Player Matchup

Danzaburou
Danzaburou
Bonrad
Danzaburou
Level 25
God Stats
5W - 7L
1,379 SR
Queue Stats
12W - 14L
1,449 Elo+
Party 2
Bellona
Bellona
DawnguardX86
Bellona
Level 49
God Stats
13W - 5L
1,500 SR
Queue Stats
250W - 233L
1,497 Elo+
Solo
Nu Wa
Nu Wa
Owizzy
Nu Wa
Level 116
God Stats
9W - 7L
1,508 SR
Queue Stats
117W - 123L
1,457 Elo+
Party 2
Nemesis
Nemesis
cappybaldy
Nemesis
Level 126
God Stats
5W - 3L
1,454 SR
Queue Stats
131W - 154L
1,438 Elo+
Party 2
Bacchus
Bacchus
theamazingdonut
Bacchus
Level 59
God Stats
12W - 6L
1,523 SR
Queue Stats
192W - 227L
1,381 Elo+
Party 2
Team Averages
Level 75
1,473 SR
1,444 Elo+

VS

Team Averages
Level 45
1,511 SR
1,461 Elo+
Ares
Ares
 
Ares
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CrimsónGambit
Gilgamesh
Level 42
God Stats
14W - 14L
1,569 SR
Queue Stats
120W - 118L
1,412 Elo+
Party 1
Sol
Sol
One_eyed_pug0828
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,464 Elo+
Party 3
Tsukuyomi
Tsukuyomi
ShimadaEcho
Tsukuyomi
Level 39
God Stats
12W - 11L
1,455 SR
Queue Stats
88W - 98L
1,436 Elo+
Party 1
Cupid
Cupid
hahatehe123
Cupid
Level 66
God Stats
1W - 2L
1,528 SR
Queue Stats
93W - 88L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bonrad
Danzaburou
9
3 / 2 / 1
5,933
593
2,880
2,470
519
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bellona
DawnguardX86
Bellona
11
3 / 0 / 0
6,368
637
2,763
5,392
4,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Owizzy
Nu Wa
10
2 / 1 / 3
6,185
619
5,554
2,327
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
cappybaldy
Nemesis
10
6 / 0 / 4
6,523
652
4,148
3,419
1,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 3 / 4
5,113
511
2,067
6,630
4,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 1 / 4
5,450
545
2,107
7,162
4,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
CrimsónGambit
Gilgamesh
9
1 / 2 / 0
5,342
534
3,533
5,834
3,259
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 0
4,976
498
477
4,977
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
ShimadaEcho
Tsukuyomi
6
0 / 7 / 0
4,413
441
668
8,008
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
4 / 3 / 2
5,793
579
3,692
5,534
1,621
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
15
Kills
6
6
Deaths
16
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
1
4
3
W
Danzaburou
Bonrad
Danzaburou
3
2
1
1.75
L
Gilgamesh
CrimsónGambit
Gilgamesh
1
2
0
0.5
W
Bellona
DawnguardX86
Bellona
3
0
0
3
L
0
3
0
0
W
Nu Wa
Owizzy
Nu Wa
2
1
3
3.5
L
Tsukuyomi
ShimadaEcho
Tsukuyomi
0
7
0
0
W
Nemesis
cappybaldy
Nemesis
6
0
4
8
L
4
3
2
1.67
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,412
Damage
10,477
20,238
Taken
31,515
12,114
Mitigated
12,182
6,662
Healing
7,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,107
46
0
2,930
7,162
4,340
0
1,939
5,223
10,970
0
W
Danzaburou
Bonrad
Danzaburou
2,880
1,534
0
457
2,470
519
0
142
2,328
0
24,171
L
Gilgamesh
CrimsónGambit
Gilgamesh
3,533
956
0
1,077
5,834
3,259
0
852
4,574
0
22,074
W
Bellona
DawnguardX86
Bellona
2,763
796
0
3,126
5,392
4,763
0
105
5,287
0
29,476
L
477
361
0
1,031
4,977
1,155
0
1,603
3,374
25,294
0
W
Nu Wa
Owizzy
Nu Wa
5,554
770
0
490
2,327
674
415
720
1,583
36,536
0
L
Tsukuyomi
ShimadaEcho
Tsukuyomi
668
176
0
1,483
8,008
1,807
0
681
7,286
0
18,595
W
Nemesis
cappybaldy
Nemesis
4,148
1,597
0
1,362
3,419
1,276
173
0
3,419
0
33,054
L
3,692
1,702
134
1,292
5,534
1,621
0
2,546
2,988
0
26,740
W
2,067
255
0
1,227
6,630
4,882
0
1,593
5,037
9,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,122
Gold Earned
25,974
247
Minions Killed
228
0
Camps Cleared
0
953,989
Distance Traveled
862,840
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,450
545
18
2
0
183,028
3
W
Danzaburou
5,933
593
48
5
0
168,205
0
L
Gilgamesh
5,342
534
55
6
0
175,873
5
W
Bellona
6,368
637
76
8
0
195,995
0
L
Sol
4,976
498
59
6
0
169,325
3
W
Nu Wa
6,185
619
65
7
0
205,962
2
L
Tsukuyomi
4,413
441
40
4
0
160,115
1
W
Nemesis
6,523
652
51
5
0
206,328
1
L
Cupid
5,793
579
56
6
0
174,499
2
W
Bacchus
5,113
511
7
1
0
177,499
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role