Player Matchup

Cerberus
Cerberus
IcyBlueVision
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bakasura
Bakasura
Mochi51
Bakasura
Level 7
God Stats
2W - 6L
1,420 SR
Queue Stats
13W - 25L
1,384 Elo+
Solo
Jing Wei
Jing Wei
Ohdium
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Parzival_geek787
Kukulkan
Level 28
God Stats
3W - 5L
1,538 SR
Queue Stats
127W - 153L
1,340 Elo+
Solo
Fenrir
Fenrir
RenegadeWolf18
Fenrir
Level 24
God Stats
0W - 2L
1,266 SR
Queue Stats
15W - 20L
1,419 Elo+
Solo
Team Averages
Level 19
1,445 SR
1,429 Elo+

VS

Team Averages
Level 13
1,472 SR
1,336 Elo+
Discordia
Discordia
CoolLowKid
Discordia
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,307 Elo+
Solo
Apollo
Apollo
Dannyboi417
Apollo
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,224 Elo+
Party 1
Bellona
Bellona
RavenGamlng
Bellona
Level 8
God Stats
8W - 3L
1,610 SR
Queue Stats
61W - 47L
1,466 Elo+
Solo
Thor
Thor
SupportCow
Thor
Level 17
God Stats
1W - 3L
1,248 SR
Queue Stats
73W - 71L
1,461 Elo+
Solo
Cthulhu
Cthulhu
TRASHMAN1012
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,224 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IcyBlueVision
Cerberus
7
1 / 7 / 1
5,425
388
1,723
9,212
7,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Mochi51
Bakasura
11
4 / 4 / 0
7,121
509
1,710
8,665
2,886
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Ohdium
Jing Wei
9
0 / 6 / 1
5,803
415
2,421
7,439
2,147
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 2 / 1
6,990
499
3,990
7,644
2,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 1
5,425
388
1,189
7,939
3,676
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CoolLowKid
Discordia
12
3 / 2 / 3
7,475
534
4,205
6,000
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
11
4 / 2 / 4
7,142
510
6,034
4,309
1,277
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
RavenGamlng
Bellona
15
6 / 0 / 2
8,814
630
4,407
8,402
7,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 1 / 5
7,811
558
7,456
7,653
3,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
TRASHMAN1012
Cthulhu
10
3 / 1 / 4
6,449
461
3,868
5,054
4,600
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
6
Kills
22
23
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Discordia
CoolLowKid
Discordia
3
2
3
2.25
W
Apollo
4
2
4
3
L
Cerberus
IcyBlueVision
Cerberus
1
7
1
0.21
L
Bakasura
Mochi51
Bakasura
4
4
0
1
L
Jing Wei
Ohdium
Jing Wei
0
6
1
0.08
L
1
2
1
0.75
W
Bellona
RavenGamlng
Bellona
6
0
2
7
L
0
4
1
0.13
W
6
1
5
8.5
W
Cthulhu
TRASHMAN1012
Cthulhu
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,033
Damage
25,970
40,899
Taken
31,418
18,620
Mitigated
18,330
6,592
Healing
5,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
CoolLowKid
Discordia
4,205
243
0
1,474
6,000
1,784
364
1,834
3,876
38,170
0
W
Apollo
6,034
3,369
0
0
4,309
1,277
1,795
914
3,381
0
29,217
L
Cerberus
IcyBlueVision
Cerberus
1,723
132
0
388
9,212
7,342
0
1,816
7,324
6,848
0
L
Bakasura
Mochi51
Bakasura
1,710
883
0
2,120
8,665
2,886
305
1,034
7,533
0
36,287
L
Jing Wei
Ohdium
Jing Wei
2,421
1,026
264
517
7,439
2,147
725
2,383
5,056
0
26,295
L
3,990
0
0
1,693
7,644
2,569
371
1,895
5,297
42,102
0
W
Bellona
RavenGamlng
Bellona
4,407
1,293
0
2,242
8,402
7,390
979
388
8,014
11,565
43,129
L
1,189
417
159
1,451
7,939
3,676
297
671
7,166
0
19,025
W
7,456
1,194
0
1,347
7,653
3,279
228
1,623
5,936
0
45,886
W
Cthulhu
TRASHMAN1012
Cthulhu
3,868
421
30
72
5,054
4,600
337
582
4,426
13,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,764
Gold Earned
37,691
282
Minions Killed
355
0
Camps Cleared
0
1,280,837
Distance Traveled
1,326,142
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,475
534
74
5
0
261,518
4
W
Apollo
7,142
510
65
5
0
247,905
3
L
Cerberus
5,425
388
15
1
0
240,804
0
L
Bakasura
7,121
509
97
7
0
278,575
1
L
Jing Wei
5,803
415
48
3
0
250,305
0
L
Kukulkan
6,990
499
87
6
0
251,213
4
W
Bellona
8,814
630
121
9
0
292,056
0
L
Fenrir
5,425
388
35
3
0
259,940
3
W
Thor
7,811
558
74
5
0
266,416
0
W
Cthulhu
6,449
461
21
2
0
258,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role