W - 512L
1,524 Elo+
Party 2
Susano
Susano
HappyPillz365
Susano
Level 149
God Stats
5W - 7L
1,649 SR
Queue Stats
330W - 334L
1,593 Elo+
Party 2
Neith
Neith
undeadpatriot_18
Neith
Level 99
God Stats
3W - 7L
1,522 SR
Queue Stats
212W - 261L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Pxnda BC2
Medusa
18
4 / 0 / 11
10,775
770
14,596
8,050
4,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Trevtm
Anubis
19
8 / 0 / 9
11,578
827
11,559
4,492
2,901
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
UsedFlower3
Kuzenbo
16
1 / 0 / 17
10,745
768
5,678
9,473
15,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 1 / 15
9,489
678
9,046
11,576
11,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
17
7 / 5 / 5
11,014
787
12,575
14,393
13,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
8,074
577
5,093
12,224
6,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
0 / 6 / 2
7,480
534
3,860
10,694
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 5 / 0
8,533
610
5,810
12,136
11,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
4 / 1 / 2
10,132
724
13,567
13,973
6,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 5 / 2
7,860
561
3,617
10,682
4,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
22
Kills
6
6
Deaths
22
57
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
0
6
2
0.17
L
2
5
0
0.4
L
4
1
2
5
W
Medusa
Pxnda BC2
Medusa
4
0
11
9.5
W
Anubis
Trevtm
Anubis
8
0
9
12.5
W
Kuzenbo
UsedFlower3
Kuzenbo
1
0
17
9.5
W
2
1
15
9.5
W
Loki
7
5
5
1.9
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,454
Damage
31,947
47,984
Taken
59,709
47,078
Mitigated
32,133
9,808
Healing
7,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,093
682
0
0
12,224
6,705
0
3,076
8,833
0
27,155
L
3,860
1,033
0
1,745
10,694
3,348
1
4,205
6,079
19,778
0
L
5,810
331
0
447
12,136
11,689
1
3,946
8,002
16,622
0
L
13,567
2,152
0
3,082
13,973
6,271
0
2,330
11,124
0
43,164
W
Medusa
Pxnda BC2
Medusa
14,596
7,480
0
2,215
8,050
4,049
1,522
2,503
5,547
0
52,178
W
Anubis
Trevtm
Anubis
11,559
716
0
2,327
4,492
2,901
1,100
1,084
3,408
44,768
0
W
Kuzenbo
UsedFlower3
Kuzenbo
5,678
2,219
0
1,996
9,473
15,982
140
1,952
7,521
19,238
0
W
9,046
1,153
0
1,018
11,576
11,140
320
2,978
8,598
0
25,810
W
Loki
12,575
3,114
0
2,252
14,393
13,006
155
1,242
13,151
0
38,654
L
3,617
1,694
0
1,923
10,682
4,120
0
4,066
6,489
0
31,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,601
Gold Earned
42,079
341
Minions Killed
285
10
Camps Cleared
6
1,322,479
Distance Traveled
1,184,587
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,074
577
54
4
2
243,586
0
L
Hera
7,480
534
35
3
1
204,481
3
L
Ymir
8,533
610
24
2
0
235,123
1
L
Susano
10,132
724
91
7
3
279,614
0
W
Medusa
10,775
770
96
7
0
261,108
2
W
Anubis
11,578
827
109
8
4
250,656
4
W
Kuzenbo
10,745
768
29
2
2
278,602
2
W
Bellona
9,489
678
50
4
0
266,398
2
W
Loki
11,014
787
57
4
4
265,715
2
L
Neith
7,860
561
81
6
0
221,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role