Player Matchup

Loki
Loki
Gold II
A5IN
Loki
Gold II
Level 61
God Stats
9W - 2L
1,709 SR
Queue Stats
10W - 6L
1,813 MMR
Party 3
Bakasura
Bakasura
Platinum II
KidFirestar248
Bakasura
Platinum II
Level 155
God Stats
11W - 10L
1,573 SR
Queue Stats
426W - 422L
1,838 MMR
Party 1
Cerberus
Cerberus
Platinum III
Uptown99
Cerberus
Platinum III
Level 157
God Stats
6W - 7L
1,581 SR
Queue Stats
438W - 435L
1,832 MMR
Party 1
Olorun
Olorun
Diamond V
abigbrain
Olorun
Diamond V
Level 159
God Stats
13W - 8L
1,648 SR
Queue Stats
256W - 255L
1,874 MMR
Solo
Izanami
Izanami
Gold I
xSinnzy
Izanami
Gold I
Level 119
God Stats
2W - 0L
1,590 SR
Queue Stats
13W - 10L
1,842 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,620 SR
1,840 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,420 SR
1,834 MMR
Freya
Freya
Platinum V
Almir0202
Freya
Platinum V
Level 129
God Stats
4W - 4L
1,691 SR
Queue Stats
322W - 319L
1,839 MMR
Solo
Khepri
Khepri
Platinum III
CristianHatsune
Khepri
Platinum III
Level 159
God Stats
0W - 1L
1,298 SR
Queue Stats
53W - 51L
1,820 MMR
Party 2
Tiamat
Tiamat
Platinum V
Hunter6531
Tiamat
Platinum V
Level 153
God Stats
4W - 2L
1,387 SR
Queue Stats
291W - 297L
1,842 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
Mailable9
Gilgamesh
Platinum I
Level 159
God Stats
0W - 2L
1,178 SR
Queue Stats
43W - 37L
1,892 MMR
Party 2
Nemesis
Nemesis
Platinum V
Rossy2424
Nemesis
Platinum V
Level 150
God Stats
15W - 13L
1,544 SR
Queue Stats
274W - 277L
1,775 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
A5IN
Loki
18
5 / 1 / 8
13,236
630
8,678
13,537
5,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
20
8 / 3 / 8
13,799
657
18,324
18,083
9,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
Uptown99
Cerberus
15
3 / 1 / 11
11,316
539
7,116
17,637
16,996
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Olorun
abigbrain
Olorun
19
11 / 0 / 10
13,625
649
19,582
18,098
13,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
xSinnzy
Izanami
18
1 / 4 / 8
12,695
605
5,664
13,205
4,636
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ArtioCthulhuSolMorgan Le FayOdin

VS

Bans
AthenaGebArtemisCu ChulainnDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Almir0202
Freya
17
3 / 3 / 2
10,146
483
9,843
13,527
4,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 2 / 2
7,421
353
5,583
9,956
6,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Hunter6531
Tiamat
14
0 / 10 / 1
8,571
408
6,937
16,796
8,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Mailable9
Gilgamesh
18
4 / 7 / 0
11,259
536
11,700
20,600
17,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Rossy2424
Nemesis
15
0 / 7 / 2
8,808
419
6,468
17,142
6,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
15
28
Kills
8
9
Deaths
29
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Loki
A5IN
Loki
5
1
8
9
L
Freya
Almir0202
Freya
3
3
2
1.33
L
1
2
2
1
L
Tiamat
Hunter6531
Tiamat
0
10
1
0.05
W
Bakasura
8
3
8
4
L
Gilgamesh
Mailable9
Gilgamesh
4
7
0
0.57
L
Nemesis
Rossy2424
Nemesis
0
7
2
0.14
W
Cerberus
Uptown99
Cerberus
3
1
11
8.5
W
Olorun
abigbrain
Olorun
11
0
10
16
W
Izanami
xSinnzy
Izanami
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,364
Damage
40,531
80,560
Taken
78,021
49,611
Mitigated
43,699
35,471
Healing
16,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
A5IN
Loki
8,678
2,455
0
2,470
13,537
5,259
3,115
1,518
11,997
0
83,403
L
Freya
Almir0202
Freya
9,843
2,682
0
4,854
13,527
4,718
96
5,604
7,923
71,917
0
L
5,583
374
0
777
9,956
6,952
0
2,956
5,810
29,913
0
L
Tiamat
Hunter6531
Tiamat
6,937
129
37
2,611
16,796
8,173
0
5,477
10,779
53,684
0
W
Bakasura
18,324
10,258
0
9,405
18,083
9,380
580
3,966
13,999
0
96,914
L
Gilgamesh
Mailable9
Gilgamesh
11,700
2,767
0
2,458
20,600
17,502
0
4,904
14,062
13,008
54,487
L
Nemesis
Rossy2424
Nemesis
6,468
1,143
0
5,332
17,142
6,354
0
6,029
10,085
0
59,839
W
Cerberus
Uptown99
Cerberus
7,116
276
247
5,242
17,637
16,996
265
6,437
11,042
43,092
0
W
Olorun
abigbrain
Olorun
19,582
9,912
1,112
13,134
18,098
13,340
5,500
7,120
10,728
82,864
8,013
W
Izanami
xSinnzy
Izanami
5,664
3,356
0
3,861
13,205
4,636
7,825
5,558
7,637
0
89,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,671
Gold Earned
46,205
661
Minions Killed
523
0
Camps Cleared
0
2,191,390
Distance Traveled
2,001,566
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,236
630
148
7
0
458,682
14
L
Freya
10,146
483
126
6
0
381,695
6
L
Khepri
7,421
353
30
1
0
421,605
5
L
Tiamat
8,571
408
129
6
0
352,966
4
W
Bakasura
13,799
657
147
7
0
494,432
1
L
Gilgamesh
11,259
536
119
6
0
418,579
2
L
Nemesis
8,808
419
119
6
0
426,721
4
W
Cerberus
11,316
539
66
3
0
445,985
4
W
Olorun
13,625
649
125
6
0
418,423
2
W
Izanami
12,695
605
175
8
0
373,868
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role