Player Matchup

Chernobog
Chernobog
jack32dc35
Chernobog
Level 157
God Stats
7W - 19L
1,372 SR
Queue Stats
722W - 610L
1,524 Elo+
Solo
Chaac
Chaac
pelaostyle90
Chaac
Level 88
God Stats
3W - 3L
1,415 SR
Queue Stats
15W - 19L
1,439 Elo+
Solo
Hel
Hel
thugjohnson3
Hel
Level 99
God Stats
5W - 13L
1,340 SR
Queue Stats
376W - 357L
1,485 Elo+
Solo
Team Averages
Level 115
1,375 SR
1,483 Elo+

VS

Team Averages
Level 79
1,494 SR
1,442 Elo+
Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Morgoth_999
Sol
Level 27
God Stats
34W - 28L
1,536 SR
Queue Stats
62W - 80L
1,416 Elo+
Solo
Ra
Ra
SeizeTheASSets
Ra
Level 105
God Stats
7W - 8L
1,447 SR
Queue Stats
23W - 32L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
jack32dc35
Chernobog
8
0 / 1 / 1
5,828
583
4,694
5,718
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 6 / 1
5,984
598
4,041
11,515
8,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 1 / 0
6,600
660
3,072
5,795
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 0 / 2
7,676
768
5,878
8,741
5,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 1 / 6
7,267
727
6,577
5,751
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 1 / 5
7,263
726
5,375
5,636
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
8
8
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
W
1
1
6
4
W
2
1
5
4.5
L
Chernobog
jack32dc35
Chernobog
0
1
1
0.5
L
0
6
1
0.08
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,807
Damage
17,830
23,028
Taken
20,128
12,773
Mitigated
8,691
8,497
Healing
9,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,878
2,115
0
3,837
8,741
5,233
181
1,548
7,024
0
17,221
W
6,577
2,835
0
2,083
5,751
1,509
789
1,078
4,513
28,345
0
W
5,375
331
1,268
2,465
5,636
1,949
1,341
1,202
4,224
24,323
0
L
Chernobog
jack32dc35
Chernobog
4,694
2,052
0
1,070
5,718
2,153
132
2,638
2,800
0
13,952
L
4,041
574
107
2,913
11,515
8,457
0
5,301
5,841
0
18,198
L
3,072
181
1,762
2,645
5,795
2,163
0
3,533
1,860
16,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,412
Gold Earned
22,206
86
Minions Killed
128
3
Camps Cleared
6
492,242
Distance Traveled
555,034
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,676
768
28
3
2
189,849
3
W
Sol
7,267
727
51
5
2
188,095
0
W
Ra
7,263
726
49
5
2
177,090
3
L
Chernobog
5,828
583
23
2
1
137,682
2
L
Chaac
5,984
598
25
3
1
163,973
3
L
Hel
6,600
660
38
4
1
190,587
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role