Player Matchup

Izanami
Izanami
Kamakazi1550
Izanami
Level 15
God Stats
2W - 1L
1,612 SR
Queue Stats
5W - 5L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
SouperMuffinMan
Sun Wukong
Level 83
God Stats
3W - 2L
1,809 SR
Queue Stats
13W - 9L
1,497 Elo+
Party 1
Fenrir
Fenrir
Vazhin
Fenrir
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,497 Elo+
Party 1
Ra
Ra
mikesat21
Ra
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,699 Elo+
Party 1
Team Averages
Level 91
1,605 SR
1,548 Elo+

VS

Team Averages
Level 93
1,592 SR
1,334 Elo+
Raijin
Raijin
AuntJemimaBruh
Raijin
Level 43
God Stats
3W - 3L
1,544 SR
Queue Stats
9W - 10L
1,336 Elo+
Party 2
Gilgamesh
Gilgamesh
ELM Taco
Gilgamesh
Level 97
God Stats
0W - 2L
1,547 SR
Queue Stats
8W - 9L
1,364 Elo+
Party 2
Artemis
Artemis
Pooki Bearrr
Artemis
Level 73
God Stats
0W - 1L
1,718 SR
Queue Stats
10W - 11L
1,347 Elo+
Party 2
Achilles
Achilles
elmdrmike
Achilles
Level 160
God Stats
0W - 2L
1,561 SR
Queue Stats
7W - 10L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kamakazi1550
Izanami
18
4 / 3 / 7
13,051
768
16,580
13,497
5,491
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
SouperMuffinMan
Sun Wukong
19
4 / 2 / 7
13,036
767
12,747
20,565
22,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
Vazhin
Fenrir
19
5 / 4 / 9
13,279
781
12,469
23,405
20,481
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
10 / 3 / 7
14,225
837
22,130
18,279
9,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 3
12,162
715
16,229
16,253
6,626
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ELM Taco
Gilgamesh
18
2 / 5 / 4
11,728
690
16,501
24,052
30,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Pooki Bearrr
Artemis
17
1 / 8 / 5
11,238
661
14,569
15,630
6,509
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
elmdrmike
Achilles
19
5 / 4 / 2
12,303
724
14,472
24,141
36,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
23
Kills
12
12
Deaths
23
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
L
Gilgamesh
ELM Taco
Gilgamesh
2
5
4
0.8
W
Izanami
Kamakazi1550
Izanami
4
3
7
2.5
L
Artemis
Pooki Bearrr
Artemis
1
8
5
0.44
W
Sun Wukong
SouperMuffinMan
Sun Wukong
4
2
7
3.75
W
Fenrir
Vazhin
Fenrir
5
4
9
2.38
L
Achilles
elmdrmike
Achilles
5
4
2
1.5
W
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,926
Damage
61,771
75,746
Taken
80,076
58,489
Mitigated
79,992
24,260
Healing
10,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,229
1,148
1,046
2,547
16,253
6,626
93
5,934
10,137
49,058
0
L
Gilgamesh
ELM Taco
Gilgamesh
16,501
2,695
0
2,962
24,052
30,528
0
4,801
19,008
11,984
31,854
W
Izanami
Kamakazi1550
Izanami
16,580
10,933
0
2,503
13,497
5,491
2,627
4,136
9,273
0
45,065
L
Artemis
Pooki Bearrr
Artemis
14,569
5,513
0
1,347
15,630
6,509
2,028
6,468
8,877
0
47,125
W
Sun Wukong
SouperMuffinMan
Sun Wukong
12,747
2,191
0
2,805
20,565
22,852
968
6,924
13,039
0
43,270
W
Fenrir
Vazhin
Fenrir
12,469
4,018
0
2,591
23,405
20,481
1,342
5,512
17,186
0
40,454
L
Achilles
elmdrmike
Achilles
14,472
2,769
0
2,788
24,141
36,329
51
4,554
19,232
1,201
43,050
W
22,130
2,592
6,238
10,123
18,279
9,665
2,600
3,925
14,210
71,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,591
Gold Earned
47,431
292
Minions Killed
249
10
Camps Cleared
12
1,267,482
Distance Traveled
1,246,082
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,162
715
72
4
4
295,042
0
L
Gilgamesh
11,728
690
63
4
2
327,625
2
W
Izanami
13,051
768
58
3
3
293,894
1
L
Artemis
11,238
661
59
3
3
265,431
2
W
Sun Wukong
13,036
767
69
4
1
334,875
0
W
Fenrir
13,279
781
49
3
3
333,142
0
L
Achilles
12,303
724
55
3
3
357,984
3
W
Ra
14,225
837
116
7
3
305,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role