Player Matchup

Fenrir
Fenrir
Dain113
Fenrir
Level 51
God Stats
25W - 26L
1,384 SR
Queue Stats
210W - 228L
1,283 Elo+
Solo
He Bo
He Bo
DroppedArcher77
He Bo
Level 81
God Stats
1W - 1L
1,718 SR
Queue Stats
175W - 239L
1,331 Elo+
Party 1
Chang'e
Chang'e
Moodkaps
Chang'e
Level 58
God Stats
1W - 0L
1,225 SR
Queue Stats
35W - 37L
1,345 Elo+
Party 1
Hercules
Hercules
ToDabUponThee
Hercules
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,381 Elo+
Party 1
Hou Yi
Hou Yi
WAChack1347
Hou Yi
Level 77
God Stats
31W - 27L
1,392 SR
Queue Stats
146W - 159L
1,329 Elo+
Party 1
Team Averages
Level 56
1,444 SR
1,334 Elo+

VS

Team Averages
Level 59
1,527 SR
1,363 Elo+
Nemesis
Nemesis
Adannyy
Nemesis
Level 47
God Stats
1W - 2L
1,789 SR
Queue Stats
42W - 55L
1,461 Elo+
Solo
Cthulhu
Cthulhu
Katsuki-Shima
Cthulhu
Level 46
God Stats
15W - 16L
1,515 SR
Queue Stats
149W - 187L
1,257 Elo+
Solo
Chaac
Chaac
Senpaiuwu2066
Chaac
Level 47
God Stats
27W - 19L
1,522 SR
Queue Stats
137W - 168L
1,415 Elo+
Solo
Cupid
Cupid
TextbookStoner
Cupid
Level 88
God Stats
32W - 36L
1,422 SR
Queue Stats
364W - 419L
1,337 Elo+
Solo
Poseidon
Poseidon
ThundaClappa639
Poseidon
Level 69
God Stats
38W - 54L
1,387 SR
Queue Stats
345W - 457L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dain113
Fenrir
20
7 / 5 / 5
14,240
491
9,973
22,926
10,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
7 / 6 / 13
14,401
497
20,923
28,647
10,876
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
Moodkaps
Chang'e
20
11 / 3 / 12
15,017
518
16,075
25,191
17,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
ToDabUponThee
Hercules
20
7 / 2 / 16
14,992
517
18,738
26,265
29,619
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
20
7 / 5 / 8
15,143
522
21,657
23,980
11,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Adannyy
Nemesis
20
12 / 6 / 4
15,672
540
29,698
25,830
13,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
18
0 / 10 / 2
12,062
416
9,460
34,442
41,451
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
5 / 9 / 6
12,085
417
23,158
29,623
28,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

2
0 / 0 / 0
7,298
252
0
100
13
Short Bow

Short Bow

+15%
Attack Speed

Poseidon
18
2 / 14 / 5
12,108
418
15,584
21,683
7,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
36
39
Kills
19
21
Deaths
39
54
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Adannyy
Nemesis
12
6
4
2.33
W
Fenrir
Dain113
Fenrir
7
5
5
1.9
W
7
6
13
2.25
L
Cthulhu
0
10
2
0.1
W
Chang'e
Moodkaps
Chang'e
11
3
12
5.67
L
5
9
6
0.89
L
0
0
0
0
L
Poseidon
2
14
5
0.32
W
Hercules
ToDabUponThee
Hercules
7
2
16
7.5
W
Hou Yi
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,366
Damage
77,900
127,009
Taken
111,678
79,818
Mitigated
90,620
59,480
Healing
28,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Adannyy
Nemesis
29,698
12,037
0
9,607
25,830
13,231
536
7,467
18,363
0
135,334
W
Fenrir
Dain113
Fenrir
9,973
3,491
465
9,663
22,926
10,985
1,922
2,959
19,875
0
84,566
W
20,923
1,745
549
10,557
28,647
10,876
584
9,051
19,310
99,513
0
L
Cthulhu
9,460
169
138
6,943
34,442
41,451
2,283
11,875
22,567
62,586
0
W
Chang'e
Moodkaps
Chang'e
16,075
3,022
6,971
16,433
25,191
17,050
3,209
7,107
17,832
69,670
0
L
23,158
1,820
170
8,357
29,623
28,236
410
9,731
19,892
8,033
62,445
L
0
0
0
22
100
13
0
0
100
0
1,056
L
Poseidon
15,584
2,931
160
3,326
21,683
7,689
50
7,925
13,758
69,629
0
W
Hercules
ToDabUponThee
Hercules
18,738
6,456
0
8,992
26,265
29,619
3,063
6,376
19,561
0
66,650
W
Hou Yi
21,657
10,757
0
5,850
23,980
11,288
4,932
6,485
17,249
0
117,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,793
Gold Earned
59,225
578
Minions Killed
556
0
Camps Cleared
0
2,555,458
Distance Traveled
2,076,251
19
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
15,672
540
181
6
0
582,506
14
W
Fenrir
14,240
491
118
4
0
488,329
5
W
He Bo
14,401
497
140
5
0
464,798
1
L
Cthulhu
12,062
416
155
5
0
510,226
4
W
Chang'e
15,017
518
80
3
0
552,955
4
L
Chaac
12,085
417
105
4
0
523,427
5
L
Cupid
7,298
252
1
0
0
31,026
1
L
Poseidon
12,108
418
114
4
0
429,066
5
W
Hercules
14,992
517
95
3
0
572,911
4
W
Hou Yi
15,143
522
145
5
0
476,465
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role