Player Matchup

Neith
Neith
AXM38
Neith
Level 69
God Stats
22W - 17L
1,472 SR
Queue Stats
66W - 69L
1,412 Elo+
Solo
Ra
Ra
BoogeyMan2659
Ra
Level 67
God Stats
7W - 3L
1,637 SR
Queue Stats
68W - 93L
1,268 Elo+
Party 1
Ares
Ares
Nugget_215
Ares
Level 89
God Stats
6W - 2L
1,642 SR
Queue Stats
55W - 87L
1,233 Elo+
Party 1
Team Averages
Level 75
1,584 SR
1,304 Elo+

VS

Team Averages
Level 86
1,638 SR
1,375 Elo+
Cliodhna
Cliodhna
Blitz-Stronghoof
Cliodhna
Level 105
God Stats
4W - 8L
1,798 SR
Queue Stats
87W - 81L
1,453 Elo+
Party 2
Erlang Shen
Erlang Shen
Forest_Golem
Erlang Shen
Level 64
God Stats
3W - 5L
1,615 SR
Queue Stats
67W - 104L
1,287 Elo+
Party 2
He Bo
He Bo
Whyme231
He Bo
Level 88
God Stats
2W - 2L
1,499 SR
Queue Stats
34W - 42L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AXM38
Neith
17
11 / 2 / 9
13,398
788
16,632
13,400
5,710
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 8 / 13
12,401
729
12,566
17,524
8,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

16
5 / 2 / 16
12,348
726
10,992
14,222
18,467
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 8 / 4
11,907
700
17,964
16,659
6,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
Forest_Golem
Erlang Shen
14
1 / 8 / 8
10,919
642
7,162
22,580
21,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

He Bo
Whyme231
He Bo
14
4 / 7 / 5
11,104
653
13,444
15,458
6,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
22
Kills
12
12
Deaths
23
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
AXM38
Neith
11
2
9
7.75
L
7
8
4
1.13
W
6
8
13
1.56
L
Erlang Shen
Forest_Golem
Erlang Shen
1
8
8
0.63
W
5
2
16
6.5
L
He Bo
Whyme231
He Bo
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,190
Damage
38,570
45,146
Taken
54,697
32,184
Mitigated
34,822
14,457
Healing
11,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AXM38
Neith
16,632
8,532
838
2,744
13,400
5,710
1,541
5,126
8,274
0
48,313
L
17,964
1,817
0
1,460
16,659
6,481
215
7,971
8,688
0
43,511
W
12,566
2,500
4,355
5,378
17,524
8,007
730
5,119
12,405
46,327
0
L
Erlang Shen
Forest_Golem
Erlang Shen
7,162
2,941
645
5,479
22,580
21,724
1,287
11,344
11,236
0
29,540
W
10,992
515
373
769
14,222
18,467
530
3,776
10,446
25,401
0
L
He Bo
Whyme231
He Bo
13,444
907
443
3,313
15,458
6,617
27
4,612
10,846
37,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,147
Gold Earned
33,930
165
Minions Killed
145
4
Camps Cleared
8
950,176
Distance Traveled
808,158
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,398
788
75
4
2
313,210
1
L
Cliodhna
11,907
700
47
3
2
281,753
2
W
Ra
12,401
729
67
4
0
300,737
2
L
Erlang Shen
10,919
642
51
3
6
282,753
4
W
Ares
12,348
726
23
1
2
336,229
3
L
He Bo
11,104
653
47
3
0
243,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role