Player Matchup

Ra
Ra
DonFlacoSG
Ra
Level 88
God Stats
8W - 17L
1,255 SR
Queue Stats
223W - 252L
1,349 Elo+
Solo
Bellona
Bellona
HunkMcRiphard
Bellona
Level 20
God Stats
0W - 4L
1,814 SR
Queue Stats
30W - 43L
1,221 Elo+
Party 1
Hera
Hera
Melkored
Hera
Level 106
God Stats
0W - 4L
1,643 SR
Queue Stats
5W - 7L
1,339 Elo+
Solo
Artio
Artio
anonimuss
Artio
Level 48
God Stats
3W - 3L
1,539 SR
Queue Stats
22W - 30L
1,398 Elo+
Solo
Neith
Neith
shaggysbathwater
Neith
Level 17
God Stats
9W - 17L
1,436 SR
Queue Stats
25W - 39L
1,221 Elo+
Party 1
Team Averages
Level 56
1,537 SR
1,306 Elo+

VS

Team Averages
Level 85
1,453 SR
1,412 Elo+
Cerberus
Cerberus
 
Cerberus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Aegis Colossus
Morgan Le Fay
Level 57
God Stats
1W - 0L
1,587 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Mr_Mrs-Carr
Charybdis
Level 101
God Stats
1W - 1L
1,315 SR
Queue Stats
101W - 139L
1,294 Elo+
Solo
Bellona
Bellona
OmarStar6
Bellona
Level 59
God Stats
2W - 6L
1,385 SR
Queue Stats
25W - 31L
1,387 Elo+
Party 2
Heimdallr
Heimdallr
SirXavier49
Heimdallr
Level 68
God Stats
9W - 11L
1,477 SR
Queue Stats
110W - 155L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 3
9,829
756
8,762
13,125
5,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
14
4 / 3 / 5
9,631
741
5,496
14,665
14,291
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
16
2 / 6 / 6
9,797
754
10,631
10,257
3,915
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
anonimuss
Artio
14
0 / 5 / 3
7,717
594
3,334
14,969
12,539
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 2 / 4
10,552
812
13,235
16,678
6,531
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
0 / 2 / 14
9,728
748
9,187
16,565
14,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Aegis Colossus
Morgan Le Fay
17
6 / 2 / 7
11,215
863
20,048
11,045
5,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Mr_Mrs-Carr
Charybdis
14
1 / 3 / 7
8,568
659
4,058
7,299
2,690
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
OmarStar6
Bellona
16
8 / 5 / 8
11,500
885
11,616
15,700
15,346
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
SirXavier49
Heimdallr
19
7 / 3 / 8
11,680
898
13,887
10,401
4,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
66
15
Kills
22
22
Deaths
15
21
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
14
3.5
W
Morgan Le Fay
Aegis Colossus
Morgan Le Fay
6
2
7
4.75
L
5
6
3
1.08
L
Bellona
4
3
5
2.17
L
Hera
2
6
6
0.83
W
Charybdis
Mr_Mrs-Carr
Charybdis
1
3
7
1.5
W
Bellona
OmarStar6
Bellona
8
5
8
2.4
W
Heimdallr
SirXavier49
Heimdallr
7
3
8
3.67
L
Artio
anonimuss
Artio
0
5
3
0.3
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,458
Damage
58,796
69,694
Taken
61,010
42,768
Mitigated
42,888
15,337
Healing
9,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,187
660
0
5,115
16,565
14,875
0
5,932
10,431
27,847
0
W
Morgan Le Fay
Aegis Colossus
Morgan Le Fay
20,048
1,326
272
2,677
11,045
5,165
1,409
2,255
8,712
60,809
0
L
8,762
956
1,318
2,042
13,125
5,492
673
3,001
10,124
29,642
0
L
Bellona
5,496
1,124
0
1,232
14,665
14,291
0
6,200
8,465
1,464
11,743
L
Hera
10,631
2,065
367
1,580
10,257
3,915
589
4,189
6,066
42,622
0
W
Charybdis
Mr_Mrs-Carr
Charybdis
4,058
1,469
390
646
7,299
2,690
1,382
2,943
4,208
0
18,166
W
Bellona
OmarStar6
Bellona
11,616
2,769
0
132
15,700
15,346
0
7,020
8,402
0
25,522
W
Heimdallr
SirXavier49
Heimdallr
13,887
8,053
0
0
10,401
4,812
2,283
4,621
5,572
0
54,422
L
Artio
anonimuss
Artio
3,334
28
1,682
2,857
14,969
12,539
0
5,532
9,437
7,455
0
L
13,235
4,340
0
4,259
16,678
6,531
761
10,407
6,271
0
44,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,526
Gold Earned
52,691
249
Minions Killed
299
5
Camps Cleared
9
1,258,482
Distance Traveled
1,189,968
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,728
748
52
4
3
252,633
0
W
Morgan Le Fay
11,215
863
89
7
0
253,350
0
L
Ra
9,829
756
58
4
0
259,369
0
L
Bellona
9,631
741
17
1
0
251,922
0
L
Hera
9,797
754
83
6
4
252,314
0
W
Charybdis
8,568
659
29
2
1
219,055
0
W
Bellona
11,500
885
32
2
2
227,346
0
W
Heimdallr
11,680
898
97
7
3
237,584
4
L
Artio
7,717
594
9
1
0
258,290
3
L
Neith
10,552
812
82
6
1
236,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role