Player Matchup

Hercules
Hercules
AngelgDeath
Hercules
Level 13
God Stats
0W - 4L
1,189 SR
Queue Stats
18W - 16L
1,607 Elo+
Solo
Ra
Ra
HerkeyJerkey
Ra
Level 9
God Stats
1W - 1L
1,691 SR
Queue Stats
39W - 30L
1,608 Elo+
Solo
Artio
Artio
Quite_ADog
Artio
Level 25
God Stats
15W - 15L
1,534 SR
Queue Stats
78W - 81L
1,536 Elo+
Solo
Artemis
Artemis
Skadiipippen
Artemis
Level 30
God Stats
1W - 3L
2,013 SR
Queue Stats
50W - 46L
1,566 Elo+
Solo
Thor
Thor
SmiteGems10
Thor
Level 8
God Stats
15W - 20L
1,413 SR
Queue Stats
29W - 36L
1,572 Elo+
Solo
Team Averages
Level 17
1,568 SR
1,578 Elo+

VS

Team Averages
Level 22
1,549 SR
1,558 Elo+
Ares
Ares
Lord_of_da_dongs
Ares
Level 8
God Stats
3W - 3L
1,405 SR
Queue Stats
10W - 7L
1,381 Elo+
Solo
Eset
Eset
Raaaaaasm
Eset
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 34L
1,691 Elo+
Solo
Skadi
Skadi
TheHavoc22
Skadi
Level 28
God Stats
31W - 27L
1,598 SR
Queue Stats
84W - 71L
1,568 Elo+
Solo
Chronos
Chronos
TyZiggy
Chronos
Level 25
God Stats
43W - 26L
1,660 SR
Queue Stats
64W - 41L
1,597 Elo+
Solo
Vamana
Vamana
poetisa-avispado
Vamana
Level 29
God Stats
7W - 3L
1,579 SR
Queue Stats
124W - 104L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AngelgDeath
Hercules
14
1 / 4 / 2
9,272
386
6,797
21,211
18,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
4 / 5 / 5
12,435
518
11,310
18,716
7,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
12
1 / 8 / 2
8,443
352
2,125
18,408
14,662
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Skadiipippen
Artemis
15
2 / 3 / 3
9,864
411
7,712
13,957
5,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 5 / 3
11,313
471
12,978
16,268
6,090
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 12
12,615
526
10,312
16,377
19,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
18
5 / 6 / 11
13,150
548
17,284
15,467
6,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
18
6 / 3 / 8
12,769
532
14,903
10,907
3,545
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
TyZiggy
Chronos
20
8 / 1 / 6
15,017
626
15,530
18,113
9,073
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
2 / 3 / 9
13,495
562
10,912
23,579
24,314
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
71
15
Kills
25
25
Deaths
17
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hercules
AngelgDeath
Hercules
1
4
2
0.5
L
4
5
5
1.3
W
4
4
12
2.5
L
Artio
1
8
2
0.25
W
Eset
5
6
11
1.75
L
Artemis
Skadiipippen
Artemis
2
3
3
1.17
L
7
5
3
1.7
W
Skadi
6
3
8
3.33
W
Chronos
TyZiggy
Chronos
8
1
6
11
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,922
Damage
68,941
88,560
Taken
84,443
52,291
Mitigated
62,394
24,055
Healing
29,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AngelgDeath
Hercules
6,797
1,329
0
7,230
21,211
18,505
0
10,465
10,746
228
39,904
L
11,310
806
843
7,541
18,716
7,723
0
12,021
6,695
103,220
0
W
10,312
207
0
4,153
16,377
19,035
1,376
1,750
14,567
31,268
0
L
Artio
2,125
172
125
2,272
18,408
14,662
0
6,424
11,984
18,279
0
W
Eset
17,284
515
2,443
3,799
15,467
6,427
2,331
4,704
10,553
89,533
0
L
Artemis
Skadiipippen
Artemis
7,712
1,697
0
2,590
13,957
5,311
0
7,613
6,344
0
47,507
L
12,978
1,264
0
3,454
16,268
6,090
0
7,190
9,078
0
68,173
W
Skadi
14,903
7,000
0
1,834
10,907
3,545
5,735
2,868
7,970
0
82,204
W
Chronos
TyZiggy
Chronos
15,530
3,812
0
9,378
18,113
9,073
4,885
1,813
16,174
141,131
14,030
W
10,912
3,486
0
7,704
23,579
24,314
2,075
1,964
21,516
10,478
79,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,327
Gold Earned
67,046
546
Minions Killed
678
0
Camps Cleared
0
1,985,381
Distance Traveled
2,394,291
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,272
386
97
4
0
420,154
5
L
Ra
12,435
518
212
9
0
419,185
0
W
Ares
12,615
526
44
2
0
455,378
2
L
Artio
8,443
352
33
1
0
403,449
0
W
Eset
13,150
548
128
5
0
464,999
1
L
Artemis
9,864
411
91
4
0
339,576
3
L
Thor
11,313
471
113
5
0
403,017
1
W
Skadi
12,769
532
153
6
0
455,707
5
W
Chronos
15,017
626
206
9
0
529,994
4
W
Vamana
13,495
562
147
6
0
488,213
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role