Player Matchup

Neith
Neith
Donzua
Neith
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 6L
1,702 Elo+
Solo
Yemoja
Yemoja
Iamgayforboys
Yemoja
Level 14
God Stats
6W - 6L
1,618 SR
Queue Stats
37W - 38L
1,488 Elo+
Party 2
Fenrir
Fenrir
MasterCheFu9
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,498 Elo+
Party 2
Set
Set
Tanbomb
Set
Level 12
God Stats
1W - 1L
1,293 SR
Queue Stats
7W - 8L
1,609 Elo+
Solo
Sylvanus
Sylvanus
Yodas2001Civic
Sylvanus
Level 28
God Stats
34W - 25L
1,662 SR
Queue Stats
124W - 103L
1,673 Elo+
Solo
Team Averages
Level 20
1,515 SR
1,594 Elo+

VS

Team Averages
Level 18
1,549 SR
1,644 Elo+
Sol
Sol
Borpin420
Sol
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
189W - 57L
1,658 Elo+
Party 1
Pele
Pele
BusterGussy420
Pele
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 44L
1,746 Elo+
Party 1
Neith
Neith
KarlitaUwU
Neith
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 56L
1,727 Elo+
Solo
Tyr
Tyr
NauticalFrog
Tyr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,560 Elo+
Solo
Athena
Athena
XFlamingDragonXx
Athena
Level 28
God Stats
3W - 0L
1,745 SR
Queue Stats
85W - 77L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Donzua
Neith
7
2 / 6 / 2
4,967
497
5,296
5,965
1,361
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
1 / 4 / 2
5,018
502
3,924
7,050
3,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
8
1 / 7 / 3
5,620
562
3,772
8,204
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Set
8
0 / 4 / 0
4,775
478
2,405
7,281
4,754
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
10
3 / 5 / 2
5,931
593
3,700
7,792
3,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
13 / 1 / 1
7,419
742
10,188
8,139
2,613
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
4 / 2 / 4
6,816
682
3,857
6,932
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
11
6 / 1 / 3
6,925
693
6,573
5,942
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 3
6,396
640
4,440
5,063
3,077
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 3 / 11
5,814
581
2,856
9,440
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
26
26
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
13
1
1
13.5
W
4
2
4
3
L
Neith
Donzua
Neith
2
6
2
0.5
L
1
4
2
0.5
W
Neith
6
1
3
7.5
L
Fenrir
1
7
3
0.36
W
3
0
3
4.5
L
Set
0
4
0
0
W
0
3
11
1.83
L
Sylvanus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,097
Damage
27,914
36,292
Taken
35,516
14,894
Mitigated
14,735
7,356
Healing
15,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,188
4,256
0
5,069
8,139
2,613
2,512
1,750
6,389
46,415
0
W
3,857
1,089
0
3,222
6,932
2,174
0
922
6,010
0
36,521
L
Neith
Donzua
Neith
5,296
3,248
0
686
5,965
1,361
0
4,146
1,819
0
11,146
L
3,924
713
836
1,319
7,050
3,124
0
4,181
2,869
19,052
0
W
Neith
6,573
2,747
0
2,024
5,942
1,523
0
2,001
3,941
0
38,008
L
Fenrir
3,772
1,385
0
1,300
8,204
2,276
0
3,619
4,585
0
16,087
W
4,440
879
0
2,899
5,063
3,077
686
0
5,063
0
27,564
L
Set
2,405
700
0
1,053
7,281
4,754
0
325
6,956
0
18,027
W
2,856
1,380
0
2,752
9,440
5,348
0
2,614
6,826
11,593
0
L
Sylvanus
3,700
1,012
273
1,889
7,792
3,379
0
773
7,019
25,339
5,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,311
Gold Earned
33,370
191
Minions Killed
313
0
Camps Cleared
0
926,237
Distance Traveled
993,214
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,419
742
76
8
0
180,460
3
W
Pele
6,816
682
82
8
0
234,059
1
L
Neith
4,967
497
18
2
0
180,956
0
L
Yemoja
5,018
502
29
3
0
185,782
2
W
Neith
6,925
693
69
7
0
174,787
5
L
Fenrir
5,620
562
38
4
0
196,916
2
W
Tyr
6,396
640
66
7
0
200,567
0
L
Set
4,775
478
41
4
0
186,447
0
W
Athena
5,814
581
20
2
0
203,341
0
L
Sylvanus
5,931
593
65
7
0
176,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role