Player Matchup

Merlin
Merlin
Runtz4k
Merlin
Level 104
God Stats
0W - 1L
1,517 SR
Queue Stats
2W - 4L
1,305 Elo+
Party 1
Hera
Hera
Triforce_Hero25
Hera
Level 160
God Stats
0W - 2L
1,454 SR
Queue Stats
14W - 19L
1,538 Elo+
Party 1
Loki
Loki
i_ixXChrisXxi_i
Loki
Level 160
God Stats
1W - 2L
1,696 SR
Queue Stats
7W - 12L
1,508 Elo+
Party 1
Rama
Rama
sh1ft_ghost
Rama
Level 160
God Stats
0W - 1L
1,505 SR
Queue Stats
23W - 27L
1,526 Elo+
Party 1
Tiamat
Tiamat
silverlee39
Tiamat
Level 158
God Stats
1W - 3L
1,614 SR
Queue Stats
11W - 15L
1,484 Elo+
Party 1
Team Averages
Level 148
1,557 SR
1,472 Elo+

VS

Team Averages
Level 126
1,599 SR
1,510 Elo+
Sun Wukong
Sun Wukong
Gatica_M
Sun Wukong
Level 122
God Stats
3W - 2L
1,574 SR
Queue Stats
349W - 315L
1,569 Elo+
Solo
Bacchus
Bacchus
JovenBruno83
Bacchus
Level 139
God Stats
8W - 5L
1,699 SR
Queue Stats
256W - 231L
1,568 Elo+
Solo
Bastet
Bastet
Moenyourlawn
Bastet
Level 141
God Stats
1W - 1L
1,610 SR
Queue Stats
57W - 47L
1,580 Elo+
Solo
Charybdis
Charybdis
TerryFinlo
Charybdis
Level 124
God Stats
5W - 0L
1,500 SR
Queue Stats
14W - 23L
1,288 Elo+
Solo
Baba Yaga
Baba Yaga
sT Duffy
Baba Yaga
Level 106
God Stats
45W - 35L
1,614 SR
Queue Stats
445W - 397L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Runtz4k
Merlin
16
1 / 4 / 4
9,617
601
8,023
14,139
5,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 3 / 4
10,731
671
17,391
11,055
4,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 6 / 6
9,932
621
10,798
17,399
7,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
6 / 1 / 2
12,187
762
13,246
13,928
5,226
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
15
1 / 6 / 3
9,424
589
11,110
16,384
17,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gatica_M
Sun Wukong
18
6 / 3 / 12
12,251
766
17,027
25,074
26,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
JovenBruno83
Bacchus
18
1 / 1 / 11
10,560
660
14,036
19,201
27,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bastet
19
7 / 2 / 8
13,164
823
15,098
14,590
6,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
TerryFinlo
Charybdis
18
4 / 1 / 8
11,553
722
5,839
11,511
4,727
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
sT Duffy
Baba Yaga
19
2 / 3 / 8
11,381
711
13,705
14,887
7,662
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
10
Kills
20
20
Deaths
10
19
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Gatica_M
Sun Wukong
6
3
12
4
W
Bacchus
JovenBruno83
Bacchus
1
1
11
6.5
W
Bastet
7
2
8
5.5
L
Merlin
Runtz4k
Merlin
1
4
4
0.75
W
Charybdis
TerryFinlo
Charybdis
4
1
8
8
L
2
3
4
1.33
L
0
6
6
0.5
W
Baba Yaga
sT Duffy
Baba Yaga
2
3
8
2
L
6
1
2
7
L
Tiamat
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,568
Damage
65,705
72,905
Taken
85,263
39,658
Mitigated
72,104
8,613
Healing
19,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Gatica_M
Sun Wukong
17,027
2,003
0
4,197
25,074
26,595
556
10,860
13,841
9,757
32,564
W
Bacchus
JovenBruno83
Bacchus
14,036
1,119
0
6,876
19,201
27,015
0
6,902
11,853
30,801
0
W
Bastet
15,098
4,751
0
2,480
14,590
6,105
1,785
6,472
8,049
0
48,323
L
Merlin
Runtz4k
Merlin
8,023
746
194
1,442
14,139
5,201
0
5,709
7,662
28,075
0
W
Charybdis
TerryFinlo
Charybdis
5,839
3,078
0
1,704
11,511
4,727
2,569
5,818
5,499
0
52,708
L
17,391
3,570
95
2,336
11,055
4,348
2
5,674
4,791
50,270
0
L
10,798
2,281
0
731
17,399
7,294
0
5,828
10,700
0
44,422
W
Baba Yaga
sT Duffy
Baba Yaga
13,705
172
0
4,184
14,887
7,662
365
5,924
8,754
58,246
0
L
13,246
11,445
0
1,438
13,928
5,226
156
7,058
6,019
0
29,953
L
Tiamat
11,110
504
0
2,377
16,384
17,589
0
5,028
10,590
33,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,891
Gold Earned
58,909
347
Minions Killed
366
6
Camps Cleared
11
1,427,080
Distance Traveled
1,647,385
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,251
766
50
3
2
333,307
0
W
Bacchus
10,560
660
52
3
0
327,454
1
W
Bastet
13,164
823
74
5
4
365,076
2
L
Merlin
9,617
601
54
3
1
282,171
0
W
Charybdis
11,553
722
88
6
0
285,931
0
L
Hera
10,731
671
102
6
0
298,478
5
L
Loki
9,932
621
74
5
4
291,658
2
W
Baba Yaga
11,381
711
102
6
5
335,617
2
L
Rama
12,187
762
54
3
0
284,545
1
L
Tiamat
9,424
589
63
4
1
270,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role