Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
FamineHRSMN
Ne Zha
Level 25
God Stats
7W - 10L
1,500 SR
Queue Stats
33W - 38L
1,534 Elo+
Solo
Geb
Geb
Groggulus
Geb
Level 19
God Stats
0W - 2L
1,316 SR
Queue Stats
10W - 6L
1,533 Elo+
Solo
Artemis
Artemis
RememberTheNetID
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,189 Elo+
Solo
Bellona
Bellona
Testies3
Bellona
Level 29
God Stats
17W - 11L
1,664 SR
Queue Stats
155W - 147L
1,500 Elo+
Solo
Team Averages
Level 21
1,496 SR
1,451 Elo+

VS

Team Averages
Level 15
1,645 SR
1,455 Elo+
Sol
Sol
ArteriaPienza
Sol
Level 22
God Stats
2W - 0L
1,782 SR
Queue Stats
58W - 71L
1,498 Elo+
Solo
Apollo
Apollo
E11evenAverage
Apollo
Level 27
God Stats
1W - 0L
1,943 SR
Queue Stats
48W - 22L
1,701 Elo+
Solo
Aphrodite
Aphrodite
Hawfmave
Aphrodite
Level 18
God Stats
1W - 1L
1,258 SR
Queue Stats
53W - 60L
1,370 Elo+
Solo
Chaac
Chaac
LoboGris4
Chaac
Level 8
God Stats
7W - 4L
1,743 SR
Queue Stats
30W - 29L
1,519 Elo+
Solo
Pele
Pele
WicJuice
Pele
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 4L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 2 / 2
5,409
541
4,402
7,500
3,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
8
2 / 2 / 0
5,082
508
3,476
6,198
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 4 / 1
4,615
462
2,335
7,450
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 6 / 0
4,130
413
1,609
6,080
1,054
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Testies3
Bellona
11
2 / 2 / 0
6,200
620
5,188
6,302
5,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,615
562
2,836
5,363
1,318
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
8 / 0 / 5
6,664
666
11,182
6,181
1,795
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Hawfmave
Aphrodite
10
5 / 1 / 8
6,590
659
2,550
5,148
2,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
LoboGris4
Chaac
9
1 / 2 / 0
5,102
510
3,689
7,697
6,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
10
0 / 1 / 2
5,575
558
952
4,485
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
15
16
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
2
0.5
W
1
1
3
2.5
W
8
0
5
10.5
L
Ne Zha
2
2
0
1
L
0
4
1
0.13
W
Aphrodite
Hawfmave
Aphrodite
5
1
8
9
W
Chaac
LoboGris4
Chaac
1
2
0
0.5
L
0
6
0
0
L
Bellona
Testies3
Bellona
2
2
0
1
W
Pele
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,010
Damage
21,209
33,530
Taken
28,874
14,925
Mitigated
13,663
7,042
Healing
12,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,402
940
0
3,804
7,500
3,898
8
2,314
5,186
29,722
0
W
2,836
887
0
2,235
5,363
1,318
1,107
2,239
3,124
25,664
0
W
11,182
6,840
0
1,859
6,181
1,795
115
2,244
3,937
0
47,998
L
Ne Zha
3,476
1,043
0
1,776
6,198
1,656
0
847
5,351
0
16,530
L
2,335
329
0
466
7,450
2,701
0
1,671
5,779
13,127
0
W
Aphrodite
Hawfmave
Aphrodite
2,550
871
947
3,556
5,148
2,207
0
1,556
3,592
11,567
0
W
Chaac
LoboGris4
Chaac
3,689
361
0
2,117
7,697
6,798
58
1,444
6,253
5,732
17,674
L
1,609
953
0
0
6,080
1,054
0
296
5,784
0
10,163
L
Bellona
Testies3
Bellona
5,188
1,371
0
996
6,302
5,616
664
1,453
4,314
7,485
28,782
W
Pele
952
286
0
1,390
4,485
1,545
0
728
3,757
0
31,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,436
Gold Earned
29,546
220
Minions Killed
284
0
Camps Cleared
0
960,407
Distance Traveled
955,073
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,409
541
62
6
0
183,694
3
W
Sol
5,615
562
56
6
0
184,838
1
W
Apollo
6,664
666
91
9
0
198,651
7
L
Ne Zha
5,082
508
37
4
0
199,829
1
L
Geb
4,615
462
14
1
0
209,225
2
W
Aphrodite
6,590
659
17
2
0
196,652
3
W
Chaac
5,102
510
46
5
0
160,690
0
L
Artemis
4,130
413
20
2
0
183,904
1
L
Bellona
6,200
620
87
9
0
183,755
5
W
Pele
5,575
558
74
7
0
214,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role