Player Matchup

Nike
Nike
 
Nike
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
Joe_Lee20102
The Morrigan
Level 160
God Stats
5W - 4L
1,366 SR
Queue Stats
342W - 330L
1,418 Elo+
Party 2
Sol
Sol
YoungGunn30
Sol
Level 148
God Stats
9W - 3L
1,522 SR
Queue Stats
136W - 118L
1,458 Elo+
Party 1
Fenrir
Fenrir
andy7272
Fenrir
Level 122
God Stats
5W - 1L
1,783 SR
Queue Stats
77W - 65L
1,477 Elo+
Party 1
Team Averages
Level 140
1,534 SR
1,471 Elo+

VS

Team Averages
Level 87
1,472 SR
1,440 Elo+
Horus
Horus
Elvisaaron
Horus
Level 117
God Stats
41W - 33L
1,536 SR
Queue Stats
924W - 957L
1,424 Elo+
Solo
Hades
Hades
Hamburgl3r
Hades
Level 56
God Stats
7W - 3L
1,508 SR
Queue Stats
28W - 23L
1,487 Elo+
Solo
Thor
Thor
IIIshxdxwIII
Thor
Level 81
God Stats
0W - 3L
1,226 SR
Queue Stats
146W - 151L
1,454 Elo+
Solo
Artio
Artio
MaineSEE
Artio
Level 82
God Stats
0W - 3L
1,193 SR
Queue Stats
48W - 49L
1,445 Elo+
Solo
Hachiman
Hachiman
The Wolfehh
Hachiman
Level 97
God Stats
2W - 1L
1,898 SR
Queue Stats
74W - 75L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
17
3 / 1 / 6
10,811
491
10,169
15,346
13,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
 
Artio
16
4 / 3 / 7
10,584
481
10,224
22,243
15,527
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
Joe_Lee20102
The Morrigan
19
7 / 2 / 7
11,534
524
19,641
12,120
5,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
2 / 3 / 1
12,441
566
10,968
16,219
4,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
andy7272
Fenrir
14
1 / 2 / 10
8,614
392
10,424
16,698
14,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
0 / 3 / 5
8,294
377
8,428
20,835
20,824
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
14
2 / 3 / 4
9,180
417
11,050
13,262
6,407
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
6 / 6 / 1
10,144
461
10,752
17,718
8,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
MaineSEE
Artio
15
0 / 4 / 0
9,271
421
5,205
19,016
16,340
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
The Wolfehh
Hachiman
18
3 / 1 / 0
11,435
520
10,896
13,028
4,650
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
17
Kills
11
11
Deaths
17
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
1
6
6
W
Artio
 
Artio
4
3
7
2.5
L
Horus
0
3
5
0.83
L
Hades
2
3
4
1.33
L
6
6
1
1.08
W
The Morrigan
Joe_Lee20102
The Morrigan
7
2
7
5.25
L
Artio
MaineSEE
Artio
0
4
0
0
L
Hachiman
The Wolfehh
Hachiman
3
1
0
3
W
2
3
1
0.83
W
Fenrir
andy7272
Fenrir
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,426
Damage
46,331
82,626
Taken
83,859
54,462
Mitigated
56,602
29,872
Healing
28,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
10,169
1,504
186
6,728
15,346
13,652
742
3,579
11,767
0
59,060
W
Artio
 
Artio
10,224
1,352
1,455
6,748
22,243
15,527
0
6,131
16,112
60,027
0
L
Horus
8,428
3,072
2,726
6,436
20,835
20,824
210
10,632
10,203
0
24,526
L
Hades
11,050
796
529
5,797
13,262
6,407
0
7,431
5,831
49,846
0
L
10,752
2,693
0
4,416
17,718
8,381
0
7,426
10,292
0
71,149
W
The Morrigan
Joe_Lee20102
The Morrigan
19,641
2,321
102
1,761
12,120
5,767
0
3,070
9,050
81,348
11,588
L
Artio
MaineSEE
Artio
5,205
1,025
591
6,166
19,016
16,340
514
6,833
12,183
47,733
0
L
Hachiman
The Wolfehh
Hachiman
10,896
4,878
0
2,192
13,028
4,650
696
6,128
6,900
0
88,815
W
10,968
4,660
0
9,941
16,219
4,841
2,150
955
15,264
122,793
0
W
Fenrir
andy7272
Fenrir
10,424
3,427
0
2,951
16,698
14,675
0
2,691
14,007
0
29,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,984
Gold Earned
48,324
575
Minions Killed
500
0
Camps Cleared
0
2,054,697
Distance Traveled
1,915,347
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,811
491
117
5
0
372,943
2
W
Artio
10,584
481
97
4
0
405,105
2
L
Horus
8,294
377
24
1
0
400,723
12
L
Hades
9,180
417
93
4
0
299,196
0
L
Thor
10,144
461
114
5
0
394,028
5
W
The Morrigan
11,534
524
122
6
0
430,338
7
L
Artio
9,271
421
102
5
0
403,601
2
L
Hachiman
11,435
520
167
8
0
417,799
0
W
Sol
12,441
566
198
9
0
400,164
4
W
Fenrir
8,614
392
41
2
0
446,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role