Player Matchup

Charybdis
Charybdis
PrideHtown
Charybdis
Level 157
God Stats
33W - 41L
1,559 SR
Queue Stats
1,130W - 1,108L
1,564 Elo+
Party 1
Ganesha
Ganesha
RockyBear01
Ganesha
Level 65
God Stats
12W - 8L
1,653 SR
Queue Stats
83W - 75L
1,515 Elo+
Party 1
Osiris
Osiris
TheTi11yKing
Osiris
Level 28
God Stats
5W - 1L
1,521 SR
Queue Stats
70W - 51L
1,527 Elo+
Party 1
Yemoja
Yemoja
XXrosiereaper
Yemoja
Level 23
God Stats
9W - 10L
1,614 SR
Queue Stats
80W - 52L
1,540 Elo+
Party 1
Neith
Neith
shimgami5555
Neith
Level 158
God Stats
31W - 20L
1,606 SR
Queue Stats
726W - 637L
1,544 Elo+
Party 1
Team Averages
Level 86
1,591 SR
1,538 Elo+

VS

Team Averages
Level 98
1,543 SR
1,438 Elo+
Scylla
Scylla
J-albor
Scylla
Level 129
God Stats
22W - 27L
1,500 SR
Queue Stats
245W - 296L
1,490 Elo+
Party 2
He Bo
He Bo
LordKinarg17
He Bo
Level 139
God Stats
4W - 7L
1,522 SR
Queue Stats
672W - 687L
1,479 Elo+
Party 2
Sun Wukong
Sun Wukong
castlellanos
Sun Wukong
Level 98
God Stats
112W - 98L
1,539 SR
Queue Stats
344W - 396L
1,395 Elo+
Party 2
Chaac
Chaac
gersar2321
Chaac
Level 109
God Stats
16W - 14L
1,616 SR
Queue Stats
397W - 472L
1,391 Elo+
Party 2
Neith
Neith
optmzjiN
Neith
Level 16
God Stats
5W - 6L
1,540 SR
Queue Stats
10W - 20L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
PrideHtown
Charybdis
18
4 / 1 / 4
11,717
651
7,621
11,174
4,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
RockyBear01
Ganesha
17
1 / 1 / 11
10,043
558
6,073
15,782
8,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
17
5 / 4 / 0
11,111
617
9,154
11,057
13,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 0 / 10
11,089
616
5,132
7,518
8,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
9 / 0 / 5
11,517
640
16,459
10,235
5,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
J-albor
Scylla
13
1 / 5 / 0
7,925
440
3,569
12,957
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 5 / 1
9,297
517
7,372
11,953
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
castlellanos
Sun Wukong
13
2 / 5 / 1
8,153
453
6,753
15,241
13,905
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
13
0 / 5 / 1
7,665
426
4,555
12,035
10,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Neith
optmzjiN
Neith
12
0 / 4 / 0
7,156
398
2,876
8,801
2,167
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
24
Kills
6
6
Deaths
24
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
J-albor
Scylla
1
5
0
0.2
L
3
5
1
0.7
W
Charybdis
PrideHtown
Charybdis
4
1
4
6
W
Ganesha
RockyBear01
Ganesha
1
1
11
6.5
W
Osiris
5
4
0
1.25
W
5
0
10
10
L
Sun Wukong
castlellanos
Sun Wukong
2
5
1
0.5
L
Chaac
0
5
1
0.1
L
Neith
optmzjiN
Neith
0
4
0
0
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,439
Damage
25,125
55,766
Taken
60,987
39,194
Mitigated
33,736
23,261
Healing
15,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
J-albor
Scylla
3,569
45
0
3,225
12,957
3,536
287
2,249
10,708
49,387
0
L
7,372
431
0
4,346
11,953
3,748
106
2,588
9,365
63,971
0
W
Charybdis
PrideHtown
Charybdis
7,621
3,397
0
7,280
11,174
4,242
4,755
544
10,630
0
101,374
W
Ganesha
RockyBear01
Ganesha
6,073
529
88
7,755
15,782
8,035
0
2,615
13,093
67,574
0
W
Osiris
9,154
2,802
0
880
11,057
13,075
2,905
1,442
9,595
7,256
53,184
W
5,132
255
1,258
1,628
7,518
8,778
220
1,641
5,873
21,468
0
L
Sun Wukong
castlellanos
Sun Wukong
6,753
1,384
0
4,175
15,241
13,905
724
2,118
13,123
0
43,226
L
Chaac
4,555
289
165
1,987
12,035
10,380
0
3,999
8,036
6,942
35,740
L
Neith
optmzjiN
Neith
2,876
1,402
0
1,409
8,801
2,167
0
825
7,976
0
38,355
W
16,459
5,293
0
4,372
10,235
5,064
842
5,228
4,757
0
85,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,477
Gold Earned
40,196
603
Minions Killed
461
0
Camps Cleared
0
1,699,420
Distance Traveled
1,630,091
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,925
440
106
6
0
325,597
1
L
He Bo
9,297
517
124
7
0
333,086
0
W
Charybdis
11,717
651
182
10
0
309,158
4
W
Ganesha
10,043
558
100
6
0
375,717
2
W
Osiris
11,111
617
123
7
0
308,348
1
W
Yemoja
11,089
616
33
2
0
364,986
2
L
Sun Wukong
8,153
453
76
4
0
309,089
0
L
Chaac
7,665
426
80
4
0
330,293
5
L
Neith
7,156
398
75
4
0
332,026
3
W
Neith
11,517
640
165
9
0
341,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role