Player Matchup

Medusa
Medusa
CQMasterBear
Medusa
Level 93
God Stats
33W - 18L
1,552 SR
Queue Stats
234W - 181L
1,584 Elo+
Party 1
Ao Kuang
Ao Kuang
KILLER KING ROD
Ao Kuang
Level 84
God Stats
1W - 1L
1,326 SR
Queue Stats
221W - 162L
1,575 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Le Chunk 0
Kumbhakarna
Level 81
God Stats
9W - 7L
1,664 SR
Queue Stats
330W - 284L
1,575 Elo+
Party 1
Team Averages
Level 86
1,514 SR
1,578 Elo+

VS

Team Averages
Level 82
1,466 SR
1,470 Elo+
Artio
Artio
IceyNovaz
Artio
Level 66
God Stats
1W - 3L
1,359 SR
Queue Stats
104W - 89L
1,443 Elo+
Party 2
Tiamat
Tiamat
ItsBladeOnYT
Tiamat
Level 36
God Stats
2W - 2L
1,481 SR
Queue Stats
125W - 121L
1,407 Elo+
Party 2
Rama
Rama
TranquililtyMD
Rama
Level 145
God Stats
2W - 4L
1,557 SR
Queue Stats
238W - 189L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
9 / 0 / 8
11,993
750
16,180
8,884
3,628
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
16
9 / 1 / 10
11,827
739
16,350
12,687
12,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Le Chunk 0
Kumbhakarna
15
2 / 0 / 17
11,161
698
4,656
15,318
15,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
IceyNovaz
Artio
13
1 / 5 / 0
10,449
653
7,318
18,545
15,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
12
0 / 8 / 1
9,209
576
4,984
12,353
6,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 7 / 0
8,880
555
10,403
13,646
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
2
20
Kills
1
1
Deaths
20
35
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
0
8
13
L
Artio
IceyNovaz
Artio
1
5
0
0.2
L
Tiamat
0
8
1
0.06
W
Ao Kuang
9
1
10
14
W
Kumbhakarna
Le Chunk 0
Kumbhakarna
2
0
17
10.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,186
Damage
22,705
36,889
Taken
44,544
31,283
Mitigated
27,346
14,121
Healing
8,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
16,180
6,491
0
1,994
8,884
3,628
2,368
3,452
5,270
0
70,428
L
Artio
IceyNovaz
Artio
7,318
1,484
1,298
5,164
18,545
15,680
24
6,760
11,785
17,296
0
L
Tiamat
4,984
34
0
1,110
12,353
6,268
0
8,157
4,196
32,536
0
W
Ao Kuang
16,350
6,416
0
5,843
12,687
12,049
25
4,470
7,887
27,075
4,334
W
Kumbhakarna
Le Chunk 0
Kumbhakarna
4,656
865
420
5,864
15,318
15,606
0
4,055
10,977
18,623
0
L
10,403
7,153
0
1,021
13,646
5,398
772
4,972
8,674
0
48,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,981
Gold Earned
28,538
157
Minions Killed
171
8
Camps Cleared
7
912,984
Distance Traveled
810,090
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,993
750
96
6
3
299,438
0
L
Artio
10,449
653
24
2
1
312,434
2
L
Tiamat
9,209
576
57
4
2
258,534
3
W
Ao Kuang
11,827
739
32
2
3
290,450
1
W
Kumbhakarna
11,161
698
29
2
2
323,096
1
L
Rama
8,880
555
90
6
4
239,122
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role